# VERTICAL SLICE - NOT FOR PRODUCTION # 实现 GDD:design/ux/interaction-patterns.md(pattern 6 模态 overlay 层级纪律)。 # Date: 2026-09-12(code-review 修复批——自 main.gd 拆出,规范 1.1 状态装配独立成类) # 模态层级状态机:登记序 = 树序 = z 遮挡序;打开时显式隐藏树序在其上方的可见层、关闭恢复 # (缺陷⑤纪律载体:功能存在 ≠ 功能可达——遮挡关系不得靠树序巧合)。 # 纯逻辑零节点构建——组合根持有本类并喂入 Control;不持久化核心状态。 extends RefCounted var _list: Array = [] # 登记序 = z 遮挡序(低 → 高) var _occluded := {} # modal → 被其隐藏的上方层(关闭恢复) func register(m: Control) -> void: _list.append(m) func open(m: Control) -> void: var hidden: Array = [] var idx := _list.find(m) for i in range(idx + 1, _list.size()): var higher: Control = _list[i] if is_instance_valid(higher) and higher.visible: higher.visible = false hidden.append(higher) _occluded[m] = hidden m.visible = true func close(m: Control) -> void: m.visible = false for h in _occluded.get(m, []): if is_instance_valid(h): h.visible = true _occluded.erase(m)