# 双实现对拍配对套件(注册面批同代测速循环批 v1.1——帧相位等价的执行化证据): # 产品码(process_frame 信号步进状态机)vs 夹具(现行 await 形态逐字副本——循环内 await+收尾四语句在 run() 尾)。 # 五面对拍(帧索引序列/运行态序列/进度串序列/stats 六键/报告全文)逐位相等= # 每步恰一帧+相位同点+输出逐字的当轮真实执行证据(测量语义逐点等价四判据的落码面)。 # 拓扑钉死:测试宿主先连 process_frame 帧计数、后启动两形态——两形态下「计数先于步进体」相对次序同构,序列可比。 # n=3 常规案+n=0 退化案(同步收尾零帧——_mean/_p90 空守卫渲染面)。 # 运行:godot --headless --path game --script res://tests/unit/presentation/tune_sim_batch_parity_test.gd(expect 0) extends SceneTree const Kit := preload("res://tests/unit/test_kit.gd") const TuneSimScript := preload("res://presentation/tune_sim_controller.gd") # 假调试面板(wd8 同形 setter 面+进度/运行态/报告三记录数组供序列对拍) class FakePanel extends Node: var running := false var progress := "" var report := "" var atk := 0 var hp := 0 var progress_log: Array[String] = [] var report_log: Array[String] = [] var running_log: Array[bool] = [] func atk_pct() -> int: return atk func hp_pct() -> int: return hp func set_sim_running(r: bool) -> void: running = r running_log.append(r) func set_sim_progress(t: String) -> void: progress = t progress_log.append(t) func set_sim_report(t: String) -> void: report = t report_log.append(t) # 假自动策略(固定返回值两档 victory/defeat 交替——wd8 :53-55 同款取值,零随机; # 逐局记录帧索引与运行态读数——帧索引经宿主注入的计数 Callable 读取) class FakeDriver extends RefCounted: var ctrl var frame_counter: Callable # 宿主帧计数(0 参 Callable——拓扑钉死:计数先于步进体) var seen: Array[bool] = [] var frames: Array[int] = [] var calls := 0 func run_level(_db: Variant, _seed: int, _level: int, _atk: int, _hp: int, _other: bool, _logger: Variant) -> Dictionary: calls += 1 seen.append(ctrl.is_running()) frames.append(int(frame_counter.call())) if calls % 2 == 1: return {"hero_dmg": 12.0, "rounds": 4, "result": "victory", "hp_left": 3.0, "hp_at_boss": 5.0} return {"hero_dmg": 6.0, "rounds": 2, "result": "defeat", "defeat_node_index": 3, "defeat_node_type": "battle", "hp_left": 0.0, "hp_at_boss": 0.0} # 假配置库(TuneSimController 只读 db.run.action_economy.ap_per_round——wd8 同款最小域对象图) class FakeActionEconomy: var ap_per_round := 2 class FakeRun: var action_economy := FakeActionEconomy.new() class FakeDB: var run := FakeRun.new() # 现行 await 形态逐字副本(tune_sim_controller.gd run(n) 改形前形态——循环内 await+收尾四语句在 run() 尾; # 全仓唯一在测夹具——产品码禁留第二实现,tests/ 不在 S13/S8/S9/S10 扫描面、夹具内循环 await 合法在册)。 # 与产品码新形态的申报差异仅一处:批末把 stats 六键束存 out_stats 成员供对拍读取 # (产品码 stats 经报告公开面观测——内部字段直查受控例外申报在卡 §17)。 class AwaitLoopRunner extends RefCounted: const SEED_BASE := 4200 const ParityLogger := preload("res://presentation/playtest_logger.gd") var db var panel var _base_hp := 0 var _driver = null var _running := false var out_stats: Dictionary = {} func _init(db_ref, panel_ref, base_hp: int, driver = null) -> void: db = db_ref panel = panel_ref _base_hp = base_hp _driver = driver func is_running() -> bool: return _running func run(n: int) -> void: _running = true var logger = ParityLogger.new() logger.ap_per_round = int(db.run.action_economy.ap_per_round) logger.start_session(SEED_BASE) panel.set_sim_running(true) panel.set_sim_progress("模拟中:0/%d …" % n) var stats := {"wins": 0, "dmg_all": [], "hp_left_win": [], "hp_boss": [], "rounds_all": [], "death_nodes": {}} var autoplay = _driver for i in range(n): _run_one_level(autoplay, stats, i, panel, logger) panel.set_sim_progress("模拟中:%d/%d …" % [i + 1, n]) await panel.get_tree().process_frame logger.close_session() panel.set_sim_report(HudPresenter.tune_sim_report(n, panel.atk_pct(), panel.hp_pct(), stats, _base_hp)) panel.set_sim_running(false) _running = false out_stats = stats func _run_one_level(autoplay, stats: Dictionary, i: int, panel, logger) -> void: # type-hint: ignore(驱动/面板/日志件鸭子型注入——同产品码构造缝) var st = autoplay.run_level(db, SEED_BASE + i, 1, panel.atk_pct(), panel.hp_pct(), false, logger) (stats["dmg_all"] as Array).append(st.hero_dmg) (stats["rounds_all"] as Array).append(st.rounds) if st.result == "victory": stats["wins"] = int(stats["wins"]) + 1 (stats["hp_left_win"] as Array).append(st.hp_left) (stats["hp_boss"] as Array).append(st.hp_at_boss) elif st.result == "defeat": var key := "%d.%s" % [st.defeat_node_index, st.defeat_node_type] stats["death_nodes"][key] = int(stats["death_nodes"].get(key, 0)) + 1 func _init() -> void: var frame_idx := {"i": -1} # 帧计数(宿主最先连——拓扑钉死「计数先于步进体」) process_frame.connect(func() -> void: frame_idx["i"] += 1) await process_frame # 树初始化就绪帧(SceneTree._init 时点 root 未挂树——面板 get_tree() 首帧后才有效;wd8 同款先例:panel 段前有 await 过帧) var r3 := await _run_pair(3, frame_idx) _check_n3(r3) var r0 := await _run_pair(0, frame_idx) _check_n0(r0) quit(Kit.finish("tune_sim_batch_parity")) # 对拍驱动:两形态各经 run(n) 真实入口(同参假面板/假驱动各自实例);先启动两形态、后分别 await—— # 两形态在调用点同一同步段内先后挂起(并行于同一帧时钟),驱动协程返回 int 承接 void run 的可等待面 func _run_pair(n: int, frame_idx: Dictionary) -> Dictionary: # 两形态串行驱动(各经 run(n) 真实入口 await 调用——GDScript 协程动态调用必须 await, # 无并行启动形态):帧序列各自记录、断言按相对首帧偏移归一后逐位比对——拓扑不变式 # 「计数先连、启动后于计数、计数先于步进体」在两形态下相对次序同构,等价证据结构不变。 var panel_a := FakePanel.new() root.add_child(panel_a) var drv_a := FakeDriver.new() var a: Variant = TuneSimScript.new(FakeDB.new(), panel_a, 100, drv_a) drv_a.ctrl = a drv_a.frame_counter = func() -> int: return frame_idx["i"] await a.run(n) var panel_b := FakePanel.new() root.add_child(panel_b) var drv_b := FakeDriver.new() var b: Variant = AwaitLoopRunner.new(FakeDB.new(), panel_b, 100, drv_b) drv_b.ctrl = b drv_b.frame_counter = func() -> int: return frame_idx["i"] await b.run(n) return {"a": a, "b": b, "pa": panel_a, "pb": panel_b, "da": drv_a, "db": drv_b} func _check_n3(r: Dictionary) -> void: var pa: FakePanel = r["pa"] var pb: FakePanel = r["pb"] var da: FakeDriver = r["da"] var drv_b: FakeDriver = r["db"] var a = r["a"] var b = r["b"] Kit.check("n=3 帧序列相对偏移逐位相等(%s vs %s)+相邻差恒一(每步恰一帧)〔测速 V1〕", str(_norm(da.frames)) == str(_norm(drv_b.frames)) and da.frames.size() == 3 and _consecutive(da.frames) and _consecutive(drv_b.frames)) Kit.check("n=3 运行态读数序列逐位相等+收尾双运行态假+面板置假序列同构〔测速 V2〕", str(da.seen) == str(drv_b.seen) and da.seen == [true, true, true] and not a.is_running() and not b.is_running() and not pa.running and not pb.running and str(pa.running_log) == str(pb.running_log)) Kit.check("n=3 进度串序列逐位相等(%d 段)〔测速 V3〕", str(pa.progress_log) == str(pb.progress_log) and pa.progress_log.size() == 4) var got: Dictionary = r["b"].out_stats var deaths: Dictionary = got.get("death_nodes", {}) Kit.check("n=3 夹具 stats 六键与按假驱动固定返回值重算的期望逐键相等〔测速 V4〕", int(got.get("wins", -1)) == 2 and _arr_eq(got.get("dmg_all"), [12.0, 6.0, 12.0]) and _arr_eq(got.get("hp_left_win"), [3.0, 3.0]) and _arr_eq(got.get("hp_boss"), [5.0, 5.0]) and _arr_eq(got.get("rounds_all"), [4, 2, 4]) and deaths.size() == 1 and int(deaths.get("3.battle", -1)) == 1) Kit.check("n=3 报告全文逐字相等且含渲染面四关键串〔测速 V5〕", pa.report == pb.report and pa.report != "" and pa.report.contains("关卡完成率") and pa.report.contains("关卡完成剩余 HP 均") and pa.report.contains("败北节点") and pa.report.contains("N=3")) func _check_n0(r: Dictionary) -> void: var pa: FakePanel = r["pa"] var pb: FakePanel = r["pb"] var da: FakeDriver = r["da"] var drv_b: FakeDriver = r["db"] var a = r["a"] var b = r["b"] Kit.check("n=0 退化:两形态驱动零回调、帧索引序列空(同步收尾零帧)〔测速 V1〕", da.frames.is_empty() and drv_b.frames.is_empty() and da.calls == 0 and drv_b.calls == 0) Kit.check("n=0 运行态置假序列 [true, false] 双形态同构+收尾双假〔测速 V2〕", str(pa.running_log) == str(pb.running_log) and pa.running_log == [true, false] and not a.is_running() and not b.is_running()) Kit.check("n=0 进度串单段逐字相等〔测速 V3〕", str(pa.progress_log) == str(pb.progress_log) and pa.progress_log == ["模拟中:0/0 …"]) Kit.check("n=0 夹具 stats 六键零计〔测速 V4〕", int((r["b"].out_stats as Dictionary).get("wins", -1)) == 0 and ((r["b"].out_stats as Dictionary).get("dmg_all") as Array).is_empty() and ((r["b"].out_stats as Dictionary).get("hp_left_win") as Array).is_empty() and ((r["b"].out_stats as Dictionary).get("hp_boss") as Array).is_empty() and ((r["b"].out_stats as Dictionary).get("rounds_all") as Array).is_empty() and ((r["b"].out_stats as Dictionary).get("death_nodes") as Dictionary).is_empty()) Kit.check("n=0 报告全文逐字相等且非空(空 stats 渲染面)〔测速 V5〕", pa.report == pb.report and pa.report != "") # 帧序列归一(相对首帧偏移——串行驱动下两形态帧段错位、结构可比性归一承载) func _norm(fr: Array) -> Array: var out: Array = [] var base := int(fr[0]) if fr.size() > 0 else 0 for i in fr.size(): out.append(int(fr[i]) - base) return out # 相邻差恒一(每步恰占一帧——判据①的序列面证据) func _consecutive(fr: Array) -> bool: for i in range(1, fr.size()): if int(fr[i]) - int(fr[i - 1]) != 1: return false return true # 数组逐元素浮点比对(stats 桶重算期望——类型化比较,消 str 形态歧义) func _arr_eq(a, b: Array) -> bool: var aa := a as Array if aa == null or aa.size() != b.size(): return false for i in b.size(): if absf(float(aa[i]) - float(b[i])) > 0.0001: return false return true