# gdstyle 存量基线(S13)——键每行一条;只记基线不记豁免理由。 # 键形态(稳定身份键,计数漂移不换键):函数级带数条目=文件|规则|函数名;类级/文件级带数条目 # (class variables/public methods/file length)=文件|规则;无数字条目=文件|规则|消息全文(裸键)。 # 带数条目行格式「键 = 数值」,数值=消息剥掉 (max N) 段后首个整数;无数字条目裸键。 # 判定=键不在基线红(NEW)、同键数值较登记值恶化红(WORSENED)、改小/持平不红。 # 基线增删改=人工手动编辑本文件(闸件无重写基线入口;禁清基线换绿;登记值只准因还债下降, # 禁抬高到现状;改规则口径/工具升级须随批人工修订并经用户批准)。 game/core/adventure_runner.gd|quality/max-class-variables = 23 game/core/level_runner.gd|quality/max-class-variables = 30 game/core/level_runner.gd|quality/max-public-methods = 33 game/presentation/main.gd|quality/max-public-methods = 32 game/presentation/views/ui_kit.gd|quality/max-public-methods = 23 game/presentation/views/board_view.gd|quality/max-class-variables = 31 game/presentation/views/board_view.gd|quality/max-public-methods = 27