[gd_resource type="Resource" script_class="FeatTable" load_steps=2 format=3] [ext_resource type="Script" path="res://data/schemas/feat_table.gd" id="1"] [resource] script = ExtResource("1") rows = [{ "feat_id": "arcane_ember", "display_name": "奥术余烬", "rarity": "common", "archetype": "magic", "desc": "普攻附加必中伤害", "triggers": [{ "on": "attack_commit", "do": { "kind": "add_ticket_rider", "value": 1 } }] }, { "feat_id": "mana_weaver", "display_name": "魔网织者", "rarity": "rare", "archetype": "magic", "desc": "克制面强化", "triggers": [{ "on": "clamp_check", "when": [{ "fact": "matchup", "op": "eq", "value": "magic_vs_magic" }], "do": { "kind": "modify_ticket", "delta": 1 } }] }, { "feat_id": "azure_oath", "display_name": "湛蓝誓约", "rarity": "rare", "archetype": "magic", "desc": "克制面强化", "triggers": [{ "on": "clamp_check", "when": [{ "fact": "matchup", "op": "eq", "value": "magic_vs_heavy" }], "do": { "kind": "modify_ticket", "delta": 1 } }] }, { "feat_id": "mana_resonance", "display_name": "魔能共鸣", "rarity": "rarest", "archetype": "magic", "desc": "首格追加奥术矢", "triggers": [{ "on": "dig_reveal", "when": [{ "fact": "is_first_dig_of_battle", "op": "eq", "value": true }], "do": { "kind": "spawn_spell", "value": 2 } }] }, { "feat_id": "mine_atlas", "display_name": "雷区图谱", "rarity": "common", "archetype": "flag", "desc": "标中雷额外得资源", "triggers": [{ "on": "flag_hit", "do": { "kind": "grant_material", "value": 1, "label": "(雷区图谱)" } }] }, { "feat_id": "nest_hunter", "display_name": "猎巢人", "rarity": "rare", "archetype": "flag", "desc": "控巢攻击光环", "triggers": [{ "on": "attack_commit", "do": { "kind": "add_ticket_rider", "value": 1, "per": "nest_count" } }] }, { "feat_id": "perfect_defense", "display_name": "完美布防", "rarity": "rare", "archetype": "flag", "desc": "全中标旗伤加倍", "triggers": [{ "on": "flag_settle", "when": [{ "fact": "flags_count", "op": "gte", "value": 1 }], "do": { "kind": "modify_ticket", "value": 2, "mode": "flag_mult" } }] }, { "feat_id": "war_banner", "display_name": "战旗军规", "rarity": "rarest", "archetype": "flag", "desc": "标中旗必中打敌", "triggers": [{ "on": "flag_settle", "when": [{ "fact": "flags_count", "op": "gte", "value": 1 }], "do": { "kind": "open_ticket", "value": 2, "channel": "attack" } }] }, { "feat_id": "pierce_shot", "display_name": "贯穿射击", "rarity": "rarest", "archetype": "pierce", "desc": "击杀半额弹射", "triggers": [{ "on": "kill", "do": { "kind": "overflow", "value": 50 } }] }, { "feat_id": "chain_arrows", "display_name": "连珠矢", "rarity": "rare", "archetype": "pierce", "desc": "开格积穿刺矢", "triggers": [{ "on": "dig_reveal", "do": { "kind": "counter_add", "counter_id": "chain_digs", "value": 1, "reset_at": "round_start" } }, { "on": "attack_commit", "do": { "kind": "attack_segments", "value": 2, "cap": 2, "per": "dig_streak", "divisor": 3 } }] }, { "feat_id": "weak_instinct", "display_name": "猎弱本能", "rarity": "rare", "archetype": "pierce", "desc": "打轻甲更易命中", "triggers": [{ "on": "clamp_check", "when": [{ "fact": "matchup", "op": "ends_with", "value": "vs_light" }], "do": { "kind": "modify_ticket", "value": 1, "mode": "discount_shift" } }] }, { "feat_id": "hunter_rapier", "display_name": "猎手刺剑", "rarity": "common", "archetype": "pierce", "desc": "克制面强化", "triggers": [{ "on": "clamp_check", "when": [{ "fact": "matchup", "op": "eq", "value": "pierce_vs_light" }], "do": { "kind": "modify_ticket", "delta": 1 } }] }, { "feat_id": "miner_stubborn", "display_name": "矿工的执拗", "rarity": "common", "archetype": "normal", "desc": "开格越多打得越疼", "triggers": [{ "on": "dig_reveal", "do": { "kind": "counter_add", "counter_id": "stubborn_digs", "value": 1, "reset_at": "round_start" } }, { "on": "mine_hit", "do": { "kind": "counter_add", "counter_id": "stubborn_digs", "set": 0 } }, { "on": "attack_commit", "do": { "kind": "add_ticket_rider", "value": 1, "cap": 5, "per": "dig_streak" } }] }, { "feat_id": "miner_hammer", "display_name": "矿工重锤", "rarity": "common", "archetype": "normal", "desc": "加伤换命中", "triggers": [{ "on": "attack_commit", "do": { "kind": "modify_ticket", "trade_atk": 25, "trade_hit": 2 } }] }, { "feat_id": "focus_mind", "display_name": "专注", "rarity": "rare", "archetype": "normal", "desc": "攻击恒75%折扣", "triggers": [{ "on": "armor_roll", "do": { "kind": "modify_ticket", "value": 75, "mode": "armor_rewrite" } }] }, { "feat_id": "armor_crack", "display_name": "碎甲震击", "rarity": "rare", "archetype": "normal", "desc": "打重甲附加破防", "triggers": [{ "on": "attack_commit", "when": [{ "fact": "matchup", "op": "ends_with", "value": "vs_heavy" }], "do": { "kind": "apply_status", "status_id": "off_guard" } }] }, { "feat_id": "greedy_lantern", "display_name": "贪婪矿灯", "rarity": "common", "archetype": "dig", "desc": "开格产出放大", "triggers": [{ "on": "dig_reveal", "do": { "kind": "yield_mult", "mult": 25, "cost_mult": 25 } }] }, { "feat_id": "vein_intuition", "display_name": "矿脉直觉", "rarity": "rare", "archetype": "dig", "desc": "开格产出放大", "triggers": [{ "on": "dig_reveal", "do": { "kind": "counter_add", "counter_id": "dig_combo", "value": 1 } }, { "on": "mine_hit", "do": { "kind": "counter_add", "counter_id": "dig_combo", "set": 0 } }, { "on": "dig_reveal", "do": { "kind": "yield_mult", "mult": 10, "cap": 5 } }] }, { "feat_id": "gambler_pact", "display_name": "赌徒的血签", "rarity": "rarest", "archetype": "dig", "desc": "开格产出放大", "triggers": [{ "on": "dig_reveal", "do": { "kind": "yield_mult", "mult": 50, "cost_mult": 100 } }] }, { "feat_id": "deep_drill", "display_name": "深挖钻头", "rarity": "rare", "archetype": "dig", "desc": "开格2AP·产出双份", "triggers": [{ "on": "dig_paid", "do": { "kind": "counter_spend", "counter_id": "deep_paid_round", "value": 1, "reset_at": "round_start", "fallback": 1 } }, { "on": "dig_reveal", "when": [{ "fact": "counter", "id": "deep_paid_round", "op": "gte", "value": 1 }, { "fact": "counter", "id": "deep_given_round", "op": "lt_ref", "ref": "deep_paid_round" }], "do": { "kind": "grant_material", "label": "(深挖)" } }, { "on": "dig_reveal", "when": [{ "fact": "counter", "id": "deep_paid_round", "op": "gte", "value": 1 }, { "fact": "counter", "id": "deep_given_round", "op": "lt_ref", "ref": "deep_paid_round" }], "do": { "kind": "counter_add", "counter_id": "deep_given_round", "value": 1 } }] }, { "feat_id": "armory_prep", "display_name": "整备军备", "rarity": "rarest", "archetype": "charge", "desc": "剩AP转下轮攻击", "triggers": [{ "on": "round_end", "do": { "kind": "grant_ap", "mode": "transfer" } }, { "on": "attack_commit", "do": { "kind": "attack_bonus", "value": 1, "per": "charge_layers" } }] }, { "feat_id": "iron_wall", "display_name": "铁壁整备", "rarity": "rare", "archetype": "charge", "desc": "蓄力转减伤", "triggers": [{ "on": "damage_taken", "do": { "kind": "shield", "value": 1, "per": "charge_layers" } }] }, { "feat_id": "patient_burst", "display_name": "厚积薄发", "rarity": "rare", "archetype": "charge", "desc": "蓄满下轮爆发", "triggers": [{ "on": "attack_commit", "when": [{ "fact": "charge_layers", "op": "gte", "value": 3 }], "do": { "kind": "modify_ticket", "value": 2, "mode": "spike" } }] }, { "feat_id": "ley_harvest", "display_name": "地脉采撷", "rarity": "common", "archetype": "devour", "desc": "吃地形伤返资源", "triggers": [{ "on": "damage_taken", "when": [{ "fact": "terrain_kind", "op": "has" }], "do": { "kind": "grant_material", "label": "(地脉补偿)" } }] }, { "feat_id": "thorn_weaver", "display_name": "荆棘编织者", "rarity": "rare", "archetype": "devour", "desc": "挖伤害格双产出", "triggers": [{ "on": "damage_taken", "when": [{ "fact": "terrain_kind", "op": "has" }], "do": { "kind": "grant_material", "label": "(荆棘编织)" } }] }, { "feat_id": "purge_sapper", "display_name": "净化工兵", "rarity": "rare", "archetype": "devour", "desc": "标旗中和伤害格", "triggers": [{ "on": "flag_hit", "when": [{ "fact": "terrain_kind", "op": "has" }], "do": { "kind": "rewrite_board" } }] }, { "feat_id": "magma_body", "display_name": "熔火之躯", "rarity": "rarest", "archetype": "devour", "desc": "吃地形伤反打全体", "triggers": [{ "on": "damage_taken", "when": [{ "fact": "terrain_kind", "op": "has" }], "do": { "kind": "counter_add", "counter_id": "magma_layers", "value": 1 } }, { "on": "round_end", "when": [{ "fact": "counter", "id": "magma_layers", "op": "gte", "value": 1 }], "do": { "kind": "open_ticket", "value": 1, "per": "magma_layers", "channel": "blast" } }, { "on": "round_end", "when": [{ "fact": "counter", "id": "magma_layers", "op": "gte", "value": 1 }], "do": { "kind": "counter_add", "counter_id": "magma_layers", "set": 0 } }] }] ; 内容数据驱动扩展批(2026-10-06 T3):专长表换代——行 = triggers 事件订阅形态 ; (feat_id/display_name/rarity/archetype/desc/triggers——订阅哪个事件 on / 什么条件 when / 什么效果 do)。 ; 旧 hook/effects 挂点形态随本批退役(挂点枚举消亡:事件名+效果类型取代——任务书 R4 裁决)。 ; 23 挂点逐行移植映射=任务书 §五(等价性对拍底单);desc=文案表值化(呈现层读行,零硬编码)。 ; 效果参数值直接写 do 字典(数值单一事实源=本表;效果引擎 DO_KEYS 白名单封闭)。 ; 🔴 护栏全部保留:事件/效果/fact/算子四词表封闭(EffectEngine 常量)、行键白名单、悬空引用 ; 致命、零裸 flat 禁令、流派扫雷触发铁律(每流派 ≥1 行订阅扫雷侧事件——MINE_EVENTS 同义校验)。 ; 映射表对拍注记(T3 落地语义修正,行为等价优先——commit 留痕): ; - terrain_dig_double(荆棘编织者):映射表标 yield_mult(×2),现行为=第二份同格产出兑付 ; (grant_material),×2 乘区对 percent 行不等价——落 grant_material。 ; - flag_all_hit(完美布防):映射表标 yield_mult(旗伤乘区),现行为=旗伤单值倍增(战旗单据 ; 数值改写)——落 modify_ticket(mode:flag_mult)。 ; - 连珠矢/矿工的执拗 streak 取数:映射表 on:dig_reveal counter_add 形态与现行为「轮内踩雷全轮 ; 清零」不等价(逐格清零后重积≠全轮判定)——计数器行保留(扫雷铁律承载),等价执行读 ; attack_commit 载荷 dig_streak(战斗段全轮推导,与迁移前逐位一致)。 ; - 厚积薄发:映射表 on:charge_full(满层沿)→spike,现行为=满层持续状态(层数无消耗点,沿触发 ; 一次≠持续增强)——落 on:attack_commit + when(charge_layers ≥3) → modify_ticket(mode:spike), ; charge_full 事件仍埋点(R6 框架先行)。 ; - 完美布防:「全中」条件装不进 fact 封闭 9 项(需 hits>0 且 misses==0 双读数)——when 落 ; flags_count ≥1(可命中保守判定),全中闸=flag_settle 发射点施加面承载(载荷 flags_hit_all ; 仅供观测)——禁私开 fact(停机点纪律),查询面落法=代拍板白名单。 ; - 猎巢人/矿工的执拗:映射表标 modify_ticket/attack_bonus,现行为=必中附加通道(伤害控制器 ; hero_rider 后置于乘区与下限)——落 add_ticket_rider(per 取数载荷),乘区外恒定兑付逐位一致。 ; - 整备军备:现行为双效果(轮末 AP 转蓄力层 + 每层下轮首段攻 +1)——两行订阅: ; round_end grant_ap(mode:transfer) + attack_commit attack_bonus(per:charge_layers)。 ; 数值全 provisional 归 M-4 数值批;desc 文案=旧 summaries 表迁移(措辞零变化)。