class_name CampFlowContext extends RefCounted # 营地/商店投影的构造上下文(控制器构造参数收拢为 context 对象, # 原 13 参长签名收一处命名面——单测可直接 new() 本 context + 控制器获得独立实例化缝)。 # 字段即原构造参数逐一同名迁移;依赖仅视图句柄 + 查询/编排 Callable(组合根注入)。 var db var meta_get: Callable # () -> MetaProgressionCore(现值回调——组合根 lambda) var save_get: Callable # () -> SaveManagerCore var camp_overlay: CampOverlay var shop_overlay: ShopOverlay var toast: ToastStack var start_overlay: Control var logger # PlaytestLogger(试玩日志验收取数面) var runner_get: Callable # () -> LevelRunner var open_modal: Callable var close_modal: Callable var refresh_presentations: Callable func _init(db_ref, meta_get_cb: Callable, save_get_cb: Callable, camp_overlay_ref: CampOverlay, shop_overlay_ref: ShopOverlay, toast_ref: ToastStack, start_overlay_ref: Control, logger_ref, runner_get_cb: Callable, open_modal_cb: Callable, close_modal_cb: Callable, refresh_presentations_cb: Callable) -> void: db = db_ref meta_get = meta_get_cb save_get = save_get_cb camp_overlay = camp_overlay_ref shop_overlay = shop_overlay_ref toast = toast_ref start_overlay = start_overlay_ref logger = logger_ref runner_get = runner_get_cb open_modal = open_modal_cb close_modal = close_modal_cb refresh_presentations = refresh_presentations_cb