== safe_total 分母(生成器真值 calibrate_boards 200板/行;R₀ 免费展开基线)== L1 d0: safe=87 R₀均=68.6 (79% 免费展开) L1 d1: safe=87 R₀均=68.6 (79% 免费展开) L1 d2: safe=121 R₀均=83.2 (69% 免费展开) L1 d3: safe=121 R₀均=83.2 (69% 免费展开) L1 d4: safe=121 R₀均=83.2 (69% 免费展开) L2 d0: safe=121 R₀均=83.2 (69% 免费展开) L2 d1: safe=121 R₀均=83.2 (69% 免费展开) L2 d4: safe=121 R₀均=83.2 (69% 免费展开) L2 d5: safe=121 R₀均=83.2 (69% 免费展开) L2 d6: safe=121 R₀均=83.2 (69% 免费展开) L2 d7: safe=121 R₀均=83.2 (69% 免费展开) L2 d9: safe=121 R₀均=83.2 (69% 免费展开) L3 d0: safe=141 R₀均=91.1 (65% 免费展开) L3 d1: safe=141 R₀均=91.1 (65% 免费展开) L3 d4: safe=141 R₀均=91.1 (65% 免费展开) L3 d5: safe=141 R₀均=91.1 (65% 免费展开) L3 d6: safe=141 R₀均=91.1 (65% 免费展开) L3 d7: safe=141 R₀均=91.1 (65% 免费展开) L3 d9: safe=161 R₀均=92.5 (57% 免费展开) [日志清图校准对照] L1 d0 10x10: safe=91 (样本60, min=85, max=95) [日志清图校准对照] L1 d1 10x10: safe=91 (样本39, min=86, max=95) [日志清图校准对照] L1 d2 12x12: safe=123 (样本170, min=117, max=131) [日志清图校准对照] L1 d3 12x12: safe=125 (样本54, min=117, max=132) [日志清图校准对照] L1 d4 12x12: safe=122 (样本226, min=115, max=131) [日志清图校准对照] L2 d0 12x12: safe=125 (样本91, min=119, max=134) [日志清图校准对照] L2 d5 12x12: safe=123 (样本183, min=116, max=131) [日志清图校准对照] L2 d7 12x12: safe=127 (样本27, min=119, max=132) [日志清图校准对照] L2 d9 12x12: safe=123 (样本69, min=115, max=133) [日志清图校准对照] L3 d0 13x13: safe=146 (样本15, min=142, max=150) [日志清图校准对照] L3 d5 13x13: safe=144 (样本29, min=138, max=152) [日志清图校准对照] L3 d7 13x13: safe=145 (样本5, min=143, max=148) [日志清图校准对照] L3 d9 14x14: safe=164 (样本12, min=159, max=169) == R1 局级通关率(N=300/策略,零加成)== normal: 通关3关 2/300 = 0.7% | 止步L1 161 (53.7%) 止步L2 107 (35.7%) 止步L3 30 (10.0%) 逐关通过率: L1 46.3% · L2(过L1后累计) 10.7% · 条件通过 L1→L2 23.0% · L2→L3 6.2% perfect: 通关3关 38/300 = 12.7% | 止步L1 50 (16.7%) 止步L2 124 (41.3%) 止步L3 88 (29.3%) 逐关通过率: L1 83.3% · L2(过L1后累计) 42.0% · 条件通过 L1→L2 50.4% · L2→L3 30.2% == R2 战斗级(按 策略×关卡×档位)== 策略 L 档位 场数 胜率 轮数均/中 完成度均/中/p90 挖安全格/场 踩雷/场 清图≥1 承伤%均 输出/轮 normal 1 normal 600 100% 1.8/2 87/90 /100 9.3 0.07 8% 6.3% 6.4 normal 1 elite 571 84% 5.8/5 92/96 /100 28.9 0.55 21% 43.2% 8.1 normal 1 boss 207 67% 9.6/8 98/98 /100 36.6 0.97 52% 55.6% 9.8 normal 2 normal 243 86% 5.4/5 90/94 /100 27.5 0.41 17% 25.1% 8.2 normal 2 elite 139 75% 9.5/8 98/100 /100 37.2 0.86 50% 42.0% 9.7 normal 2 boss 70 46% 7.0/7 94/97 /100 31.1 0.73 27% 31.6% 10.5 normal 3 normal 44 89% 5.7/6 89/92 /100 35.9 0.16 14% 21.5% 8.5 normal 3 elite 32 38% 9.8/9 95/100 /100 45.1 1.66 22% 35.2% 8.2 normal 3 boss 7 29% 7.4/7 83/98 /100 47.6 0.43 14% 21.4% 9.3 perfect 1 normal 600 100% 1.9/2 87/89 /100 8.8 0.00 8% 7.5% 6.4 perfect 1 elite 598 93% 5.6/6 106/96 /172 30.1 0.00 17% 39.0% 8.0 perfect 1 boss 257 97% 8.8/9 147/153 /198 47.3 0.00 46% 42.4% 9.8 perfect 2 normal 496 89% 5.4/5 104/96 /169 29.8 0.00 16% 26.8% 8.1 perfect 2 elite 250 98% 8.3/9 140/100 /193 44.9 0.00 46% 30.1% 10.1 perfect 2 boss 191 66% 7.3/8 131/100 /189 38.6 0.00 26% 29.8% 11.0 perfect 3 normal 236 86% 5.6/6 94/89 /151 31.9 0.00 6% 20.4% 8.1 perfect 3 elite 126 87% 9.6/10 138/154 /189 54.5 0.00 17% 26.9% 8.5 perfect 3 boss 76 50% 9.5/10 121/100 /178 65.1 0.00 14% 24.2% 8.7 == R2b 完成度分布桶(占该组场数%)== 组 <70 70-90 90-100 100-130 >130 normal L1 normal 7% 48% 28% 17% 0% normal L1 elite 5% 26% 39% 30% 0% normal L1 boss 0% 0% 59% 39% 0% normal L2 normal 7% 29% 37% 27% 0% normal L2 elite 0% 2% 44% 54% 0% normal L2 boss 9% 14% 44% 31% 1% normal L3 normal 5% 43% 27% 25% 0% normal L3 elite 3% 16% 31% 50% 0% normal L3 boss 29% 0% 43% 29% 0% perfect L1 normal 8% 48% 28% 14% 1% perfect L1 elite 4% 27% 29% 19% 21% perfect L1 boss 0% 0% 18% 28% 54% perfect L2 normal 6% 28% 28% 20% 18% perfect L2 elite 0% 2% 16% 32% 50% perfect L2 boss 4% 9% 19% 23% 45% perfect L3 normal 13% 40% 23% 11% 13% perfect L3 elite 2% 6% 22% 13% 56% perfect L3 boss 12% 17% 14% 16% 41% == R3 战斗成长数值(按关卡)== normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.6 elite敌HP均=45.5 boss敌HP均=72.0 | 英雄输出/轮均=7.63 敌输出/场均=5.8 变异伤/场均=0.5 雷伤/场均=0.2 normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=44.8 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=9.02 敌输出/场均=9.4 变异伤/场均=3.4 雷伤/场均=0.2 normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=51.4 elite敌HP均=76.0 boss敌HP均=105.0 | 英雄输出/轮均=8.43 敌输出/场均=10.7 变异伤/场均=9.3 雷伤/场均=0.4 perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.5 elite敌HP均=44.9 boss敌HP均=72.0 | 英雄输出/轮均=7.67 敌输出/场均=5.3 变异伤/场均=0.6 雷伤/场均=0.0 perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.1 elite敌HP均=68.0 boss敌HP均=85.0 | 英雄输出/轮均=9.22 敌输出/场均=8.5 变异伤/场均=3.6 雷伤/场均=0.0 perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.7 elite敌HP均=76.0 boss敌HP均=105.0 | 英雄输出/轮均=8.34 敌输出/场均=9.2 变异伤/场均=7.6 雷伤/场均=0.0 == R3b 伤害输出构成(全战斗合计占比)== normal: hero_attack=31.3% safe_cell=31.1% flag_hit=20.3% clear_reward=17.4% perfect: safe_cell=34.8% hero_attack=27.7% flag_hit=24.3% clear_reward=13.3% == R3c 逐深度明细(normal 策略)== L.d 敌HP均 轮均 完成度均 承伤%均 胜率 1.0 7.9 1.9 88 7.1% 100% 1.1 3.3 1.6 87 5.4% 100% 1.2 50.0 7.3 96 42.9% 90% 1.3 40.6 4.0 87 43.4% 76% 1.4 72.0 9.6 98 55.6% 67% 2.0 45.0 6.4 94 22.9% 100% 2.5 68.0 9.5 98 42.0% 75% 2.7 44.5 4.0 85 28.2% 67% 2.9 85.0 7.0 94 31.6% 46% 3.0 50.0 6.1 91 15.5% 100% 3.5 76.0 9.8 95 35.2% 38% 3.7 55.0 4.7 85 37.7% 58% 3.9 105.0 7.4 83 21.4% 29% == R4 败北战斗画像(result=defeat 的战斗)== normal: 败北场数=298 分布=L1boss×68 L1elite×93 L2boss×38 L2elite×35 L2normal×34 L3boss×5 L3elite×20 L3normal×5 进场HP占比 均=62% 中位=65% | 败北场承伤%均=63% perfect: 败北场数=262 分布=L1boss×7 L1elite×43 L2boss×65 L2elite×4 L2normal×55 L3boss×38 L3elite×16 L3normal×34 进场HP占比 均=41% 中位=38% | 败北场承伤%均=36% == R5 逐关 HP 经济(每局每关:承伤合计 vs 治疗+休息;开局回满,关间大奖励+10上限回满)== 策略 L 局数 战斗/局 敌伤/局 变异+雷伤/局 战斗治疗/局 休息恢复/局 净消耗/局 期初上限 normal 1 300 4.6 26.6 4.1 12.3 3.6 14.7 20 normal 2 139 3.3 30.6 12.5 14.3 0.0 28.8 30 normal 3 32 2.6 27.8 25.6 12.9 0.0 40.5 40 perfect 1 300 4.8 25.8 3.0 15.5 4.5 8.8 20 perfect 2 250 3.7 31.8 13.4 20.3 0.0 24.9 30 perfect 3 126 3.5 31.9 26.5 21.8 0.0 36.6 40