# VERTICAL SLICE - NOT FOR PRODUCTION # 数据配置 MetaTreeTable schema(设计权威 # design/gdd/systems/跨局循环/天赋树.md v0.8)。 # 结构:12 节点 = 脊柱 2(生命淬炼/命中淬炼——一线一节点 cap4:一个内容一个 # 节点、等级在节点内)+ 锻造脉 2(锻造工坊钥匙 free 无前置 + 彩蛋地脉共鸣——彩蛋含在此 2 内) # + 钥石脉 2(秘宝匣/刷新升级)+ 同调脉 6(同调位 1/2/3 + Fork 3 双态节点)。 # 行字段:node_id / display_name / vein ∈ VEINS(spine=主干脊柱;forge=锻造脉;keystone=钥石脉内容 # 解锁;attune=同调脉)/ kind ∈ KINDS(stat=数值线/rule=全局规则/unlock=内容解锁/socket=同调位/ # fork=一节点双态开关/easter=彩蛋觉醒)/ currency ∈ {keystone, free}(树全钥石单币;free=工作间钥匙与彩蛋)/ price [0,9999] / cap [1,9](等级上限;unlock/socket/fork/ # easter 恒 1)/ requires Array[node_id](点亮前置——前置节点 tree_level>=1 即满足)/ # requires_level Dictionary{node_id: n}(等级阈值前置机制位:前置节点等级 ≥ n 才可购;现役 12 行 # 零配置=机制位空转零行为影响,配置归表行随需填;键悬空/阈值 <1 加载即拒)/ # effects Dictionary(stat 线 flat:max_hp/hit;rule 键封闭 RULE_KEYS)。 # Fork 一节点双态:fork_group ∈ FORK_GROUPS 每组恰一节点; # 行持 effects_a/effects_b 双效果键(A/B 只放规则面——键 ⊆ RULE_KEYS)+ name_a/name_b 双态呈现名; # 购买解锁默认 A 态、营地零币切换(tree_toggle_fork),效果按激活态(save.fork_sides)取值。 # 行门槛:脊柱节点第 N 级可购需全树已购总等级 ≥ SPINE_ROW_GATE×(N−1)(总等级口径 # =tree_nodes 全部节点等级之和,免费点亮与 Fork 解锁计入)。 # 🔴 层级纪律(需求卡片红线 2):局外树只放全局规则件——effects 禁流派标签(archetype 键出域=加载 # 致命);规则改写型特性只走局内随机渠道,永不入树。 # 彩蛋 ≤3(schema 校验);觉醒判定=MetaProgression._check_easter_egg 特化(生命/命中两线拉满+同调位 # 全解锁),不依赖 requires 点亮形态。 # 数值全 provisional(契约 7);两侧「不同强非强弱」MC 验差 <~3pp(V19)。 class_name MetaTreeTable extends Resource @export var rows: Array[Variant] = [] # Array[Dictionary] 键 node_id const VEINS := ["spine", "forge", "keystone", "attune"] const KINDS := ["stat", "rule", "unlock", "socket", "fork", "easter"] const CURRENCIES := ["keystone", "free"] # 树全钥石单币(2026-10-07 用户裁甲——原 gp 枚举值退役,字段保留为呈现元数据) const STAT_KEYS := ["atk", "max_hp", "hit", "armor_class"] ## 规则键封闭词表(零裸 flat 同族护栏——effects.rule 键出域=加载致命;六键=三组 Fork 双态真实接线, ## 迭代 21 T1 扩签:posture 两键现役沿袭,sense/economy 四键随危险直觉/财富之道两组建效面新增) const RULE_KEYS := ["posture_first_strike", "posture_bulwark", "sense_sharp", "sense_guard", "economy_hoard", "economy_spend"] const KEY_WHITELIST := ["node_id", "display_name", "vein", "kind", "currency", "price", "cap", "requires", "requires_level", "effects", "effects_a", "effects_b", "name_a", "name_b", "fork_group", "note"] ## 脊柱行门槛(一线一节点:节点第 N 级可购需全树总等级 ≥ GATE×(N−1)——「投入点数累计解锁深度」) const SPINE_ROW_GATE := 4 ## Fork 双态组词表(每组恰一节点——互斥由单态承载;营地零币切换承载面; ## fg_mastery 克制专精整组砍除——2026-10-11 裁,类型表达归锻造工坊) const FORK_GROUPS := ["fg_posture", "fg_sense", "fg_economy"] func validate() -> Array: var errs: Array[Variant] = [] if rows.is_empty(): return errs # 空表合法态(建表先行——内容随换代批落) var seen := {} var fork_seen := {} for row in rows: var nid: String = row.get("node_id", "") if nid == "": errs.append({"category": "domain", "message": "node_id 空"}) continue if seen.has(nid): errs.append({"category": "dup_key", "message": "node_id 重复: %s" % nid}) continue seen[nid] = true if String(row.get("display_name", "")) == "": errs.append({"category": "domain", "message": "%s display_name 空" % nid}) if not VEINS.has(String(row.get("vein", ""))): errs.append({"category": "enum", "message": "%s vein 出域" % nid}) var kind := String(row.get("kind", "")) if not KINDS.has(kind): errs.append({"category": "enum", "message": "%s kind 出域" % nid}) if not CURRENCIES.has(String(row.get("currency", ""))): errs.append({"category": "enum", "message": "%s currency 出域" % nid}) for k in row.keys(): if not KEY_WHITELIST.has(String(k)): errs.append({"category": "zero_flat", "message": "%s 行键出白名单: %s" % [nid, String(k)]}) var cap := int(row.get("cap", 1)) if cap < 1 or cap > 9: errs.append({"category": "domain", "message": "%s cap 越域 [1,9]: %d" % [nid, cap]}) if kind in ["unlock", "socket", "fork", "easter"] and cap != 1: errs.append({"category": "cross_field", "message": "%s %s 行 cap 恒 1" % [nid, kind]}) var price := int(row.get("price", 0)) if price < 0 or price > 9999: errs.append({"category": "domain", "message": "%s price 越域 [0,9999]: %d" % [nid, price]}) var fx: Dictionary[Variant, Variant] = row.get("effects", {}) as Dictionary for ek in fx.keys(): if not (STAT_KEYS.has(String(ek)) or RULE_KEYS.has(String(ek))): errs.append({"category": "zero_flat", "message": "%s effects 键出域(stat 线/rule 词表封闭): %s" % [nid, String(ek)]}) # 🔴 层级纪律:局外树禁规则改写型特性(archetype 键出域=加载致命) if fx.has("archetype"): errs.append({"category": "load_bearing", "message": "%s effects 含 archetype(🔴 层级纪律——特性禁入局外树)" % nid}) # Fork 一节点双态结构:fork 行必带 fork_group(每组恰一节点);主 effects 须空,效果只放 # a/b 双键且键 ⊆ RULE_KEYS(A/B 只放规则面——层级纪律) if kind == "fork": var fg := String(row.get("fork_group", "")) if not FORK_GROUPS.has(fg): errs.append({"category": "enum", "message": "%s fork_group 出域" % nid}) if fork_seen.has(fg): errs.append({"category": "dup_key", "message": "%s fork 组重复(一组恰一节点): %s" % [nid, fg]}) fork_seen[fg] = true if not fx.is_empty(): errs.append({"category": "cross_field", "message": "%s fork 行主 effects 须空(效果只放 a/b 双键)" % nid}) for skey in ["effects_a", "effects_b"]: var sd: Dictionary[Variant, Variant] = row.get(skey, {}) as Dictionary if sd.is_empty(): errs.append({"category": "domain", "message": "%s %s 缺失或空(双态节点须双侧效果)" % [nid, skey]}) for k in sd.keys(): if not RULE_KEYS.has(String(k)): errs.append({"category": "zero_flat", "message": "%s %s 键出域(A/B 只放规则面): %s" % [nid, skey, String(k)]}) # requires 悬空引用 for row in rows: for req in (row.get("requires", []) as Array): if not seen.has(String(req)): errs.append({"category": "dangling", "message": "%s requires 悬空: %s" % [String(row.get("node_id", "")), String(req)]}) # requires_level 等级阈值前置(R1 机制位——键须为在册节点、阈值整数 ≥1;类型错即拒) for row in rows: var nid2: String = String(row.get("node_id", "")) var rl_v: Variant = row.get("requires_level", {}) if rl_v is Dictionary: for req_id in (rl_v as Dictionary).keys(): if not seen.has(String(req_id)): errs.append({"category": "dangling", "message": "%s requires_level 悬空: %s" % [nid2, String(req_id)]}) if int(rl_v[req_id]) < 1: errs.append({"category": "domain", "message": "%s requires_level 阈值须 ≥1: %s=%d" % [nid2, String(req_id), int(rl_v[req_id])]}) elif row.has("requires_level"): errs.append({"category": "domain", "message": "%s requires_level 须为 Dictionary {node_id: n}" % nid2}) # 彩蛋 ≤3 var easter := 0 for row in rows: if String(row.get("kind", "")) == "easter": easter += 1 if easter > 3: errs.append({"category": "load_bearing", "message": "彩蛋节点 %d > 3(上限 3)" % easter}) return errs func row_by_id(node_id: String) -> Dictionary: for row in rows: if String(row.get("node_id", "")) == node_id: return row return {} ## 行门槛(一线一节点:脊柱节点第 N 级可购需全树总等级 ≥ GATE×(N−1);原 row-gating 行号主语 ## 随层行退役平移到节点等级轴) func level_gate(level: int) -> int: return SPINE_ROW_GATE * maxi(0, level - 1)