#!/usr/bin/env bash # tests/static_scan.sh — ADR-0004 静态扫描域 S1–S8 可执行子集 # 规则全集与动机:design/dev/architecture/adr-0004-test-carrier-and-ci.md §Decision 3 # 正式工程(core/ 存在)时执行;否则优雅跳过(工程在 game/core——2026-09-24 转正结构批后仓库根布局)。 # 纪律:新违规案例必须先补本脚本规则再修码(design/dev/code-conventions.md 缺陷-规范对照表)。 set -u cd "$(dirname "$0")/../.." # 迭代 27 T5 修正——2026-09-24 布局迁移后 /.. 落 game/ 致 game/core 守卫恒跳过(静默空转遗产),S 闸规则路径均为仓根相对 if [ ! -d game/core ]; then echo "[static_scan] game/core 不存在(工程未创建)——跳过,退出 0" exit 0 fi fail=0 # S9 — 类型闸(迭代 27 T5——code-conventions §4 机器闸:产品码无类型容器/有值返回缺类型/参数缺类型) if python tools/audit_type_hints.py; then echo "[static_scan] S9 ok" else echo "[static_scan] S9 FAIL: 类型闸存量未归零(R1/R2/R3 见上清单)" fail=1 fi # S10 — 文件头闸(code-conventions §1.4.1 第二轮 2026-10-15:头注 ≤8 行+日期/变更叙事黑名单) if python tools/audit_file_headers.py; then echo "[static_scan] S10 ok" else echo "[static_scan] S10 FAIL: 文件头存量见上清单(白名单清偿批在册)" fail=1 fi # S1/S2 — 玩法代码禁 randomize()/自建 RandomNumberGenerator/全局随机函数(绕开 RngService 的口子) # 2026-09-24 首次实跑收敛(转正结构批):违规签名=裸 randomize/rand* 调用(实例方法 .randi() 排除) # + RngService 之外的 RandomNumberGenerator.new();接收服务注入流的类型标注不属违规(core 五文件 15 处实证) hits=$(grep -rnE '\brandomize[[:space:]]*\(|(^|[^.[:alnum:]_])randi[[:space:]]*\(|(^|[^.[:alnum:]_])randf[[:space:]]*\(|(^|[^.[:alnum:]_])randf_range[[:space:]]*\(' \ game/core game/presentation --include='*.gd' 2>/dev/null | grep -vE '^[^:]+:[0-9]+:[[:space:]]*#' | grep -v 'ADR-0007-exempt' | wc -l) hits2=$(grep -rn 'RandomNumberGenerator\.new()' game/core game/presentation --include='*.gd' 2>/dev/null | grep -vc rng_service) if [ "$hits" -gt 0 ] || [ "$hits2" -gt 0 ]; then echo "[static_scan] S1/S2 FAIL: 全局随机/RNG 自建命中 $hits+$hits2 处"; grep -rnE '\brandomize[[:space:]]*\(|(^|[^.[:alnum:]_])randi[[:space:]]*\(|(^|[^.[:alnum:]_])randf[[:space:]]*\(|(^|[^.[:alnum:]_])randf_range[[:space:]]*\(' game/core game/presentation --include='*.gd' 2>/dev/null; grep -rn 'RandomNumberGenerator\.new()' game/core game/presentation --include='*.gd' 2>/dev/null | grep -v rng_service; fail=1; else echo "[static_scan] S1/S2 ok"; fi # S4 — core/ 禁 extends Control/Node2D、禁 .tscn preload(headless 债) hits=$(grep -rnE 'extends[[:space:]]+(Control|Node2D)\b|\.tscn' game/core --include='*.gd' 2>/dev/null | wc -l) if [ "$hits" -gt 0 ]; then echo "[static_scan] S4 FAIL: core 引擎/UI 依赖命中 $hits 处"; grep -rnE 'extends[[:space:]]+(Control|Node2D)\b|\.tscn' game/core --include='*.gd' 2>/dev/null; fail=1; else echo "[static_scan] S4 ok"; fi # S3 — core/ 禁 ConfigDB 外 data 表加载(schema class_name 直引豁免) hits=$(grep -rnE '\b(load|preload)[[:space:]]*\(|ResourceLoader\.load' core --include='*.gd' 2>/dev/null \ | grep -v 'res://tests/' | wc -l) if [ "$hits" -gt 0 ]; then echo "[static_scan] S3 WARNING(人工复核——class_name 直引误报需逐条排除): $hits 处"; grep -rnE '\b(load|preload)[[:space:]]*\(|ResourceLoader\.load' core --include='*.gd' 2>/dev/null; fi # TODO(正式工程落地后精化为扫描配置并升格为硬失败): # S5 core/ 禁裸引用 ConfigDB/RngService 全局标识符(--script 模式 parse error;grep 近似误报多,需 AST 级或精确白名单) # S6 core↔core 信号连接只许方法 Callable(禁 lambda 捕获 self);发射者禁反向引用 # S7 B2/B3/B4 API 符号命中文件 ⊆ B1 文件集(编排唯一性) # S8 结算路径 await 零命中(B1 结算/编排文件集) exit $fail