[gd_resource type="Resource" script_class="CampSceneLayoutTable" load_steps=13 format=3] [ext_resource type="Script" path="res://data/schemas/camp_scene_layout_table.gd" id="1"] [ext_resource type="Script" path="res://data/schemas/camp_scene_layer_spec.gd" id="2"] [sub_resource type="Resource" id="1"] script = ExtResource("2") key = &"bg" texture_rect = Rect2(0, 0, 1280, 800) hotspot = Rect2(0, 0, 0, 0) hotspot_key = &"" [sub_resource type="Resource" id="2"] script = ExtResource("2") key = &"wall" texture_rect = Rect2(0, 261, 1280, 49) hotspot = Rect2(0, 0, 0, 0) hotspot_key = &"" [sub_resource type="Resource" id="3"] script = ExtResource("2") key = &"board" texture_rect = Rect2(845, 268, 130, 121) hotspot = Rect2(845, 268, 130, 140) hotspot_key = &"board" [sub_resource type="Resource" id="4"] script = ExtResource("2") key = &"gate" texture_rect = Rect2(520, 250, 240, 211) hotspot = Rect2(520, 250, 240, 220) hotspot_key = &"gate" [sub_resource type="Resource" id="5"] script = ExtResource("2") key = &"dummy" texture_rect = Rect2(340, 520, 120, 180) hotspot = Rect2(340, 520, 120, 180) hotspot_key = &"dummy" [sub_resource type="Resource" id="6"] script = ExtResource("2") key = &"forge" texture_rect = Rect2(40, 467, 240, 193) hotspot = Rect2(40, 420, 240, 240) hotspot_key = &"forge" [sub_resource type="Resource" id="7"] script = ExtResource("2") key = &"tent" texture_rect = Rect2(982, 520, 251, 170) hotspot = Rect2(0, 0, 0, 0) hotspot_key = &"" [sub_resource type="Resource" id="8"] script = ExtResource("2") key = &"chest" texture_rect = Rect2(1097, 700, 106, 90) hotspot = Rect2(1085, 700, 130, 90) hotspot_key = &"chest" [sub_resource type="Resource" id="9"] script = ExtResource("2") key = &"notebook" texture_rect = Rect2(818, 704, 100, 66) hotspot = Rect2(818, 690, 100, 80) hotspot_key = &"notebook" [sub_resource type="Resource" id="10"] script = ExtResource("2") key = &"campfire" texture_rect = Rect2(560, 571, 160, 149) hotspot = Rect2(560, 640, 160, 80) hotspot_key = &"campfire" [resource] script = ExtResource("1") canvas = Vector2(1280, 800) hud_band_h = 48 gate_gap = Vector2i(520, 760) wall_band = Rect2(0, 240, 1280, 70) layers = [SubResource("1"), SubResource("2"), SubResource("3"), SubResource("4"), SubResource("5"), SubResource("6"), SubResource("7"), SubResource("8"), SubResource("9"), SubResource("10")]