# gdstyle 存量基线(S13)——键每行一条;只记基线不记豁免理由。 # 键形态(稳定身份键,计数漂移不换键):函数级带数条目=文件|规则|函数名;类级/文件级带数条目 # (class variables/public methods/file length)=文件|规则;无数字条目=文件|规则|消息全文(裸键)。 # 带数条目行格式「键 = 数值」,数值=消息剥掉 (max N) 段后首个整数;无数字条目裸键。 # 判定=键不在基线红(NEW)、同键数值较登记值恶化红(WORSENED)、改小/持平不红。 # 重生成=人工专用:python tools/gdstyle_gate.py --refresh(禁清基线换绿;改规则口径/工具升级须随批 # 重生成;新键数较旧基线少逾 10% 须加 --force 显式确认)。 game/core/adventure_runner.gd|quality/max-class-variables = 28 game/core/battle_orchestrator.gd|quality/max-class-variables = 38 game/core/battle_orchestrator.gd|quality/max-file-length = 1035 game/core/level_runner.gd|quality/max-class-variables = 30 game/core/level_runner.gd|quality/max-public-methods = 50 game/core/level_runner.gd|quality/max-returns|_enter_node = 7 game/presentation/main.gd|quality/max-class-variables = 49 game/presentation/tune_sim_controller.gd|quality/await-in-loop|'await' used inside a loop game/presentation/views/board_cell_unit.gd|quality/max-class-variables = 30 game/presentation/views/board_view.gd|quality/allocation-in-loop|object allocation '.new()' inside a loop game/presentation/views/board_view.gd|quality/max-branches|_paint_cell = 24 game/presentation/views/board_view.gd|quality/max-class-variables = 32 game/presentation/views/board_view.gd|quality/max-function-length|_paint_cell = 139 game/presentation/views/board_view.gd|quality/max-local-variables|_paint_cell = 22 game/presentation/views/board_view.gd|quality/max-public-methods = 27 game/presentation/views/standee_body.gd|quality/max-class-variables = 19