## VERTICAL SLICE - NOT FOR PRODUCTION ## 格面资源身份层(受理账面):授予期零随机、Ready 后只读无重掷(垂直切片验证:格面资源同种子逐位回放)。 ## 摇号面已分家(architecture v1.29 轴戊):装配期格面资源摇号(池行装配/区间行 roll/权重合成) ## 归 RewardRoller(本件 _init 自建自持有,外部经 roller 组件出口直达);本类保留受理账面 ## (grant/身份查询/快照/retire/polarity_row)与 roll_board 装配序(守卫→复位→委托→收纳→ready)。 ## 衔接面=格→奖励身份映射批束(键集封闭 mapping/power_roll/clear_identity/clear_power——掷格件产出、 ## 本件接收收纳)。 ## roll_board 每板恰一次(Ready 相位再调 = double-roll 拒绝;换图 = 合法新批);禁引入授予期随机或重掷。 ## 极性路由归战斗结算授予段——本类只提供 polarity_row 的(类型, 极性)→ 字典行查询面。 class_name RewardEconomy extends RefCounted var db: ConfigDb # 违约中止通道——缺省空 Callable 退化 push_error+assert(现行为逐字保持);组装层注入 # orchestrator._fatal,使 release 剥 assert 后仍经 battle_result 封印真中止。 # 属性 setter 同拍转注 roller(构造序:economy._init 不触该成员、编排器注入晚于 _init—— # roller 已在座时赋值即转注,掷格件违约封印与受理面同一通道) var fatal_handler: Callable = Callable(): set(v): fatal_handler = v if roller != null: roller.fatal_cb = v var _phase := "unrolled" # unrolled → ready → retired var _mapping := {} # Vector2i → reward_id(正向行身份——格面资源类型由 cell_type 承载) var _power_roll := {} # Vector2i → 区间行 roll 值(身份批内追加取号) var _clear_power := -1 # 清图槽区间行 roll 值(-1 = 定值行) var _granted := {} # Vector2i → 快照(重复受理幂等返回) var _clear_identity := "" var _clear_granted := false var _clear_snapshot := {} var roller: RewardRoller # 掷格件(摇号面单点——自建自接线,BoardInstaller.generator 先例) func _init(db_ref: ConfigDb, rng_ref: RngServiceCore) -> void: db = db_ref roller = RewardRoller.new({"db": db_ref, "rng": rng_ref, "fatal_cb": fatal_handler}) # ---- install 期 roll(恰一次;Ready 相位再调拒绝)---- # eligible = 全部非封锁格(安全格 + 危险格,战斗结算 install 编排供给;封锁格不入清单)。 # 装配序:相位守卫(E5,先行——违约路径零取号)→ 空清单 fatal(E1)→ 受理面复位五拍 → # 委托掷格件摇号 → 收纳批束 → ready func roll_board(eligible: Array) -> bool: # 相位守卫:Ready 再调 = double-roll 拒绝(E5);Retired(换图后)= 合法新批重置(E6 roll 半) if _phase == "ready": push_warning("[地图战斗资源] roll_board 相位守卫拒绝(E5——double-roll 编排违约显式暴露)") return false if eligible.is_empty(): _fatal("roll_board 空资格清单(E1 兜底 fail-fast——排雷玩法 不变式④前置)") return false _granted.clear() # 新批重置映射受理面(旧图快照消亡) _power_roll.clear() _clear_power = -1 _clear_granted = false _clear_snapshot = {} var batch := roller.roll(eligible) _mapping = batch.mapping _power_roll = batch.power_roll _clear_identity = batch.clear_identity _clear_power = batch.clear_power _phase = "ready" return true # ---- 查询面(Ready 只读;未开格恒可查——秘宝 桥接结构前提)---- # 相位只读出口(诊断观测面——unrolled/ready/retired;消费方禁直读 _phase 下划线字段) func phase() -> String: return _phase # 静默映射查询(批量工具用——零 E19 诊断;语义 = query_identity 非 null 的布尔投影) func is_mapped(cell: Vector2i) -> bool: return _phase == "ready" and _mapping.has(cell) func query_identity(cell: Vector2i) -> Variant: if _phase != "ready": _diag("query_identity 非 Ready 相位") return null var rid: String = _mapping.get(cell, "") if rid == "": _diag("query_identity 清单外坐标(E19——未分配非错误态;封锁格不入清单)") return null var row: Dictionary[Variant, Variant] = _row_by_id(rid) return {"reward_id": rid, "cell_type": String(row.cell_type), "tier": int(row.tier)} # 身份完整快照(轮内刷新批次隔离用——facts 缓冲期捕获,授予期 mapping 可能已换批): # 返回与 grant 相同结构的快照(cell_type/display_name/power/effect_id/stacks 齐备), # 供 战斗结算 冻结授予直通 func query_full_snapshot(cell: Vector2i) -> Variant: if _phase != "ready": _diag("query_full_snapshot 非 Ready 相位") return null var rid: String = _mapping.get(cell, "") if rid == "": return null return _snapshot(_row_by_id(rid), int(_power_roll.get(cell, -1))) # ---- 受理面(战斗结算 编排期调用;E6 收口:失败统一返回 null)---- func grant(cell: Vector2i) -> Variant: if _phase != "ready": _diag("grant 非 Ready 相位(E4/E7)") return null if not _mapping.has(cell): _diag("grant 清单外坐标(E19)") return null if _granted.has(cell): _diag("grant 同格重复受理(E18 幂等兜底——受理恰一次归 战斗结算)") return _granted[cell] var snap := _snapshot(_row_by_id(_mapping[cell]), int(_power_roll.get(cell, -1))) _granted[cell] = snap return snap func grant_clear() -> Variant: if _phase != "ready": _diag("grant_clear 非 Ready 相位") return null if _clear_granted: _diag("grant_clear 同批次重调(E18 幂等兜底)") return _clear_snapshot var row: Dictionary[Variant, Variant] = _row_by_id(_clear_identity) _clear_snapshot = _snapshot(row, _clear_power) _clear_granted = true return _clear_snapshot func retire_mapping() -> bool: if _phase != "ready": _diag("retire_mapping 非 Ready 相位(幂等受理族)") return false _phase = "retired" _mapping.clear() _power_roll.clear() _clear_power = -1 _clear_identity = "" return true # ---- 极性路由字典面(战斗结算 授予段消费):(类型, 极性)→ 格面池字典行(拷贝出口)---- func polarity_row(cell_type: String, polarity: String) -> Dictionary: for row in db.run.reward.rows: if String(row.get("pool_tag", "")) == "cell" \ and String(row.get("cell_type", "")) == cell_type \ and String(row.get("polarity", "")) == polarity: return row.duplicate() # E6:表行值拷贝出口——消费方禁改配置源 _fatal("极性字典缺行(八型×正负齐备为加载前提): %s %s" % [cell_type, polarity]) return {} func _row_by_id(rid: String) -> Dictionary: for row in db.run.reward.rows: if row.reward_id == rid: return row return {} func _snapshot(row: Dictionary, rolled_power: int = -1) -> Dictionary: var snap := { "reward_id": String(row.reward_id), "cell_type": String(row.cell_type), "display_name": String(row.display_name), "power": int(row.power) if rolled_power < 0 else rolled_power, # 区间行 = 身份批 roll 值(E14 授予时快照口径) "tier": int(row.tier), "stacks": int(row.get("stacks", 1)), } if String(row.get("effect_id", "")) != "": snap["effect_id"] = String(row.effect_id) return snap func _diag(msg: String) -> void: push_warning("[地图战斗资源] " + msg) func _fatal(msg: String) -> void: push_error("[地图战斗资源/fatal] " + msg) if fatal_handler.is_valid(): fatal_handler.call(msg) # 组装层注入 orchestrator._fatal(封印传导,不绕第二中止通道) assert(false, msg)