[gd_resource type="Resource" script_class="CampSceneLayoutTable" load_steps=13 format=3] [ext_resource type="Script" path="res://data/schemas/camp_scene_layout_table.gd" id="1"] [ext_resource type="Script" path="res://data/schemas/camp_scene_layer_spec.gd" id="2"] [sub_resource type="Resource" id="1"] script = ExtResource("2") key = &"bg" texture_rect = Rect2(0, 0, 1280, 800) hotspot = Rect2(0, 0, 0, 0) hotspot_key = &"" [sub_resource type="Resource" id="2"] script = ExtResource("2") key = &"wall" texture_rect = Rect2(0, 220, 1280, 200) hotspot = Rect2(0, 0, 0, 0) hotspot_key = &"" [sub_resource type="Resource" id="3"] script = ExtResource("2") key = &"board" texture_rect = Rect2(845, 241, 130, 121) hotspot = Rect2(845, 241, 130, 140) hotspot_key = &"board" [sub_resource type="Resource" id="4"] script = ExtResource("2") key = &"gate" texture_rect = Rect2(520, 282, 240, 138) hotspot = Rect2(520, 282, 240, 147) hotspot_key = &"gate" [sub_resource type="Resource" id="5"] script = ExtResource("2") key = &"dummy" texture_rect = Rect2(340, 474, 120, 180) hotspot = Rect2(340, 474, 120, 180) hotspot_key = &"dummy" [sub_resource type="Resource" id="6"] script = ExtResource("2") key = &"forge" texture_rect = Rect2(40, 421, 240, 193) hotspot = Rect2(40, 374, 240, 240) hotspot_key = &"forge" [sub_resource type="Resource" id="7"] script = ExtResource("2") key = &"tent" texture_rect = Rect2(982, 335, 251, 170) hotspot = Rect2(0, 0, 0, 0) hotspot_key = &"" [sub_resource type="Resource" id="8"] script = ExtResource("2") key = &"chest" texture_rect = Rect2(1097, 654, 106, 90) hotspot = Rect2(1085, 654, 130, 90) hotspot_key = &"chest" [sub_resource type="Resource" id="9"] script = ExtResource("2") key = &"notebook" texture_rect = Rect2(870, 515, 100, 66) hotspot = Rect2(870, 501, 100, 80) hotspot_key = &"notebook" [sub_resource type="Resource" id="10"] script = ExtResource("2") key = &"campfire" texture_rect = Rect2(560, 525, 160, 149) hotspot = Rect2(560, 594, 160, 80) hotspot_key = &"campfire" [resource] script = ExtResource("1") canvas = Vector2(1280, 800) hud_band_h = 48 gate_gap = Vector2i(520, 760) wall_band = Rect2(0, 220, 1280, 200) layers = [SubResource("1"), SubResource("2"), SubResource("3"), SubResource("4"), SubResource("5"), SubResource("6"), SubResource("7"), SubResource("8"), SubResource("9"), SubResource("10")]