## VERTICAL SLICE - NOT FOR PRODUCTION ## 确定性棋盘生成器:生成-验证循环出图,不达标走接受最优/最不坏诚实降级(垂直切片验证:每张图可推理可归因)。 ## 只消费传入的单条 rng 流(重试共用,attempt 边界非 scope 事件)——同流同参逐位复现。 ## generate 的 db 参数鸭子型(不标类型)——冒烟测量面注入桩表依赖此形态,勿收紧签名。 class_name BoardGenerator extends RefCounted const METRIC_VERSION := 1 # 违约中止通道——缺省空 Callable 退化 push_error+assert(现行为逐字保持);组装层注入 # orchestrator._fatal,使 release 剥 assert 后仍经 battle_result 封印真中止。 var fatal_handler: Callable = Callable() # ==================== 生成入口 ==================== # 目标雷数 N = round(d×(W×H−9))(params 快照键:density/w/h)——布雷定数与产物断言两处的单点公式 static func target_mine_count(params: Dictionary) -> int: return int(round(float(params.density) * float(int(params.w) * int(params.h) - BoardData.SPAWN_AREA_CELLS))) # rng_stream = 一次 open_stream("board_gen") 实例(一张图的全部取数;重试共用——attempt 边界非 scope 事件)。 # db 参数不标具体类型原因:冒烟工具注入 FakeDB 桩(experiment_density.gd 等)——typed 形参会拒收桩表 func generate(L: int, D: int, rng_stream: RandomNumberGenerator, db) -> BoardData: # type-hint: ignore(测量面 _BoardRowStub 冒烟夹具鸭子型注入——typed 参拒 stub) var row: Dictionary[Variant, Variant] = db.combat.board_gen.resolve_row(L, D) if row.is_empty(): _fatal("BoardGen 行缺失 (%d,%d)" % [L, D]) return null var params := _board_params(row, L, D) var outcome := _attempt_loop(params, rng_stream, db) _finalize(outcome["board"], params, outcome["attempts"], outcome["mode"], outcome["r0_rej"]) return outcome["board"] ## 生成期表值单次读取快照(防热重载撕裂 attempt 语义;零 RNG) func _board_params(row: Dictionary, L: int, D: int) -> Dictionary: return { "L": L, "D": D, "w": int(row.board_width), "h": int(row.board_height), "density": float(row.mine_density), "target": float(row.inferability_target), "solver_rules": String(row.solver_rules), "min_safe": int(row.min_safe_count), "max_attempts": int(row.max_gen_attempts), "board_type": String(row.board_type), # 初始展开收窄批(迭代14① T1——两新参数;.get 缺省=legacy 调用方防御口径:shave_r=1 现行投值、 # r0_cap=0 闸关。正式表行全行投值,加载期校验在 BoardGenTable.validate) "shave_r": int(row.get("shave_ring_radius", 1)), "r0_cap": int(row.get("r0_max_cap", 0)), } ## 重试主循环:逐尝试评分择优,产出三分出口结果(board/mode/attempts/r0_rej) func _attempt_loop(params: Dictionary, rng_stream: RandomNumberGenerator, db) -> Dictionary: # type-hint: ignore(同 generate——测量面 stub 注入) var best := {"legal": null, "legal_score": -1.0, "bad": null, "badness": [999999, 999999, 999999]} var attempts_used := 0 var accepted: BoardData = null var accept_mode := "" var r0_cap_rejected := 0 for k in range(1, params.max_attempts + 1): attempts_used = k var b := _attempt(params, rng_stream, db) var badness := _badness(b, params) if best["bad"] == null or _lex_less(badness, best["badness"]): best["bad"] = b best["badness"] = badness # R₀≤cap 重掷闸触发计数(迭代14① T3——尝试事实,与合法性判定独立记录;占比=T5 闸触发率读数) if int(params.r0_cap) > 0 and b.compute_r0().size() > int(params.r0_cap): r0_cap_rejected += 1 if legality(b, params): var inf: float = measure_inferability(b)["inferability"] # 求解器每合法板恰一次(O3 收口——此前重复调用两次) if best["legal"] == null or inf > best["legal_score"]: best["legal"] = b best["legal_score"] = inf if inf >= params.target: # 单一判据(棋盘生成:现行规则已回归"可推理率 ≥ 及格线") accepted = b accept_mode = "first_pass" break if accepted == null: var fallback := _accept_fallback(params, best["legal"], best["legal_score"], best["bad"]) accepted = fallback[0] accept_mode = fallback[1] return {"board": accepted, "mode": accept_mode, "attempts": attempts_used, "r0_rej": r0_cap_rejected} ## 三分出口(重试耗尽):接受最优(降级标记)或接受最不坏(非法产物标记——玩家永不卡死) func _accept_fallback(params: Dictionary, best_legal: BoardData, best_legal_score: float, best_bad: BoardData) -> Array: if best_legal != null: best_legal.degraded_product = true # 降级标记(独立于 illegal_product——三分出口表要求标记随产物上抛) push_warning("[棋盘生成] 重试耗尽无达标——接受最优出图(强告警埋点,target=%.2f best=%.3f)" % [params.target, best_legal_score]) return [best_legal, "accept_best"] best_bad.illegal_product = true push_error("[棋盘生成] attempts 耗尽零合法——接受最不坏出图 + 非法产物标记(玩家永不卡死)") return [best_bad, "accept_worst"] # ==================== 五阶段:单次尝试 ==================== func _attempt(params: Dictionary, rng_stream: RandomNumberGenerator, db) -> BoardData: # type-hint: ignore(同 generate——测量面 stub 注入) var b := BoardData.new() b.width = params.w b.height = params.h b.spawn_center = Vector2i(int((params.w - 1) / 2.0), int((params.h - 1) / 2.0)) b.board_type = str(params.board_type) b.level_index = params.L b.node_depth = params.D # ② 布雷:N = round(d×(W×H−9)) 先定数;域 = 全格 − 出生 3×3;均匀布雷后"先布后删"(_populate_mines 承载——Fisher-Yates 取号段整体随迁) var removed := _populate_mines(b, params, rng_stream) # ③ 变异布置(地形变异 框架面):布置约束与算法随首批变异类型定稿(生成期布置接口结构位), # 定稿前零布置——清单为空是合法态(P0),静默产出无变异图。 b.metrics = { "metric_version": METRIC_VERSION, "ring_removed": removed, } return b ## 布雷与剃雷域:域 = 全格 − 出生 3×3;均匀布雷(部分 Fisher-Yates,确定性,消费 board_gen 流) ## 后剃出生环雷,返回 ring_removed(指标语义不变——现值变小=收窄批预期) func _populate_mines(b: BoardData, params: Dictionary, rng_stream: RandomNumberGenerator) -> int: var spawn := {} for c in b.spawn_cells(): spawn[c] = true var domain: Array[Vector2i] = [] for c in b.all_cells(): if not spawn.has(c): domain.append(c) var n_mines: int = target_mine_count(params) # 部分 Fisher-Yates(确定性,消费 board_gen 流)——取号序冻结(契约:同种子逐位一致) for i in range(0, mini(n_mines, domain.size())): var j := rng_stream.randi_range(i, domain.size() - 1) var tmp = domain[i] domain[i] = domain[j] domain[j] = tmp for i in range(0, mini(n_mines, domain.size())): b.mines[domain[i]] = true _compute_digits(b) # 先布后删:剃雷域 = 距 spawn_center 切比雪夫距离 ≤1+r 的格(迭代14①收窄批 T2——原「R₀ flood 域∪ # 外扩 1 环」全域剃雷=开局开阔地巨大根因〔10×10 板 R₀ 均值 68.6=板面 68.6%〕;收窄后开阔地= # 出生邻域外的自然 flood。r 读表 shave_ring_radius(r=1 → 5×5=25 格;r=0 即只剃出生 3×3)。 # 只减不增、无迭代语义不变;零 RNG 消费变化。 var removed := _shave_ring(b, int(params.get("shave_r", 1))) _compute_digits(b) return removed ## 剃雷环域(零 RNG):距出生心切比雪夫 ≤1+r 的环内剃雷,返回剃除数 func _shave_ring(b: BoardData, shave_r: int) -> int: var ring := {} for c in b.all_cells(): if maxi(absi(c.x - b.spawn_center.x), absi(c.y - b.spawn_center.y)) <= 1 + shave_r: ring[c] = true var removed := 0 for c in ring.keys(): if b.mines.has(c): b.mines.erase(c) removed += 1 return removed func _compute_digits(b: BoardData) -> void: b.digits.clear() for c in b.all_cells(): if b.is_safe(c): var d := 0 for n in b.neighbors8(c): if b.is_mine(n): d += 1 b.digits[c] = d # ==================== F1 可推理率度量(独立入口——与内嵌调用同一实现) ==================== # 返回 {r0, r_inf_count, inferability} func measure_inferability(b: BoardData) -> Dictionary: var safe_set := {} for c in b.safe_cells(): safe_set[c] = true var r := {} for c in b.compute_r0(): r[c] = true var known_mines := {} var changed := true while changed: changed = false # 算子① 连锁:0 格的 8 邻安全格全入 R changed = _apply_chain_rule(b, r, safe_set) or changed # 信息源:数字约束 single + subset(solver_rules=single_subset 冻结域) var constraints := _build_constraints(b, r, known_mines, safe_set) changed = _apply_single_rules(constraints, r, known_mines) or changed var derived := _derived_constraints(constraints) changed = _apply_derived_rules(derived, r, known_mines) or changed var r_inf := r.keys() var s_count := safe_set.size() var inferability: float = float(r_inf.size()) / float(maxi(1, s_count)) return { "r0": b.compute_r0().size(), "r_inf_count": r_inf.size(), "inferability": inferability, } ## 算子① 连锁域:0 格的 8 邻安全格全入 R(返回本轮是否有新增) func _apply_chain_rule(b: BoardData, r: Dictionary, safe_set: Dictionary) -> bool: var changed := false var frontier: Array[Variant] = r.keys() for x in frontier: if safe_set.has(x) and b.digit_of(x) == 0: for n in b.neighbors8(x): if safe_set.has(n) and not r.has(n): r[n] = true changed = true return changed ## single 规则域:零雷约束开格/满雷约束标雷(返回本轮是否有新增) func _apply_single_rules(constraints: Array, r: Dictionary, known_mines: Dictionary) -> bool: var changed := false for con in constraints: if con.mines == 0: for c in con.unknown: if not r.has(c): r[c] = true changed = true elif con.mines == con.unknown.size(): for c in con.unknown: if not known_mines.has(c): known_mines[c] = true changed = true return changed ## subset 派生域:U1 ⊂ U2 ⇒ (d2−d1, U2∖U1)(对约束对做包含判定,产出派生约束集) func _derived_constraints(constraints: Array) -> Array: var derived := [] for i in constraints.size(): for j in range(i + 1, constraints.size()): var a: Dictionary[Variant, Variant] = constraints[i] var bb: Dictionary[Variant, Variant] = constraints[j] var sub := _subset_of(a.unknown, bb.unknown) if sub == 1: derived.append(_diff_constraint(a, bb)) elif sub == 2: derived.append(_diff_constraint(bb, a)) return derived ## 派生规则域:派生约束的零雷开格/满雷标雷(同 no-peek 口径:推导结论不再用 safe_set 复核——约束本身可靠) func _apply_derived_rules(derived: Array, r: Dictionary, known_mines: Dictionary) -> bool: var changed := false for con in derived: if con.mines == 0: for c in con.unknown: if not r.has(c): r[c] = true changed = true elif con.mines == con.unknown.size(): for c in con.unknown: if not known_mines.has(c): known_mines[c] = true changed = true return changed func _build_constraints(b: BoardData, r: Dictionary, known_mines: Dictionary, safe_set: Dictionary) -> Array: var out: Array[Dictionary] = [] for c in r.keys(): if not safe_set.has(c): continue # 只对已开安全格的数字建约束 var d := b.digit_of(c) var unknown := {} var known_here := 0 for n in b.neighbors8(c): if known_mines.has(n): known_here += 1 elif not r.has(n): unknown[n] = true # 未揭示格一律计入未知(含危险格)——求解器禁读 safe_set 真值(棋盘生成:雷位不许偷看) var d_eff := d - known_here if d_eff < 0 or (d_eff > 0 and unknown.is_empty()): continue # 矛盾态(非法板)——不产约束,验收由 legality 闸承担 if not unknown.is_empty(): out.append({"mines": d_eff, "unknown": unknown}) return out func _subset_of(a: Dictionary, b: Dictionary) -> int: # 1: a ⊂ b;2: b ⊂ a;0: 互不包含 var a_in_b := true var b_in_a := true for k in a.keys(): if not b.has(k): a_in_b = false for k in b.keys(): if not a.has(k): b_in_a = false if a.size() < b.size() and a_in_b: return 1 if b.size() < a.size() and b_in_a: return 2 return 0 func _diff_constraint(big: Dictionary, small: Dictionary) -> Dictionary: var diff := {} for k in big.unknown.keys(): if not small.unknown.has(k): diff[k] = true return {"mines": big.mines - small.mines, "unknown": diff} # ==================== 合法性闸(独立入口;F5 legality + R₀≠S 修订义务) ==================== func is_clearable(b: BoardData) -> bool: var safe_set := {} for c in b.safe_cells(): safe_set[c] = true var seen := {} var queue: Array[Variant] = b.spawn_cells().duplicate() for c in queue: seen[c] = true while not queue.is_empty(): var c: Vector2i = queue.pop_front() if not safe_set.has(c): continue for n in b.neighbors8(c): if safe_set.has(n) and not seen.has(n): seen[n] = true queue.append(n) for c in safe_set.keys(): if not seen.has(c): return false return true func legality(b: BoardData, params: Dictionary) -> bool: var reasons := _legality_faults(b, params) return reasons.is_empty() func _legality_faults(b: BoardData, params: Dictionary) -> Array: var faults: Array[String] = [] # ① 出生区无雷 ② 出生区∪R₀ 无变异 ③ 数字恒真 ④ R₀ ≠ S(排雷玩法 修订义务) for c in b.spawn_cells(): if b.is_mine(c): faults.append("inv1_mine_in_spawn") var r0 := {} for c in b.compute_r0(): r0[c] = true if b.variant_ids(c).size() > 0: faults.append("inv2b_variant_in_r0") for c in b.spawn_cells(): if b.variant_ids(c).size() > 0: faults.append("inv2a_variant_in_spawn") for c in b.all_cells(): if b.is_safe(c) and b.digit_of(c) != _neighbor_mine_count(b, c): faults.append("inv3_digit_invariant") if r0.size() == b.safe_cells().size(): faults.append("inv4_r0_equals_s") # clearable(合法性闸——与质量度量两闸分离) if not is_clearable(b): faults.append("not_clearable") # min_safe 产物侧(容错两种入参形态:generate 的 params 快照 / 原始表行) var min_safe: int = int(params.get("min_safe", params.get("min_safe_count", 0))) if b.safe_cells().size() < min_safe: faults.append("min_safe_short") # ⑤ R₀≤cap 重掷闸(迭代14①收窄批 T3——合法性先于质量评分,同 inv4 白给板先例;超阈整板作废 # 同流重试〔重试共用 board_gen 流,attempt 边界非 scope 事件〕;全部尝试超阈 → 既有三分出口 # accept_worst 诚实降级+非法产物标记(玩家永不卡死)。cap=0 = 闸关(legacy 调用方防御口径) var r0_cap: int = int(params.get("r0_cap", 0)) if r0_cap > 0 and r0.size() > r0_cap: faults.append("r0_cap_exceeded") return faults func _neighbor_mine_count(b: BoardData, c: Vector2i) -> int: var d := 0 for n in b.neighbors8(c): if b.is_mine(n): d += 1 return d # ==================== 产出上报(生成期指标集) ==================== func _finalize(b: BoardData, params: Dictionary, attempts_used: int, accept_mode: String, r0_cap_rejected: int = 0) -> void: var m := measure_inferability(b) # 产物断言(棋盘生成 出生区安全与反退化布雷):实际雷数 ≤ 目标雷数 N——先布后删只减不增,失败即致命 var n_target: int = target_mine_count(params) if b.mines.size() > n_target: _fatal("产物断言违例:实际雷数 %d > 目标雷数 N=%d(先布后删只减不增)" % [b.mines.size(), n_target]) var attempt_facts := b.metrics # 保留尝试期事实(ring_removed) b.metrics = { "metric_version": METRIC_VERSION, "inferability": m.inferability, "actual_mines": b.mines.size(), "target_mines": n_target, "actual_safe_count": b.safe_cells().size(), "attempts_used": attempts_used, "accept_mode": accept_mode, "degraded_product": accept_mode == "accept_best", "illegal_product": accept_mode == "accept_worst", "ring_removed": attempt_facts.get("ring_removed", 0), "r0_count": m["r0"], # R₀≤cap 重掷闸尝试事实(迭代14① T3——占比=T5 闸触发率读数,过高=甲乙配比失衡信号) "r0_cap_rejected": r0_cap_rejected, } b.illegal_product = accept_mode == "accept_worst" b.degraded_product = accept_mode == "accept_best" func _badness(b: BoardData, params: Dictionary) -> Array: # F5 k*** 确定性劣度字典序:(不可达安全格数, min_safe 缺口, 序号) var unreachable := 0 var safe_set := {} for c in b.safe_cells(): safe_set[c] = true var seen := {} var queue: Array[Variant] = b.spawn_cells().duplicate() for c in queue: seen[c] = true while not queue.is_empty(): var c: Vector2i = queue.pop_front() if not safe_set.has(c): continue for n in b.neighbors8(c): if safe_set.has(n) and not seen.has(n): seen[n] = true queue.append(n) for c in safe_set.keys(): if not seen.has(c): unreachable += 1 var gap: int = maxi(0, int(params.min_safe) - b.safe_cells().size()) return [unreachable, gap, 0] func _lex_less(a: Array, b: Array) -> bool: for i in a.size(): if a[i] < b[i]: return true if a[i] > b[i]: return false return false func _fatal(msg: String) -> void: push_error("[棋盘生成/fatal] " + msg) if fatal_handler.is_valid(): fatal_handler.call(msg) # 组装层注入 orchestrator._fatal(封印传导,不绕第二中止通道) assert(false, msg)