## VERTICAL SLICE - NOT FOR PRODUCTION ## 秘宝表 schema:逐 item_id 行(掉落件+同调件)的类型化读取(空表合法态;垂直切片验证:断头时捡到秘宝买回情报/行动点)。 ## 🔴 零裸 flat 护栏(返工红线):行键白名单封闭 + effect_kinds 封闭枚举只收条件触发/机制修正类——无条件属性加项禁入表。 ## 承重护栏(schema 强制不靠运行时拦截):真视窄域——真视类活行 target ≤3×3,禁全图看雷。 ## retired/deferred 标记行免活行校验、不入投放。 class_name TreasureItemTable extends Resource @export var rows: Array[Variant] = [] # Array[Dictionary] 键 item_id # 计数键封闭枚举(就地内联于本表,无独立谓词表; # 通关口径=C6(通关=打通整局冒险),键名 adventure_cleared # (生涯通关局数,save_manager 生涯计数域在役);扩 vision_used(真视类工具 # 累计使用——信标网络行为条件计数;use_treasure 受理成功处累计、冒险收束导出入档); # 键域以本枚举为准) const UNLOCK_COUNTER_KEYS := ["adventure_cleared", "boss_kill_count", "vision_used"] const DIMENSIONS := ["info", "risk", "action", "plan", "counter"] # enum 九 kind 全部条件触发/机制修正类;mine_reveal/ap_grant 语义不变。 # cell_removal = 爆破工兵包中立移除格;mine_hit_halve 系固定 # 「减半」语义不消费 magnitude(反弹 N 由 reflect_damage 行 magnitude 承载)。 # 主动件 kind 词族(reveal_tiles/preview/grant_ap/remove_mines/ # refresh_pick——效果引擎 ACTIVE_KINDS 同名闭集);被动件不走 effect_kinds 词族 # (passive 行走 triggers 事件订阅形态);旧词保留共存至迁移完成。 const EFFECT_KINDS := ["mine_reveal", "reward_preview", "ap_grant", "mine_hit_halve", "reflect_damage", "ap_rounds_front", "ap_charge_safe", "cell_removal", "reward_weight_bias", "bonus_refresh", "reveal_tiles", "preview", "grant_ap", "remove_mines", "refresh_pick", # 以下八型: # 常时参数面六型(无事件订阅——开局/装板参数注入,注入面按装配集 kind 分发读取): # light_radius_bonus=微光半径加值〔阔视野带〕/rap_transfer_mult=停手转存率千分比〔储备罐 125=1.25〕/ # dig_range_bonus=挖掘距离加值〔远程镐〕/seal_range_free=封印不限相邻〔信标网络〕/ # refresh_stock_grant=三选一刷新存量一次性加仓〔刷新练习〕/shop_refresh_bonus=商店免费刷新加值〔刷新执照〕; # 主动分发两型:safe_dig=安全格直开(天眼——走普通挖格规则全额兑付,C5 裁)/mine_count_preview=危险格数量预告(巢穴预告) "light_radius_bonus", "rap_transfer_mult", "dig_range_bonus", "seal_range_free", "refresh_stock_grant", "shop_refresh_bonus", "safe_dig", "mine_count_preview"] const TARGETS := ["none", "area_3x3", "board_wide", "cell"] # cell=单格真视(线香——≤3×3 窄域契约内) const USE_PHASES := ["active_dig"] const FORMS := ["", "passive", "active_charged"] # 档位词表(槽位档位约束数据面:槽位可装 ≤ 槽位档位的件;词表沿 feats/adventure TIERS) const TIERS := ["common", "excellent", "rare", "legendary"] # 档位序(装配档位校验取数源:件档 rank ≤ 装入位序(格 1=普通格/格 2=优秀格/格 3=稀有格 # 递增,向下兼容=高档格可装低档件);rank 越大档越高) const TIER_RANK := {"common": 1, "excellent": 2, "rare": 3, "legendary": 4} # 充能重置周期(现役仅 adventure=每冒险;battle=每战重置〔线香〕/level=每关重置〔天眼〕) const CHARGE_RESETS := ["adventure", "battle", "level"] # magnitude 消费面(≥1 校验):grant_ap 与同调 N 值 kind;其余 kind 活行 magnitude 恒 0 const MAGNITUDE_KINDS := ["ap_grant", "reflect_damage", "ap_rounds_front", "ap_charge_safe", "reward_weight_bias", "bonus_refresh", "grant_ap", "light_radius_bonus", "rap_transfer_mult", "dig_range_bonus", "seal_range_free", "refresh_stock_grant", "shop_refresh_bonus"] # 真视类 kind(护栏:活行 target 必须 ∈ {area_3x3, cell}:真视窄域 ≤3×3 契约) const REVEAL_KINDS := ["mine_reveal", "reveal_tiles"] # 🔴 零裸 flat 结构护栏:行键白名单封闭(键出域=加载致命)——机制轴禁无条件属性加项的表结构承载 const KEY_WHITELIST := ["item_id", "display_name", "dimension_tags", "effect_kinds", "target", "magnitude", "use_phase", "retired", "deferred", "form", "charges_per_adventure", "slot_cost", "unlock_requires", "effective_rounds", "charge_n", "triggers", "desc", "tier", "charge_reset", "unlock_keystone_cost"] # 三键=档位/充能周期/钥石购买价 func validate() -> Array: var errs: Array[Variant] = [] if rows.is_empty(): # 空表合法态(切片期无道具内容;F2 覆盖检查仅对非空清单执行) return errs var seen := {} for row in rows: var iid: String = row.get("item_id", "") if iid == "": errs.append({"category": "domain", "message": "item_id 空"}) continue if seen.has(iid): errs.append({"category": "dup_key", "message": "item_id 重复: %s" % iid}) continue seen[iid] = true if String(row.get("display_name", "")) == "": errs.append({"category": "domain", "message": "%s display_name 空" % iid}) var retired: bool = bool(row.get("retired", false)) var deferred: bool = bool(row.get("deferred", false)) # dimension_tags:五维词表 + 非空(退役/失义行仍须登记维度——语义面保留) var tags: Array[Variant] = row.get("dimension_tags", []) if tags.is_empty(): errs.append({"category": "domain", "message": "%s dimension_tags 空" % iid}) for tag in tags: if not DIMENSIONS.has(String(tag)): errs.append({"category": "enum", "message": "%s dimension_tag 出域 %s: %s" % [iid, str(DIMENSIONS), str(tag)]}) var kinds: Array[Variant] = row.get("effect_kinds", []) var target: String = String(row.get("target", "none")) if not TARGETS.has(target): errs.append({"category": "enum", "message": "%s target 出域 %s: %s" % [iid, str(TARGETS), target]}) var phase: String = String(row.get("use_phase", "active_dig")) if not USE_PHASES.has(phase): errs.append({"category": "enum", "message": "%s use_phase 出域 %s: %s" % [iid, str(USE_PHASES), phase]}) # 🔴 零裸 flat 结构护栏:键白名单封闭(同调批 T1——机制轴禁无条件属性加项) for k in row.keys(): if not KEY_WHITELIST.has(String(k)): errs.append({"category": "zero_flat", "message": "%s 行键出白名单: %s(KEY_WHITELIST 外键禁入)" % [iid, String(k)]}) # triggers 事件订阅行(被动件形态;与 effect_kinds 互斥校验 # 面=passive 行(单形态——效果行为只走订阅);active_charged 行两形合法并存 # (effect_kinds=主动分发通道 + triggers=受理闸订阅,掘进蓄能先例)) if row.has("triggers"): if (row.get("effect_kinds", []) as Array).size() > 0 and String(row.get("form", "")) != "active_charged" and not bool(row.get("retired", false)): errs.append({"category": "domain", "message": "%s triggers 与 effect_kinds 并存(换代单形态——被动件迁移期禁双挂)" % iid}) EffectEngine.validate_trigger_row(iid, row, row.get("triggers", []) as Array, errs) var form: String = String(row.get("form", "")) if not FORMS.has(form): errs.append({"category": "enum", "message": "%s form 出域 %s: %s" % [iid, str(FORMS), form]}) if retired or deferred: # 退役/失义行:免 effect_kinds 非空与承重护栏校验(登记面保留,不入投放与 F2) continue # ---- 活行校验 ---- if kinds.is_empty() and not row.has("triggers"): errs.append({"category": "domain", "message": "%s effect_kinds 空(活行;失义件应标 deferred,被动件应挂 triggers 订阅)" % iid}) var kind_seen := {} for k in kinds: var kind: String = String(k) if not EFFECT_KINDS.has(kind): errs.append({"category": "enum", "message": "%s effect_kind 出域 %s: %s" % [iid, str(EFFECT_KINDS), kind]}) if kind_seen.has(kind): errs.append({"category": "dup_key", "message": "%s effect_kind 重复: %s" % [iid, kind]}) kind_seen[kind] = true # 承重护栏①真视窄域:真视类活行 target 必须 area_3x3 或 cell(一次最多 3×3,禁全图看雷; # reveal_tiles 与 cell 档纳入同护栏,线香单格=cell ⊂ 3×3 契约内) for rv in REVEAL_KINDS: if kind_seen.has(String(rv)) and not (target == "area_3x3" or target == "cell"): errs.append({"category": "load_bearing", "message": "%s 真视窄域护栏:%s 行 target 必须 area_3x3 或 cell,实得 %s(秘宝 GDD 结构冻结)" % [iid, String(rv), target]}) # 承重护栏②board_wide 仅恢复推理类:全图域行禁替推理效果 if target == "board_wide" and kind_seen.has("mine_reveal"): errs.append({"category": "load_bearing", "message": "%s board_wide 行 effect_kinds 不得含 mine_reveal(全图域仅恢复推理原料类——Alpha 重定后落位)" % iid}) # magnitude:MAGNITUDE_KINDS 行消费(≥1);其余活行恒 0(同调批 T1——消费面自 ap_grant 扩至 N 值 kind) var mag: int = int(row.get("magnitude", 0)) if mag < 0 or mag > 999: errs.append({"category": "domain", "message": "%s magnitude 越域 [0,999]: %d" % [iid, mag]}) var mag_consuming := false for k in kind_seen.keys(): if MAGNITUDE_KINDS.has(String(k)): mag_consuming = true if mag_consuming and mag < 1: errs.append({"category": "cross_field", "message": "%s N 值 kind 行 magnitude 应 ≥1,实得 %d" % [iid, mag]}) if not mag_consuming and mag != 0 and not row.has("triggers"): errs.append({"category": "cross_field", "message": "%s 非 N 值 kind 活行 magnitude 应 0(trigger 行 magnitude=value_from 取数源豁免),实得 %d" % [iid, mag]}) # ---- 同调行约束(form 非空——装配面;过渡行 form="" 不校验)---- if form != "": if int(row.get("slot_cost", 1)) != 1: errs.append({"category": "load_bearing", "message": "%s 同调占位统一 1 槽(slot_cost 恒 1——底稿裁决 5,schema 强制)" % iid}) # 档位必填(槽位档位约束数据面:件档≤格档判定的取数源) var tier: String = String(row.get("tier", "")) if not TIERS.has(tier): errs.append({"category": "domain", "message": "%s 同调行 tier 必填且 ∈ %s,实得 %s" % [iid, str(TIERS), tier]}) var charges: int = int(row.get("charges_per_adventure", 0)) if form == "passive" and charges != 0: errs.append({"category": "cross_field", "message": "%s passive 行 charges_per_adventure 应 0,实得 %d" % [iid, charges]}) if form == "active_charged" and charges < 0: errs.append({"category": "domain", "message": "%s active_charged 行 charges_per_adventure 越域 ≥0,实得 %d" % [iid, charges]}) if form == "active_charged" and charges == 0: # 充能 0=积点制/滑耗制合法态(试炼镐转化获取,无固定充能上限): # 必须带使用闸——ap_charge_safe 滑耗(安全格积点)或 treasure_used+counter_spend 受理闸,二者缺一即孤儿行 var has_gate := kind_seen.has("ap_charge_safe") if not has_gate and row.has("triggers"): for tr_v in (row.get("triggers", []) as Array): if String((tr_v as Dictionary).get("do", {}).get("kind", "")) == "counter_spend": has_gate = true break if not has_gate: errs.append({"category": "cross_field", "message": "%s active_charged 行 charges=0(积点制)须带 ap_charge_safe 或 counter_spend 受理闸,实得二者皆无" % iid}) # 充能重置周期(adventure 缺省/battle 每战/level 每关;仅 active_charged 行可设) var creset: String = String(row.get("charge_reset", "adventure")) if not CHARGE_RESETS.has(creset): errs.append({"category": "enum", "message": "%s charge_reset 出域 %s: %s" % [iid, str(CHARGE_RESETS), creset]}) if form != "active_charged" and row.has("charge_reset") and creset != "adventure": errs.append({"category": "cross_field", "message": "%s 非 active_charged 行 charge_reset 仅可缺省(adventure),实得 %s" % [iid, creset]}) # 解锁混合制字段校验(契约 6:钥石购买价与条件谓词互斥——每件单解锁方式,混合不做) var price: int = int(row.get("unlock_keystone_cost", 0)) var ureq_count: int = (row.get("unlock_requires", []) as Array).size() if price != 0 and ureq_count > 0: errs.append({"category": "cross_field", "message": "%s 解锁方式互斥:unlock_keystone_cost 与 unlock_requires 不得并存(每件单解锁方式,契约 6)" % iid}) if price < 0 or price > 999: errs.append({"category": "domain", "message": "%s unlock_keystone_cost 越域 [0,999](0=非购买件缺省),实得 %d" % [iid, price]}) var eff_rounds: int = int(row.get("effective_rounds", 0)) if eff_rounds < 0 or eff_rounds > 999: errs.append({"category": "domain", "message": "%s effective_rounds 越域 [0,999]: %d" % [iid, eff_rounds]}) if kind_seen.has("ap_rounds_front") and eff_rounds < 1: errs.append({"category": "cross_field", "message": "%s ap_rounds_front 行 effective_rounds 应 ≥1(P4 甲表值化),实得 %d" % [iid, eff_rounds]}) if not kind_seen.has("ap_rounds_front") and eff_rounds != 0 and not row.has("triggers"): errs.append({"category": "cross_field", "message": "%s 非 ap_rounds_front 行 effective_rounds 应 0(trigger 行=when value_from 取数源豁免),实得 %d" % [iid, eff_rounds]}) var charge_n: int = int(row.get("charge_n", 0)) if charge_n < 0 or charge_n > 999: errs.append({"category": "domain", "message": "%s charge_n 越域 [0,999]: %d" % [iid, charge_n]}) if kind_seen.has("ap_charge_safe") and charge_n < 1: errs.append({"category": "cross_field", "message": "%s ap_charge_safe 行 charge_n 应 ≥1(每次充能需 N 安全格),实得 %d" % [iid, charge_n]}) if not kind_seen.has("ap_charge_safe") and charge_n != 0: errs.append({"category": "cross_field", "message": "%s 非 ap_charge_safe 行 charge_n 应 0,实得 %d" % [iid, charge_n]}) # unlock_requires 谓词行:空 = 已解锁(首批全解锁合法态,底稿 §2.2);非空键 ∈ 计数键封闭枚举 var ureqs: Array[Variant] = row.get("unlock_requires", []) var ukeys := {} for req in ureqs: var ukey: String = String(req.get("key", "")) if not UNLOCK_COUNTER_KEYS.has(ukey): errs.append({"category": "enum", "message": "%s unlock_requires 计数键出域 %s: %s" % [iid, str(UNLOCK_COUNTER_KEYS), ukey]}) if ukeys.has(ukey): errs.append({"category": "dup_key", "message": "%s unlock_requires 计数键重复: %s" % [iid, ukey]}) ukeys[ukey] = true var uth: int = int(req.get("threshold", 0)) if uth < 1 or uth > 999: errs.append({"category": "domain", "message": "%s unlock_requires 阈值越域 [1,999]: %d" % [iid, uth]}) return errs # 同调行词表(form 非空)——装配覆盖层/效果接线/同调位上限的唯一取数口径 func attunement_rows() -> Array: var out: Array[Variant] = [] for row in rows: if String(row.get("form", "")) != "" and not bool(row.get("retired", false)) and not bool(row.get("deferred", false)): out.append(row) return out # 过渡行词表(form 空 = 切片期过渡形态活行)——掉落投放/停点池/过渡覆盖面的取数口径; # 同调行永不入过渡渠道。 func transitional_rows() -> Array: var out: Array[Variant] = [] for row in rows: if String(row.get("form", "")) == "" and not bool(row.get("retired", false)) and not bool(row.get("deferred", false)): out.append(row) return out # 活行词表(非 retired 非 deferred)——投放校验/奖励节点池/F2 覆盖面的唯一取数口径 func active_rows() -> Array: var out: Array[Variant] = [] for row in rows: if not bool(row.get("retired", false)) and not bool(row.get("deferred", false)): out.append(row) return out func row_by_id(item_id: String) -> Dictionary: for row in rows: if String(row.get("item_id", "")) == item_id: return row return {}