## VERTICAL SLICE - NOT FOR PRODUCTION ## 提升三选一覆盖层(模态):通关停点的三卡点选→确认→兑付反馈两态呈现。 ## 文案拼装归 Narrator 经组合根喂入——本类零文案装配。 class_name CurioPickOverlay extends Control signal pick_confirmed(item_id: String) signal continue_pressed signal refresh_requested # 三选一刷新意图(迭代 11 第①批 T5b——P1 甲 X/Y 双源;重抽归组合根) var _label: Label var _choice_box: HBoxContainer # 三卡区(pick 态——M7 bcard 竖卡) var _confirm_btn: Button # 确认钮(点选后点亮——两段式第二拍) var _continue_btn: Button # 继续钮(兑付反馈态唯一出口) var _refresh_btn: Button # 刷新钮(迭代 11 第①批 T5b——余量>0 才显示;M7 升顶条图标钮) var _refresh_badge: Label # M7 余量角标(图标钮右上——demo ⑥ 同构) var _refresh_l: Label # 刷新余量读数(X 优先 + Y 冒险池) var _foot_hint: Label # T7 底注(demo .bonus-foot .hint——pick 态显隐) var _refresh_allowance := 0 # 组合根投喂免费余量(X/Y——本视图零核心引用) var _refresh_gp_cost := 0 # 组合根投喂 GP 刷新价(免费位用尽后的付费档读数) var _selected := "" # 点选暂存(确认前可改选) var _header := "" # 停点头部文案(选择态保持显示) var _card_meta: Array[Variant] = [] # open_pick 缓存 [{id, text}]——高亮还原读面 var _bcards: Array[Variant] = [] # M7 bcard 引用列(select 高亮=set_selected) func _init() -> void: # 全屏页形态(demo ⑥ #v-bonus——与商店 T6 同壳 page_shell, # 根底暗档)——56px 通栏顶条(标题+刷新图标钮/角标)+ 居中入账信息行(GP 汇总行承载)+ # bcard 三竖卡(D1 232×352)+ 底部确认主钮与免费选择注记。差异白名单=免费选择/✓章/无价签。 # 状态机不变:pick→result。M7 同构裁决遗产保留。 var page: Dictionary[Variant, Variant] = UiKit.page_shell(self, false) var top: HBoxContainer = page.top_row top.add_child(UiKit.label("战利品三选一",UiKit.FS_TITLE, true, UiKit.WARM)) var top_sp := Control.new() top_sp.size_flags_horizontal = Control.SIZE_EXPAND_FILL top.add_child(top_sp) _refresh_btn = UiKit.button("", 0.0) # 图标钮自设 44×44——豁免宽度基准 _refresh_btn.icon = UiKit.load_tex(UiKit.TEX_ICON_REFRESH) _refresh_btn.custom_minimum_size = Vector2(44, 44) _refresh_btn.tooltip_text = "刷新候选——装配刷新件 X 优先,Y 为冒险池;不消耗 AP" _refresh_btn.pressed.connect(_emit_refresh_requested) _refresh_btn.visible = false top.add_child(_refresh_btn) _refresh_badge = UiKit.label("0",UiKit.FS_CAPTION, true, UiKit.INK_ON_GOLD) _refresh_badge.mouse_filter = Control.MOUSE_FILTER_IGNORE _refresh_badge.set_anchors_preset(Control.PRESET_TOP_RIGHT) _refresh_badge.offset_left = -22.0 _refresh_badge.offset_top = -6.0 _refresh_btn.add_child(_refresh_badge) _refresh_l = UiKit.label("",UiKit.FS_CAPTION, false, UiKit.WARM_SOFT) _refresh_l.visible = false top.add_child(_refresh_l) var box: VBoxContainer = page.box _label = UiKit.label("",UiKit.FS_BODY, false, UiKit.WARM_SOFT) _label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER box.add_child(_label) _choice_box = HBoxContainer.new() _choice_box.add_theme_constant_override("separation", 26) # demo .cards gap 26(T7 对齐) _choice_box.alignment = BoxContainer.ALIGNMENT_CENTER _choice_box.size_flags_vertical = Control.SIZE_EXPAND_FILL box.add_child(_choice_box) var foot := HBoxContainer.new() foot.alignment = BoxContainer.ALIGNMENT_CENTER foot.add_theme_constant_override("separation", 16) box.add_child(foot) _confirm_btn = UiKit.primary_button("确认选择") _confirm_btn.pressed.connect(_on_confirm_pressed) _confirm_btn.visible = false foot.add_child(_confirm_btn) _continue_btn = UiKit.button("继续") _continue_btn.pressed.connect(_emit_continue_pressed) _continue_btn.visible = false foot.add_child(_continue_btn) _foot_hint = UiKit.label("免费选择 · 刷新不消耗 AP",UiKit.FS_HINT, false, UiKit.WARM_FAINT) foot.add_child(_foot_hint) visible = false # 选择态:header = 停点头部(回血+钥石增量行,Narrator 装配);cards = [{id, text}] #(组合根组装——视图纯呈现)。确认前可改选;确认经 pick_confirmed 外发。 func open_pick(header: String, cards: Array) -> void: _header = header _label.text = header _selected = "" _card_meta = (cards as Array).duplicate(true) for c in _choice_box.get_children(): c.queue_free() _bcards.clear() for ch in cards: var cid := String(ch.get("id", "")) var full := String(ch.get("text", "")) var lines := full.split("\n") var title := lines[0] var desc := "\n".join(lines.slice(1)) if lines.size() > 1 else "" var idl := cid.to_lower() var band := UiKit.tg_band(idl) # 类型色带单点(TG_* 五族同源判定;aoe/blast 归 TG_AOE) # 类型脚注(T7 判官 checkpoint:demo .bcard .src 底部类型行——实机缺=卡下半空底;词=demo 同款) var card := UiKit.bcard(title, desc, band, _icon_for_id(idl), "", _type_label(idl)) card.gui_input.connect(func(ev: InputEvent) -> void: if ev is InputEventMouseButton and ev.pressed and ev.button_index == MOUSE_BUTTON_LEFT: _select_card(cid)) card.mouse_filter = Control.MOUSE_FILTER_STOP _choice_box.add_child(card) _bcards.append(card) _choice_box.visible = true _confirm_btn.visible = false _continue_btn.visible = false _foot_hint.visible = true # T7 底注=pick 态专属(result 态让位) _refresh_btn.visible = false # 刷新面随 set_refresh_display 投喂后现形(open 先归零防残留;店内专长凭证面不投喂=无刷新) _refresh_l.text = "" visible = true # 三选一刷新呈现投喂(对齐商店 MC-1 同构——free_left=X/Y 免费位余量〔基础 0〕, # 免费位用尽转 GP 付费档:gp_cost=本次 GP 刷新价、can_afford=冒险钱包可付;钮常驻选择态,两源皆穷=禁用不隐藏) func set_refresh_display(free_left: int, gp_cost: int, can_afford: bool) -> void: _refresh_allowance = maxi(0, int(free_left)) _refresh_gp_cost = maxi(0, int(gp_cost)) _refresh_btn.visible = _refresh_allowance > 0 or _refresh_gp_cost > 0 _refresh_badge.text = str(_refresh_allowance) _refresh_l.text = "免费 · 不消耗 AP" if _refresh_allowance > 0 else ("刷新 %d GP" % _refresh_gp_cost if _refresh_gp_cost > 0 else "") _refresh_l.visible = _refresh_l.text != "" _refresh_btn.tooltip_text = "刷新候选——换一批战利品\n免费 %d 次(刷新件 X 优先 + 冒险池 Y)\nGP 刷新 %d GP\n池源=共享池,与商店货架同源" % [_refresh_allowance, _refresh_gp_cost] _refresh_btn.disabled = _refresh_allowance <= 0 and not can_afford func _emit_refresh_requested() -> void: refresh_requested.emit() func _select_card(id: String) -> void: _selected = id # 选中态=木描边+✓章(demo ⑥;set_selected 逐卡置真值防改选残留) for i in _bcards.size(): var meta: Dictionary[Variant, Variant] = _card_meta[i] if i < _card_meta.size() else {} (_bcards[i] as UiKit.BCard).set_selected(String(meta.get("id", "")) == id) _confirm_btn.visible = true func _on_confirm_pressed() -> void: if _selected != "": pick_confirmed.emit(_selected) # 探针/测试复用:以真实按钮路径触发点选、确认与继续(树序遮挡纪律——断言走真实信号路径) func press_card(index: int) -> void: # M7:卡载体 Button→bcard(gui_input 点选)——真实路径=同一 _select_card 处理器,探针语义不变 if index >= 0 and index < _card_meta.size(): _select_card(String(_card_meta[index].get("id", ""))) func press_confirm() -> void: _confirm_btn.pressed.emit() func press_continue() -> void: _continue_btn.pressed.emit() # 探针/测试复用:以真实按钮路径触发刷新意图(信号外发——受理归组合根) func press_refresh() -> void: _refresh_btn.pressed.emit() # 兑付反馈态(curio_resolved 到达——结果行追加在头部之后;唯一出口 = 继续) func show_result(text: String) -> void: _label.text = _header + "\n" + text _choice_box.visible = false _confirm_btn.visible = false _continue_btn.visible = true _refresh_btn.visible = false # 刷新=选择态专属功能(结果态停点已兑付——残钮零意图可点) _foot_hint.visible = false visible = true # 收屏(组合根在 continue_pressed 处理毕调——推进下一关同拍) func close_pick() -> void: _choice_box.visible = false _continue_btn.visible = false _confirm_btn.visible = false _refresh_btn.visible = false _foot_hint.visible = false visible = false func _emit_continue_pressed() -> void: continue_pressed.emit() # M7:id → 手绘图标键(子串映射容错 id 词表演进;缺位=BCard 空图标槽不炸) func _icon_for_id(idl: String) -> String: if idl.contains("heal"): return UiKit.TEX_ICON_MEDKIT if idl.contains("blast") or idl.contains("magic"): return UiKit.TEX_ICON_BLAST if idl.contains("gp") or idl.contains("coin"): return UiKit.TEX_ICON_COINBAG if idl.contains("attack"): return UiKit.TEX_ICON_SWORD if idl.contains("armor"): return UiKit.TEX_ICON_SHIELD if idl.contains("ap") or idl.contains("action"): return UiKit.TEX_ICON_POUCH return UiKit.TEX_ICON_COINBAG # T7 类型脚注词(demo .bcard .src 同款五族——与 tg_band 同域子串判定,卡底填空对齐) func _type_label(idl: String) -> String: if idl.contains("heal"): return "治疗" if idl.contains("blast") or idl.contains("magic"): return "魔法" if idl.contains("pierce"): return "穿甲" if idl.contains("aoe"): return "群伤" return "通用增益"