[gd_resource type="Resource" script_class="MetaTreeTable" load_steps=2 format=3] [ext_resource type="Script" path="res://data/schemas/meta_tree_table.gd" id="1"] [resource] script = ExtResource("1") rows = [{ "node_id": "sp_hp", "display_name": "生命淬炼", "vein": "spine", "kind": "stat", "currency": "keystone", "price": 10, "cap": 4, "requires": [], "effects": { "max_hp": 5 } }, { "node_id": "sp_hit", "display_name": "命中淬炼", "vein": "spine", "kind": "stat", "currency": "keystone", "price": 10, "cap": 4, "requires": [], "effects": { "hit": 1 } }, { "node_id": "forge_workshop", "display_name": "锻造工坊", "vein": "forge", "kind": "unlock", "currency": "free", "price": 0, "cap": 1, "requires": [], "note": "工作间钥匙——无前置直接可点亮(2026-10-11 攻防所有权切分裁);点亮展开锻造工坊柜台" }, { "node_id": "easter_ley", "display_name": "地脉共鸣", "vein": "forge", "kind": "easter", "currency": "free", "price": 0, "cap": 1, "requires": [], "note": "彩蛋觉醒——判定归 _check_easter_egg 特化(生命/命中两线拉满+同调位全解锁),不经购买;🔴 effects 只持生命/命中两键(契约 9 攻防所有权切分——攻/护分量已摘除)", "effects": { "max_hp": 5, "hit": 1 } }, { "node_id": "ks_workshop", "display_name": "秘宝匣", "vein": "keystone", "kind": "unlock", "currency": "free", "price": 0, "cap": 1, "requires": ["sp_hp"], "note": "工作间钥匙——前置=脊柱生命第 1 级(v0.8 节点总表);点亮展开秘宝匣柜台(解锁+同调装配)" }, { "node_id": "ks_refresh", "display_name": "刷新升级", "vein": "keystone", "kind": "rule", "currency": "keystone", "price": 30, "cap": 2, "requires": ["ks_workshop"], "note": "树上刷新升级——购买写 attune_refresh_level 同账(迭代 21 T4 接线,双入口并存 Q1 裁乙)" }, { "node_id": "att_socket1", "display_name": "同调位 1", "vein": "attune", "kind": "socket", "currency": "keystone", "price": 20, "cap": 1, "requires": [], "note": "同调脉根节点——无前置(v0.8 节点总表换代,原 sp_atk_r1 前置随攻防切分砍除)" }, { "node_id": "att_socket2", "display_name": "同调位 2", "vein": "attune", "kind": "socket", "currency": "keystone", "price": 40, "cap": 1, "requires": ["att_socket1"] }, { "node_id": "att_socket3", "display_name": "同调位 3", "vein": "attune", "kind": "socket", "currency": "keystone", "price": 60, "cap": 1, "requires": ["att_socket2"] }, { "node_id": "fork_posture", "display_name": "开局姿态", "vein": "attune", "kind": "fork", "currency": "keystone", "price": 25, "cap": 1, "requires": ["att_socket1"], "fork_group": "fg_posture", "name_a": "先手压制", "name_b": "稳健拓荒", "effects_a": { "posture_first_strike": 1 }, "effects_b": { "posture_bulwark": 1 } }, { "node_id": "fork_sense", "display_name": "危险直觉", "vein": "attune", "kind": "fork", "currency": "keystone", "price": 25, "cap": 1, "requires": ["att_socket1"], "fork_group": "fg_sense", "name_a": "锋", "name_b": "守", "effects_a": { "sense_sharp": 1 }, "effects_b": { "sense_guard": 1 } }, { "node_id": "fork_economy", "display_name": "财富之道", "vein": "attune", "kind": "fork", "currency": "keystone", "price": 25, "cap": 1, "requires": ["att_socket1"], "fork_group": "fg_economy", "name_a": "聚", "name_b": "散", "effects_a": { "economy_hoard": 1 }, "effects_b": { "economy_spend": 1 } }] ; 迭代 21 天赋树实装批 T1 换代(2026-10-12,设计权威 design/gdd/systems/跨局循环/天赋树.md v0.8): ; 12 节点 = 脊柱 2(生命淬炼/命中淬炼——一线一节点 cap4,2026-10-11 用户裁,原 4 层×4 线 16 行收编; ; 攻/护淬炼线随攻防所有权切分砍除——攻唯一入口=锻造工坊武器路线、AC 唯一入口=甲路线〔契约 9 红线〕) ; + 锻造脉 2(forge_workshop 钥匙 free 无前置 + easter_ley 彩蛋——effects 只持生命/命中两键, ; :402/:405 旧攻/护分量已摘除)+ 钥石脉 2(秘宝匣 ks_workshop〔display 旧名「道具工坊」退役〕/ ; 刷新升级 ks_refresh)+ 同调脉 6(同调位 1/2/3——socket1 改根节点无前置 + Fork 3 单行双态节点, ; 原 8 行 A/B 双行结构与 fg_mastery 克制专精组退役)。 ; 行门槛=一线一节点主语:脊柱节点第 N 级需全树总等级 ≥4×(N−1)(SPINE_ROW_GATE=4 公式平移, ; row 字段退役);requires=点亮前置(R1 裁撤案执行,schema 无等级阈值形态)。 ; 🔴 层级纪律:局外树只放全局规则件——零 archetype 键(schema 校验强制);规则改写型特性只走局内随机渠道。 ; 数值全 provisional 归 M4 数值批(契约 7——价格沿旧量纲锚:脊柱 10=旧 r1 价、socket 20/40/60、 ; Fork 25、刷新 30 沿旧;生命 +5/级、命中 +1/级沿旧量纲);A/B 两侧差 <~3pp 验收=V19 MC。