## VERTICAL SLICE - NOT FOR PRODUCTION ## D 区容器:AP 条+棋盘+toast+演出层+两枚角标的组合壳,子件信号原样转发组合根(组合根只接线一处)。 class_name BoardZoneView extends PanelContainer var ap_bar: ApBarView var board_view: BoardView var toast: ToastStack var fx: BoardFxView var status_badge: Button # 状态面板入口角标(迭代 17 卡③ P1 丁;连接归组合根) var _board_area: Control # resized 命名转发用(勿回退为 lambda 局部捕获) signal action_requested(cell: Vector2i, kind: String) signal stop_pressed signal refresh_confirmed signal legend_toggled signal hover_forbidden(cell: Vector2i) signal chord_attempted(cell: Vector2i) func _init() -> void: size_flags_horizontal = Control.SIZE_EXPAND_FILL var vb := VBoxContainer.new() vb.add_theme_constant_override("separation", 4) add_child(vb) ap_bar = ApBarView.new() vb.add_child(ap_bar) var board_area := Control.new() board_area.size_flags_vertical = Control.SIZE_EXPAND_FILL board_area.clip_contents = true vb.add_child(board_area) _board_area = board_area board_area.resized.connect(_on_board_area_resized) board_view = BoardView.new() board_view.set_anchors_preset(Control.PRESET_FULL_RECT) board_area.add_child(board_view) fx = BoardFxView.new() board_area.add_child(fx) toast = ToastStack.new() board_area.add_child(toast) # 状态角标(右下角常驻;调试角标已迁全局浮层,本屏只留状态): # 17卡③同形制:紧凑钮豁免宽度基准+字号降档。可见性/置灰归组合根 _sync_status_entry #(其他模态开着=置灰不可点——排除式开态查询);信号连接归组合根。 # 全局调试浮层角标常驻右下角 16px(main 直接子层、ModalStack 登记外——任何 UI 不遮挡), # 状态角标经 MarginContainer 让位抬高(right 16/bottom 52=浮层钮高约24+间距8+16 贴底); # preset 在子件全部入列后调用——MINSIZE 锚按当时最小尺寸计偏移(空容器调用=零尺寸锚外溢屏边) var corner_wrap := MarginContainer.new() corner_wrap.add_theme_constant_override("margin_right", 16) corner_wrap.add_theme_constant_override("margin_bottom", 52) corner_wrap.grow_horizontal = Control.GROW_DIRECTION_BEGIN corner_wrap.grow_vertical = Control.GROW_DIRECTION_BEGIN corner_wrap.set_anchors_and_offsets_preset.call_deferred(Control.PRESET_BOTTOM_RIGHT, Control.PRESET_MODE_MINSIZE, 0) board_area.add_child(corner_wrap) var corner := HBoxContainer.new() corner.add_theme_constant_override("separation", 8) status_badge = UiKit.button("状态", 0.0) # 角落小件豁免宽度基准 status_badge.add_theme_font_size_override("font_size", UiKit.FS_HINT) status_badge.tooltip_text = "查看本局冒险进度(只读)" status_badge.visible = false # 显式初始化——非对局期不误现(可见性归组合根同步) corner.add_child(status_badge) corner_wrap.add_child(corner) # M8(UI 落码批):棋盘底常驻操作提示条(demo ⑦——文案经 board_view 输入代码证实; # 旧 chord 一次性 toast 提示退役归此常驻条;审计第 7 条用户批) var hint := PanelContainer.new() hint.add_theme_stylebox_override("panel", UiKit.panel_flat( Color(0.09, 0.07, 0.05, 0.82), UiKit.HINT_STRIP_EDGE, 0, 1, Vector4(12, 2, 12, 2))) hint.size_flags_horizontal = Control.SIZE_SHRINK_CENTER hint.mouse_filter = Control.MOUSE_FILTER_IGNORE vb.add_child(hint) var hl := UiKit.label("左键 挖掘 / 移动 · 右键 封印(不可逆) · 同格双击 快开",UiKit.FS_CAPTION, false, UiKit.WARM_FAINT) hint.add_child(hl) # 信号转发(组合根只接线一处) board_view.action_requested.connect(_forward_action) board_view.hover_forbidden.connect(_forward_hover) board_view.chord_attempted.connect(_forward_chord) ap_bar.stop_pressed.connect(_emit_stop_pressed) ap_bar.refresh_confirmed.connect(_emit_refresh_confirmed) ap_bar.legend_toggled.connect(_emit_legend_toggled) func _on_board_area_resized() -> void: board_view.set_cell_area(_board_area.size) func _forward_action(c: Vector2i, kind: String) -> void: action_requested.emit(c, kind) func _forward_hover(c: Vector2i) -> void: hover_forbidden.emit(c) func _forward_chord(c: Vector2i) -> void: chord_attempted.emit(c) func _emit_stop_pressed() -> void: stop_pressed.emit() func _emit_refresh_confirmed() -> void: refresh_confirmed.emit() func _emit_legend_toggled() -> void: legend_toggled.emit()