## VERTICAL SLICE - NOT FOR PRODUCTION ## 局内状态面板·只读:本局信息面板(钥石总量+本局四件:带的秘宝/已获专长/当前属性/现有 GP)。 ## 跨关解锁概览(秘宝匣解锁态/天赋树已购)由营地/生涯承载,本面板不镜像。 ## 账面快照由组合根 open_status 喂入;进出零动效直开直关;构成件全部经 UiKit 工厂产出——禁裸色值自建样式。 class_name StatusPanel extends Control signal closed var _balance_badge: UiKit.KeystoneBadge # 钥石总量徽(badge 工厂件——Q10 甲) var _attrs_label: Label var _curios_label: Label var _feats_label: Label func _init() -> void: var shell: Dictionary[Variant, Variant] = UiKit.modal_shell(self, Color(UiKit.DIM, 0.55), Vector2(560, 0), 10, true, UiKit.panel_skinned(Vector4(20, 16, 20, 16))) # 石板皮(缺位回退数据板——同设置面先例) var box: VBoxContainer = shell.box var title := UiKit.label("状态",UiKit.FS_TITLE, true, UiKit.INK_TITLE) title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER box.add_child(title) var hint := UiKit.label("查看本局冒险进度(只读)",UiKit.FS_HINT, false, UiKit.INK_HINT) hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER box.add_child(hint) # 钥石总量行(badge 工厂件——与营地顶栏钥石徽同形制) var bal_row := HBoxContainer.new() bal_row.alignment = BoxContainer.ALIGNMENT_CENTER box.add_child(bal_row) _balance_badge = UiKit.keystone_badge("钥石 0") bal_row.add_child(_balance_badge) box.add_child(HSeparator.new()) _section_head(box, "本局状态") _attrs_label = UiKit.label("",UiKit.FS_HINT, false, UiKit.INK_LABEL) _attrs_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART box.add_child(_attrs_label) _section_head(box, "带的秘宝") _curios_label = UiKit.label("",UiKit.FS_HINT, false, UiKit.INK_LABEL) _curios_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART box.add_child(_curios_label) _section_head(box, "已获专长") _feats_label = UiKit.label("",UiKit.FS_HINT, false, UiKit.INK_LABEL) _feats_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART box.add_child(_feats_label) box.add_child(HSeparator.new()) var close_row := HBoxContainer.new() close_row.alignment = BoxContainer.ALIGNMENT_CENTER box.add_child(close_row) var close_btn := UiKit.button("继续", 90.0) # 紧凑返回钮(设置面先例形制;文案=代拍板白名单「继续」级措辞) close_btn.tooltip_text = "关闭状态面板,继续当前冒险(本层只读,不发生任何购买或修改)" close_btn.pressed.connect(_emit_closed) close_row.add_child(close_btn) visible = false # 显式初始化——不靠树序巧合(缺陷⑤家族纪律) # 分组小节头(营地屏分组同构——fs 副标题档深墨) func _section_head(box: VBoxContainer, text: String) -> void: var head := UiKit.label(text,UiKit.FS_BODY, true, UiKit.INK_LABEL) box.add_child(head) # ---- 开层(组合根唯一调用口——快照随开随建,R4 单次开层生命周期口径)---- # 八键快照(组合根 _status_data 换代):balance/hero_hp/max_hp/atk/ac/gp/curios/feats—— # 本局四件拼装在此,禁第二份投影(秘宝=inventory_projection 行映射、专长=feat_holdings_lines 现成行) func open_status(data: Dictionary) -> void: _balance_badge.set_text("钥石 %d" % int(data.get("balance", 0))) _attrs_label.text = "生命 %d/%d · 攻击 %d · 护甲 AC %d · GP %d" % [ int(data.get("hero_hp", 0)), int(data.get("max_hp", 0)), int(data.get("atk", 0)), int(data.get("ac", 0)), int(data.get("gp", 0))] var curios: Array[Variant] = data.get("curios", []) if curios.is_empty(): _curios_label.text = "未携带秘宝" else: var parts: Array[String] = [] for row in curios: var r: Dictionary[Variant, Variant] = row parts.append(String(r.get("name", "")) + ("(已用)" if bool(r.get("used", false)) else "")) _curios_label.text = " · ".join(parts) var feats: Array[Variant] = data.get("feats", []) _feats_label.text = "未获专长" if feats.is_empty() else " · ".join(feats) visible = true func _emit_closed() -> void: closed.emit()