[gd_resource type="Resource" script_class="LevelGenParams" load_steps=2 format=3] [ext_resource type="Script" path="res://data/schemas/level_gen_params.gd" id="1"] [resource] script = ExtResource("1") rows = [{ "level_index": 1, "layers": 6, "branch_density": 0.3, "battle_ratio": 0.5, "reward_ratio": 0.2, "rest_ratio": 0.2, "shop_ratio": 0.1, "entry_count": 1, "exit_count": 1, "battle_floor": 4, "fork_ways_min": 2, "fork_ways_max": 3 }, { "level_index": 2, "layers": 9, "branch_density": 0.5, "battle_ratio": 0.5, "reward_ratio": 0.2, "rest_ratio": 0.15, "shop_ratio": 0.15, "entry_count": 2, "exit_count": 2, "battle_floor": 6, "fork_ways_min": 2, "fork_ways_max": 3 }, { "level_index": 3, "layers": 13, "branch_density": 0.7, "battle_ratio": 0.55, "reward_ratio": 0.15, "rest_ratio": 0.15, "shop_ratio": 0.15, "entry_count": 2, "exit_count": 3, "battle_floor": 8, "fork_ways_min": 2, "fork_ways_max": 3 }] ; 节点图生成器核心批 卡① §8.1 参数档 provisional 取值表逐行填列(定值批落终值,数值全 provisional)。 ; 层深/出口/岔口去路数为已锁域;商店实数由摆放约束钉死=出口数(shop_ratio 为名义值,配比填余次序见卡① §8.1 注)。