#!/usr/bin/env python3 # -*- coding: utf-8 -*- """T5 节点图骨架 15 张一次性目检预览(M-3 迭代 5 U2 人闸第三件,2026-09-29)。 数据源 = game/data/tables/level.tres(游戏内实际落表,非生成器重算)。 产物 = 本目录 15 张单图 + 00-总览拼图.png + 0-目检清单.md。一次性工具,随产物留档可删。 用法:python design/qa/t5-skeleton-preview-20260929/render_preview.py(仓库根执行) """ import json import math import os import re from PIL import Image, ImageDraw, ImageFont ROOT = os.path.normpath(os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", "..", "..")) TRES = os.path.join(ROOT, "game", "data", "tables", "level.tres") FONT = os.path.join(ROOT, "game", "assets", "fonts", "ui_font_fusion_pixel_zh_hans.ttf") OUT = os.path.dirname(os.path.abspath(__file__)) BG = (30, 27, 34) INK = (240, 234, 220) DIM = (150, 142, 132) EDGE = (168, 158, 142) TYPE_STYLE = { "battle": {"label": "战斗", "fill": (62, 86, 113), "border": (120, 148, 180)}, "reward": {"label": "奖励", "fill": (176, 127, 44), "border": (222, 178, 96)}, "rest": {"label": "休整", "fill": (74, 124, 89), "border": (128, 186, 148)}, "shop": {"label": "商店", "fill": (58, 110, 140), "border": (118, 172, 200)}, "boss": {"label": "Boss", "fill": (122, 44, 72), "border": (226, 120, 150)}, } def parse_rows(path): text = open(path, encoding="utf-8").read() body = text.split("rows = [", 1)[1].rsplit("\n]", 1)[0] rows = [] depth, start = 0, None for i, ch in enumerate(body): if ch == "{": if depth == 0: start = i depth += 1 elif ch == "}": depth -= 1 if depth == 0 and start is not None: rows.append(json.loads(body[start:i + 1])) start = None return rows def f(size): return ImageFont.truetype(FONT, size) def arrow(d, p0, p1, color, w=3): d.line([p0, p1], fill=color, width=w) ang = math.atan2(p1[1] - p0[1], p1[0] - p0[0]) L, W = 14, 5 a1 = (p1[0] - L * math.cos(ang) + W * math.sin(ang), p1[1] - L * math.sin(ang) - W * math.cos(ang)) a2 = (p1[0] - L * math.cos(ang) - W * math.sin(ang), p1[1] - L * math.sin(ang) + W * math.cos(ang)) d.polygon([p1, a1, a2], fill=color) def polyline_arrow(d, pts, color, w=3): d.line(pts, fill=color, width=w) ang = math.atan2(pts[-1][1] - pts[-2][1], pts[-1][0] - pts[-2][0]) L, W = 14, 5 a1 = (pts[-1][0] - L * math.cos(ang) + W * math.sin(ang), pts[-1][1] - L * math.sin(ang) - W * math.cos(ang)) a2 = (pts[-1][0] - L * math.cos(ang) - W * math.sin(ang), pts[-1][1] - L * math.sin(ang) + W * math.cos(ang)) d.polygon([pts[-1], a1, a2], fill=color) def node_box(d, cx, cy, ntype, depth, big=False): st = TYPE_STYLE[ntype] w, h = (132, 72) if big else (112, 60) x0, y0, x1, y1 = cx - w // 2, cy - h // 2, cx + w // 2, cy + h // 2 d.rounded_rectangle([x0, y0, x1, y1], radius=10, fill=st["fill"], outline=st["border"], width=4 if big else 2) label = st["label"] fnt = f(24 if big else 21) bb = d.textbbox((0, 0), label, font=fnt) d.text((cx - (bb[2] - bb[0]) // 2, cy - (bb[3] - bb[1]) // 2 - 4), label, font=fnt, fill=INK) if depth is not None: tag = "#%d" % depth fnt2 = f(15) bb2 = d.textbbox((0, 0), tag, font=fnt2) tw, th = bb2[2] - bb2[0], bb2[3] - bb2[1] bx, by = x0 + 2, y0 - 12 d.rounded_rectangle([bx, by, bx + tw + 12, by + th + 8], radius=7, fill=BG, outline=st["border"], width=1) d.text((bx + 6, by + 4), tag, font=fnt2, fill=INK) return (x0, y0, x1, y1) def render_chain(name, level_name, nodes, path): W, H = 1280, 320 img = Image.new("RGB", (W, H), BG) d = ImageDraw.Draw(img) d.text((24, 18), "%s — %s" % (level_name, name), font=f(30), fill=INK) d.text((24, 64), "单链:自左向右依次推进|#N = 遭遇表行(战斗深度序)|入口 = 最左", font=f(17), fill=DIM) n = len(nodes) xs = [140 + i * ((W - 280) // (n - 1)) for i in range(n)] cy = 190 boxes = [node_box(d, xs[i], cy, nd["type"], nd.get("node_depth"), big=nd["type"] == "boss") for i, nd in enumerate(nodes)] for i in range(n - 1): arrow(d, (boxes[i][2] + 2, cy), (boxes[i + 1][0] - 3, cy), EDGE) d.text((xs[0] - 62, cy + 46), "▶ 入口", font=f(17), fill=DIM) img.save(path) def render_graph(name, level_name, nodes, path): ids = [nd["node_depth"] for nd in nodes] inbound = {} for nd in nodes: for t in nd.get("next", []): inbound.setdefault(t, []).append(nd["node_depth"]) layer = {} def lay(i): if i in layer: return layer[i] layer[i] = 0 if i not in inbound else max(lay(p) for p in inbound[i]) + 1 return layer[i] for i in ids: lay(i) maxl = max(layer.values()) W, H = 1280, 480 img = Image.new("RGB", (W, H), BG) d = ImageDraw.Draw(img) d.text((24, 18), "%s — %s" % (level_name, name), font=f(30), fill=INK) d.text((24, 64), "网状:箭头=可走的下一节点|#N = 遭遇表行(战斗深度)|入口 = 最左|商店→Boss 必经", font=f(17), fill=DIM) cols = {} for i in sorted(ids, key=lambda x: (layer[x], x)): cols.setdefault(layer[i], []).append(i) xs = {l: 150 + l * ((W - 300) / max(maxl, 1)) for l in cols} pos = {} for l, members in cols.items(): k = len(members) for j, i in enumerate(members): sp = min(120, 330 / max(k - 1, 1)) y = 280 + (j - (k - 1) / 2.0) * (sp if k > 1 else 0) pos[i] = (int(xs[l]), int(y)) for nd in nodes: i = nd["node_depth"] for t in nd.get("next", []): (x0, y0), (x1, y1) = pos[i], pos[t] if x1 - x0 >= 120: arrow(d, (x0 + 60, y0), (x1 - 62, y1), EDGE, w=3) else: bow = 40 if y1 >= y0 else -40 pts = [(x0 + (x1 - x0) * u / 20.0, y0 + (y1 - y0) * u / 20.0 + bow * math.sin(math.pi * u / 20.0)) for u in range(21)] polyline_arrow(d, pts, EDGE) entry = [i for i in ids if i not in inbound][0] for nd in nodes: i = nd["node_depth"] node_box(d, pos[i][0], pos[i][1], nd["type"], i, big=nd["type"] == "boss") if i == entry: d.text((pos[i][0] - 32, pos[i][1] + 42), "▶ 入口", font=f(17), fill=DIM) img.save(path) def main(): rows = parse_rows(TRES) assert len(rows) == 3, "rows=%d" % len(rows) files = [] for row in rows: li = row["level_index"] for ti, tpl in enumerate(row["templates"]): nodes = tpl["nodes"] fn = "L%d-模板%d-%s.png" % (li, ti, re.sub(r"[\\/:*?\"<>|()·]", "", tpl["display_name"])) path = os.path.join(OUT, fn) is_graph = any("next" in n for n in nodes) if is_graph: render_graph(tpl["display_name"], row["display_name"], nodes, path) else: render_chain(tpl["display_name"], row["display_name"], nodes, path) files.append((li, ti, tpl["display_name"], fn)) assert len(files) == 15, len(files) CW, CH = 388, 178 sheet = Image.new("RGB", (CW * 5 + 8, 40 + CH * 3), BG) sd = ImageDraw.Draw(sheet) sd.text((16, 8), "T5 骨架池总览(行=关 L1/L2/L3,列=模板 0-4;逐张单图见同目录)", font=f(22), fill=INK) for li, ti, name, fn in files: im = Image.open(os.path.join(OUT, fn)) im.thumbnail((CW - 6, CH - 6)) sheet.paste(im, (4 + ti * CW, 36 + (li - 1) * CH)) sheet.save(os.path.join(OUT, "00-总览拼图.png")) body = "\n".join("- [ ] %s(%s)" % (fn, name) for li, ti, name, fn in files) open(os.path.join(OUT, "0-目检清单.md"), "w", encoding="utf-8").write( "# T5 骨架 15 张目检清单(U2 人闸第三件,2026-09-29)\n\n" "数据源=game/data/tables/level.tres;逐张给「过/不过+原因」,回填记台账。\n\n" + body + "\n") print("rendered %d files + sheet" % len(files)) for li, ti, name, fn in files: print(" L%d-模板%d %s -> %s" % (li, ti, name, fn)) if __name__ == "__main__": main()