# VERTICAL SLICE - NOT FOR PRODUCTION # Date: 2026-10-01(迭代 10 奖励重构批——level-clear.md v2 三选一选择面承载) # 提升三选一覆盖层(模态):非末关通关的选择停点呈现——部分回血反馈 + 三卡点选 + 确认兑付 + # 同调位替换子交互。高内聚边界:文案拼装归 Narrator(组合根喂入),选择意图经信号外发; # 视图零核心引用。交互范式 = node_overlay choice_box 按钮族 + 选路两段式(点选→确认)复用,零新原语。 # 状态机:pick(三卡点选→确认)→ [replace(满位 N+1 选 N)] → result(兑付反馈→继续)。 class_name BonusPickOverlay extends Control signal pick_confirmed(item_id: String) signal replace_chosen(discard_index: int) # -1 = 放弃新件不获取 signal continue_pressed var _label: Label var _choice_box: HBoxContainer # 三卡按钮区(pick 态) var _replace_box: VBoxContainer # 替换子面板(replace 态) var _confirm_btn: Button # 确认钮(点选后点亮——两段式第二拍) var _continue_btn: Button # 继续钮(兑付反馈态唯一出口) var _selected := "" # 点选暂存(确认前可改选) var _header := "" # 停点头部文案(选择态保持显示) var _card_meta: Array = [] # open_pick 缓存 [{id, text}]——高亮还原读面 func _init() -> void: var dim := ColorRect.new() dim.color = Color(0, 0, 0, 0.6) dim.set_anchors_preset(Control.PRESET_FULL_RECT) add_child(dim) var center := CenterContainer.new() center.set_anchors_preset(Control.PRESET_FULL_RECT) dim.add_child(center) var box := VBoxContainer.new() box.add_theme_constant_override("separation", 12) center.add_child(box) _label = UiKit.label("", 20, true) _label.add_theme_color_override("font_color", UiKit.WARM) _label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER box.add_child(_label) _choice_box = HBoxContainer.new() _choice_box.add_theme_constant_override("separation", 12) _choice_box.alignment = BoxContainer.ALIGNMENT_CENTER box.add_child(_choice_box) _confirm_btn = UiKit.button("确认选择") _confirm_btn.pressed.connect(_on_confirm_pressed) _confirm_btn.visible = false box.add_child(_confirm_btn) _replace_box = VBoxContainer.new() _replace_box.add_theme_constant_override("separation", 8) _replace_box.alignment = BoxContainer.ALIGNMENT_CENTER box.add_child(_replace_box) _continue_btn = UiKit.button("继续") _continue_btn.pressed.connect(func(): continue_pressed.emit()) _continue_btn.visible = false box.add_child(_continue_btn) visible = false # 选择态:header = 停点头部(回血+钥石增量行,Narrator 装配);cards = [{id, text}] #(组合根组装——视图纯呈现)。确认前可改选;确认经 pick_confirmed 外发。 func open_pick(header: String, cards: Array) -> void: _header = header _label.text = header _selected = "" _card_meta = (cards as Array).duplicate(true) for c in _choice_box.get_children(): c.queue_free() for ch in cards: var cid := String(ch.get("id", "")) var btn := UiKit.button(String(ch.get("text", ""))) btn.custom_minimum_size = Vector2(170, 88) btn.pressed.connect(func(): _select_card(cid)) _choice_box.add_child(btn) _choice_box.visible = true _confirm_btn.visible = false _replace_box.visible = false _continue_btn.visible = false visible = true func _select_card(id: String) -> void: _selected = id for i in _choice_box.get_child_count(): var btn := _choice_box.get_child(i) as Button var meta: Dictionary = _card_meta[i] if i < _card_meta.size() else {} var base_text := String(meta.get("text", "")) btn.text = ("✓ " + base_text) if String(meta.get("id", "")) == id else base_text _confirm_btn.visible = true func _on_confirm_pressed() -> void: if _selected != "": pick_confirmed.emit(_selected) # 探针/测试复用:以真实按钮路径触发点选、确认与继续(树序遮挡纪律——断言走真实信号路径) func press_card(index: int) -> void: if index >= 0 and index < _choice_box.get_child_count(): (_choice_box.get_child(index) as Button).pressed.emit() func press_confirm() -> void: _confirm_btn.pressed.emit() func press_continue() -> void: _continue_btn.pressed.emit() func selected_id() -> String: return _selected # 兑付反馈态(bonus_resolved 到达——结果行追加在头部之后;唯一出口 = 继续) func show_result(text: String) -> void: _label.text = _header + "\n" + text _choice_box.visible = false _confirm_btn.visible = false _replace_box.visible = false _continue_btn.visible = true visible = true # 同调位替换子态(aux_replace_presented 到达):items = [{index, item_id, display_name}](组合根 # 喂显示名)。两路出口:丢旧收新(逐件钮)/ 放弃新件——终态恒 ≤ 同调位由核心受理面保证。 func open_replace(items: Array, incoming_name: String, holding: int, slots: int) -> void: _label.text = "同调位已满(%d/%d)——收下「%s」需丢弃一件已有道具,或放弃新件" % [holding, slots, incoming_name] for c in _replace_box.get_children(): c.queue_free() for it in items: var tag: int = int(it.get("index", it.get("handle", -1))) # 通关渠道=携带序号 / 节点渠道=库存句柄(核心分发面裁决) var btn := UiKit.button("丢弃「%s」换新" % String(it.get("display_name", it.get("item_id", "")))) btn.pressed.connect(func(): replace_chosen.emit(tag)) _replace_box.add_child(btn) var decline := UiKit.button("放弃新件(不获取)") decline.pressed.connect(func(): replace_chosen.emit(-1)) _replace_box.add_child(decline) _choice_box.visible = false _confirm_btn.visible = false _replace_box.visible = true _continue_btn.visible = false visible = true # 收屏(组合根在 continue_pressed 处理毕调——推进下一关同拍) func close_pick() -> void: _choice_box.visible = false _replace_box.visible = false _continue_btn.visible = false _confirm_btn.visible = false visible = false