# VERTICAL SLICE - NOT FOR PRODUCTION # Date: 2026-09-11(2026-09-12 code-review 修复批重构) # 测试用角色数值调整板(模拟天赋树属性提升——仅测试,正式侧归元进度)。 # 纯视图边界(规范 1.3):本类只承载滑杆 UI 与生效值预览;加成应用 / 重置落表 / 批量模拟编排 # 全部经信号外发由组合根承接(apply_requested / reset_requested / simulate_requested / closed), # 模拟进度与报告经 setter 注入——视图零核心写、零 smoke 脚本依赖、不拼报告文案(装配归 presenter)。 # 探针接缝(ADR-0004"合成输入走真实翻译出口"口径):press_apply_for_probe 等三键 = 按钮真实信号路径。 class_name TunePanel extends Control signal apply_requested(atk_pct: int, hp_pct: int) # 应用并关闭——加成落表归组合根单一应用路径 signal reset_requested() # 重置为 0——视图自清滑杆,落表归组合根 signal simulate_requested(count: int) # 批量模拟编排归组合根(表基线复位 + 单路径施加) signal closed var _db var _base_atk := 0 var _base_hp := 0 var _atk: HSlider var _hp: HSlider var _atk_val: Label var _hp_val: Label var _eff: Label var _sim_count: SpinBox var _sim_btn: Button var _sim_out: RichTextLabel func _init(db_ref, base_atk: int, base_hp: int) -> void: _db = db_ref _base_atk = base_atk _base_hp = base_hp _build() _sync_labels() # ---- 对外语义面(组合根/探针)---- func atk_pct() -> int: return int(_atk.value) func hp_pct() -> int: return int(_hp.value) func set_sliders(atk: int, hp: int) -> void: _atk.value = atk _hp.value = hp func reset_sliders() -> void: _atk.value = 0 _hp.value = 0 _sync_labels() func effect_text() -> String: return _eff.text func set_sim_count(n: int) -> void: _sim_count.value = n func is_running() -> bool: return _sim_btn.disabled func set_sim_running(running: bool) -> void: _sim_btn.disabled = running _sim_btn.text = "模拟中…" if running else "运行模拟" func set_sim_progress(text: String) -> void: _sim_out.text = text func set_sim_report(text: String) -> void: _sim_out.text = text func output_text() -> String: return _sim_out.get_parsed_text() # ---- 探针接缝(真实翻译出口——按钮 pressed 信号路径,非直调组合根)---- func press_apply_for_probe() -> void: _apply_btn_pressed() func press_reset_for_probe() -> void: _reset_btn_pressed() func press_simulate_for_probe() -> void: _sim_btn.pressed.emit() # ---- 内部(信号 → 外发)---- func _apply_btn_pressed() -> void: apply_requested.emit(atk_pct(), hp_pct()) func _reset_btn_pressed() -> void: reset_sliders() reset_requested.emit() func effective_atk() -> int: return _scaled(_base_atk, atk_pct()) func effective_max_hp() -> int: return _scaled(_base_hp, hp_pct()) # ---- 内部构建 ---- func _build() -> void: var dim := ColorRect.new() dim.color = UiKit.BG_OVERLAY dim.set_anchors_preset(Control.PRESET_FULL_RECT) add_child(dim) var center := CenterContainer.new() center.set_anchors_preset(Control.PRESET_FULL_RECT) dim.add_child(center) var box := VBoxContainer.new() box.custom_minimum_size = Vector2(640, 0) box.add_theme_constant_override("separation", 8) center.add_child(box) var title := UiKit.label("测试用 · 角色数值调整板", 26, true) title.add_theme_color_override("font_color", UiKit.WARM) box.add_child(title) var desc := UiKit.label( "模拟玩家在循环中解锁天赋获得的属性提升(仅测试工具,不落盘)。\n百分比叠加基础值:攻击 %d / 生命 %d。影响所有模式(手动与模拟)。" % [_base_atk, _base_hp], 13, false) desc.add_theme_color_override("font_color", UiKit.WARM_SOFT) box.add_child(desc) box.add_child(HSeparator.new()) var atk_row := _slider_row(box, "攻击加成") _atk = atk_row.slider _atk_val = atk_row.value_label var hp_row := _slider_row(box, "生命加成") _hp = hp_row.slider _hp_val = hp_row.value_label _eff = UiKit.label("", 14, false) box.add_child(_eff) var btn_row := HBoxContainer.new() box.add_child(btn_row) var apply_btn := UiKit.button("应用并关闭") apply_btn.pressed.connect(_apply_btn_pressed) btn_row.add_child(apply_btn) var reset_btn := UiKit.button("重置为 0") reset_btn.pressed.connect(_reset_btn_pressed) btn_row.add_child(reset_btn) # 减动效开关已转正迁出(迭代 8 卡④——设置面唯一入口,本面板退役该开关;motion_scale 引擎态由设置面承载) box.add_child(HSeparator.new()) var sim_row := HBoxContainer.new() box.add_child(sim_row) sim_row.add_child(UiKit.label("批量模拟第一关", 15, false)) _sim_count = SpinBox.new() _sim_count.min_value = 10 _sim_count.max_value = 200 _sim_count.step = 10 _sim_count.value = 30 _sim_count.custom_minimum_size = Vector2(90, 0) sim_row.add_child(_sim_count) sim_row.add_child(UiKit.label("次(理性玩家策略,含面板当前加成)", 13, false)) _sim_btn = UiKit.button("运行模拟") _sim_btn.pressed.connect(_emit_simulate_requested) sim_row.add_child(_sim_btn) _sim_out = RichTextLabel.new() _sim_out.bbcode_enabled = true _sim_out.custom_minimum_size = Vector2(0, 300) box.add_child(_sim_out) var close_btn := UiKit.button("关闭") close_btn.pressed.connect(_emit_closed) box.add_child(close_btn) func _slider_row(box: VBoxContainer, title: String) -> Dictionary: var row := HBoxContainer.new() box.add_child(row) row.add_child(UiKit.label(title, 15, false)) var s := HSlider.new() s.min_value = 0 s.max_value = 300 s.step = 5 s.custom_minimum_size = Vector2(320, 24) row.add_child(s) var v := UiKit.label("+0%", 15, true) v.custom_minimum_size = Vector2(70, 0) row.add_child(v) s.value_changed.connect(_on_slider_value_changed) return {"slider": s, "value_label": v} func _sync_labels() -> void: _atk_val.text = "+%d%%" % atk_pct() _hp_val.text = "+%d%%" % hp_pct() _eff.text = "生效值:攻击 %d → %d · 生命 %d → %d" % [ _base_atk, effective_atk(), _base_hp, effective_max_hp()] func _scaled(base: int, pct: int) -> int: return maxi(1, int(round(float(base) * (100.0 + float(pct)) / 100.0))) func _emit_simulate_requested() -> void: simulate_requested.emit(int(_sim_count.value)) func _emit_closed() -> void: closed.emit() func _on_slider_value_changed(_value: float) -> void: _sync_labels()