== safe_total 分母(生成器真值 calibrate_boards 200板/行;R₀ 免费展开基线)== L1 d0: safe=87 R₀均=68.6 (79% 免费展开) L1 d1: safe=87 R₀均=68.6 (79% 免费展开) L1 d2: safe=121 R₀均=83.2 (69% 免费展开) L1 d3: safe=121 R₀均=83.2 (69% 免费展开) L1 d4: safe=121 R₀均=83.2 (69% 免费展开) L2 d0: safe=121 R₀均=83.2 (69% 免费展开) L2 d1: safe=121 R₀均=83.2 (69% 免费展开) L2 d4: safe=121 R₀均=83.2 (69% 免费展开) L2 d5: safe=121 R₀均=83.2 (69% 免费展开) L2 d6: safe=121 R₀均=83.2 (69% 免费展开) L2 d7: safe=121 R₀均=83.2 (69% 免费展开) L2 d9: safe=121 R₀均=83.2 (69% 免费展开) L3 d0: safe=141 R₀均=91.1 (65% 免费展开) L3 d1: safe=141 R₀均=91.1 (65% 免费展开) L3 d4: safe=141 R₀均=91.1 (65% 免费展开) L3 d5: safe=141 R₀均=91.1 (65% 免费展开) L3 d6: safe=141 R₀均=91.1 (65% 免费展开) L3 d7: safe=141 R₀均=91.1 (65% 免费展开) L3 d9: safe=161 R₀均=92.5 (57% 免费展开) [日志清图校准对照] L1 d0 10x10: safe=92 (样本26, min=89, max=95) [日志清图校准对照] L1 d1 10x10: safe=92 (样本24, min=87, max=96) [日志清图校准对照] L1 d3 12x12: safe=131 (样本1, min=131, max=131) [日志清图校准对照] L1 d4 12x12: safe=124 (样本131, min=118, max=133) [日志清图校准对照] L2 d0 12x12: safe=134 (样本1, min=134, max=134) [日志清图校准对照] L2 d9 12x12: safe=124 (样本63, min=118, max=133) [日志清图校准对照] L3 d9 14x14: safe=166 (样本12, min=163, max=174) == R1 局级通关率(N=300/策略,零加成)== normal: 通关3关 52/300 = 17.3% | 止步L1 108 (36.0%) 止步L2 43 (14.3%) 止步L3 97 (32.3%) 逐关通过率: L1 64.0% · L2(过L1后累计) 49.7% · 条件通过 L1→L2 77.6% · L2→L3 34.9% perfect: 通关3关 77/300 = 25.7% | 止步L1 66 (22.0%) 止步L2 42 (14.0%) 止步L3 115 (38.3%) 逐关通过率: L1 78.0% · L2(过L1后累计) 64.0% · 条件通过 L1→L2 82.1% · L2→L3 40.1% == R2 战斗级(按 策略×关卡×档位)== 策略 L 档位 场数 胜率 轮数均/中 完成度均/中/p90 挖安全格/场 踩雷/场 清图≥1 承伤%均 输出/轮 normal 1 normal 600 100% 2.1/2 86/87 /100 8.3 0.04 4% 11.0% 5.4 normal 1 elite 595 97% 2.5/2 74/74 /90 10.1 0.01 0% 17.6% 5.6 normal 1 boss 280 69% 7.3/7 94/96 /100 30.6 0.53 25% 54.2% 6.8 normal 2 normal 384 100% 2.0/2 71/71 /88 7.8 0.01 0% 6.3% 5.2 normal 2 elite 192 100% 2.6/3 75/76 /90 10.8 0.00 0% 10.7% 5.5 normal 2 boss 192 78% 6.7/7 91/93 /100 27.6 0.42 16% 39.9% 8.6 normal 3 normal 297 98% 3.0/3 70/70 /87 11.6 0.01 0% 13.8% 5.7 normal 3 elite 149 99% 3.1/3 71/72 /89 13.6 0.00 0% 10.2% 5.7 normal 3 boss 141 37% 9.1/9 85/88 /99 44.4 0.51 4% 29.8% 6.7 perfect 1 normal 600 100% 2.0/2 85/85 /100 7.3 0.00 4% 11.3% 5.6 perfect 1 elite 597 98% 2.4/2 72/73 /88 8.7 0.00 0% 16.3% 5.7 perfect 1 boss 286 82% 7.7/8 110/98 /174 32.6 0.00 21% 51.9% 6.6 perfect 2 normal 468 100% 2.0/2 71/72 /87 8.1 0.00 0% 6.3% 5.2 perfect 2 elite 234 100% 2.5/2 73/74 /89 9.1 0.00 0% 10.9% 5.7 perfect 2 boss 233 82% 7.0/7 103/94 /159 29.8 0.00 14% 41.9% 8.4 perfect 3 normal 382 98% 3.0/3 70/70 /86 11.6 0.00 0% 15.9% 5.6 perfect 3 elite 192 99% 3.1/3 68/69 /85 10.4 0.00 0% 10.4% 5.7 perfect 3 boss 181 43% 9.0/10 91/86 /145 44.4 0.00 4% 29.9% 6.6 == R2b 完成度分布桶(占该组场数%)== 组 <70 70-90 90-100 100-130 >130 normal L1 normal 10% 49% 30% 11% 0% normal L1 elite 35% 55% 9% 1% 0% normal L1 boss 1% 26% 41% 30% 1% normal L2 normal 45% 47% 8% 1% 0% normal L2 elite 34% 55% 10% 1% 0% normal L2 boss 3% 35% 34% 28% 0% normal L3 normal 48% 45% 6% 0% 0% normal L3 elite 43% 50% 6% 1% 0% normal L3 boss 13% 43% 35% 9% 0% perfect L1 normal 11% 53% 24% 11% 1% perfect L1 elite 41% 51% 7% 2% 0% perfect L1 boss 1% 29% 24% 22% 24% perfect L2 normal 47% 46% 7% 0% 0% perfect L2 elite 38% 53% 7% 3% 0% perfect L2 boss 5% 24% 36% 18% 16% perfect L3 normal 49% 45% 6% 0% 0% perfect L3 elite 54% 40% 6% 1% 0% perfect L3 boss 18% 39% 26% 6% 12% == R3 战斗成长数值(按关卡)== normal L1: 英雄max_hp=[17] atk=[2] | normal敌HP均=7.4 elite敌HP均=12.3 boss敌HP均=50.0 | 英雄输出/轮均=5.73 敌输出/场均=3.7 变异伤/场均=0.3 雷伤/场均=0.1 normal L2: 英雄max_hp=[27] atk=[2] | normal敌HP均=7.2 elite敌HP均=13.0 boss敌HP均=58.0 | 英雄输出/轮均=6.14 敌输出/场均=4.3 变异伤/场均=1.1 雷伤/场均=0.0 normal L3: 英雄max_hp=[37] atk=[2] | normal敌HP均=16.3 elite敌HP均=16.0 boss敌HP均=75.0 | 英雄输出/轮均=5.95 敌输出/场均=6.2 变异伤/场均=3.3 雷伤/场均=0.1 perfect L1: 英雄max_hp=[17] atk=[2] | normal敌HP均=7.4 elite敌HP均=12.0 boss敌HP均=50.0 | 英雄输出/轮均=5.83 敌输出/场均=3.6 变异伤/场均=0.3 雷伤/场均=0.0 perfect L2: 英雄max_hp=[27] atk=[2] | normal敌HP均=7.3 elite敌HP均=13.0 boss敌HP均=58.0 | 英雄输出/轮均=6.11 敌输出/场均=4.4 变异伤/场均=0.9 雷伤/场均=0.0 perfect L3: 英雄max_hp=[37] atk=[2] | normal敌HP均=16.1 elite敌HP均=16.0 boss敌HP均=75.0 | 英雄输出/轮均=5.85 敌输出/场均=6.6 变异伤/场均=2.8 雷伤/场均=0.0 == R3b 伤害输出构成(全战斗合计占比)== normal: hero_attack=33.5% flag_hit=31.8% safe_cell=31.6% clear_reward=3.1% perfect: flag_hit=34.9% hero_attack=33.6% safe_cell=28.9% clear_reward=2.5% == R3c 逐深度明细(normal 策略)== L.d 敌HP均 轮均 完成度均 承伤%均 胜率 1.0 10.0 2.2 86 12.6% 100% 1.1 4.8 1.9 86 9.4% 100% 1.2 13.0 2.5 74 14.6% 99% 1.3 11.5 2.4 74 20.6% 95% 1.4 50.0 7.3 94 54.2% 69% 2.0 9.6 2.0 71 6.4% 100% 2.5 13.0 2.6 75 10.7% 100% 2.7 4.8 1.9 71 6.2% 100% 2.9 58.0 6.7 91 39.9% 78% 3.0 15.0 3.0 70 8.7% 100% 3.5 16.0 3.1 71 10.2% 99% 3.7 17.5 3.0 70 19.0% 95% 3.9 75.0 9.1 85 29.8% 37% == R4 败北战斗画像(result=defeat 的战斗)== normal: 败北场数=248 分布=L1boss×88 L1elite×19 L1normal×1 L2boss×43 L3boss×89 L3elite×1 L3normal×7 进场HP占比 均=59% 中位=62% | 败北场承伤%均=50% perfect: 败北场数=223 分布=L1boss×52 L1elite×14 L2boss×41 L2normal×1 L3boss×104 L3elite×2 L3normal×9 进场HP占比 均=56% 中位=59% | 败北场承伤%均=47% == R5 逐关 HP 经济(每局每关:承伤合计 vs 治疗+休息;开局回满,关间大奖励+10上限回满)== 策略 L 局数 战斗/局 敌伤/局 变异+雷伤/局 战斗治疗/局 休息恢复/局 净消耗/局 期初上限 normal 1 300 4.9 18.3 1.9 2.6 4.4 13.2 17 normal 2 192 4.0 17.1 4.8 2.4 0.0 19.5 27 normal 3 149 3.9 24.4 13.3 3.3 0.0 34.4 37 perfect 1 300 4.9 17.8 1.4 2.6 4.5 12.0 17 perfect 2 234 4.0 17.6 3.6 2.2 0.0 19.0 27 perfect 3 192 3.9 26.0 11.2 3.3 0.0 33.9 37