# VERTICAL SLICE - NOT FOR PRODUCTION # 实现 GDD:design/ux/battle.md(D 区扫雷图 ~760×548 容器〔底行 520→548——停点前移批 2026-09-23, # 原 A 区顶栏空间并入〕——顶部 AP 条 44px〔左:点阵+停手; # 右:图例+弃图刷新〕、棋盘主体居中、toast 槽上缘内侧、演出层)。 # Date: 2026-09-12 # 高内聚边界:容器组合 + 信号转发——动作意图全部信号外发到组合根,零核心写调用。 class_name BoardZoneView extends PanelContainer var ap_bar: ApBarView var board_view: BoardView var toast: ToastStack var fx: BoardFxView var pause_badge: Button # 暂停层入口角标(迭代 17 卡③ P1 丁——debug 角标同形制;连接归组合根) var _board_area: Control # resized 命名转发用(原 lambda 局部捕获——P1-3 转命名 2026-09-29) signal action_requested(cell: Vector2i, kind: String) signal stop_pressed signal refresh_confirmed signal legend_toggled signal hover_forbidden(cell: Vector2i) signal chord_attempted(cell: Vector2i) func _init() -> void: size_flags_horizontal = Control.SIZE_EXPAND_FILL var vb := VBoxContainer.new() vb.add_theme_constant_override("separation", 4) add_child(vb) ap_bar = ApBarView.new() vb.add_child(ap_bar) var board_area := Control.new() board_area.size_flags_vertical = Control.SIZE_EXPAND_FILL board_area.clip_contents = true vb.add_child(board_area) _board_area = board_area board_area.resized.connect(_on_board_area_resized) board_view = BoardView.new() board_view.set_anchors_preset(Control.PRESET_FULL_RECT) board_area.add_child(board_view) fx = BoardFxView.new() board_area.add_child(fx) toast = ToastStack.new() board_area.add_child(toast) # 暂停层入口角标(迭代 17 卡③ P1 丁——战斗屏 HUD 右下角常驻;debug 角标同形制:紧凑钮豁免 # 宽度基准+字号降档+角距 16px。可见性/置灰归组合根 _sync_pause_entry(其他模态开着=置灰 # 不可点——has_open 守卫);信号连接归组合根(ADR-0001——装配器/视图零连接) pause_badge = UiKit.button("暂停", 0.0) # 角落小件豁免宽度基准(同调试角标) pause_badge.add_theme_font_size_override("font_size", UiKit.FS_HINT) pause_badge.tooltip_text = "查看钥石与永久强化进度(只读)" pause_badge.visible = false # 显式初始化——非对局期不误现(可见性归组合根同步) pause_badge.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_RIGHT, Control.PRESET_MODE_MINSIZE, 16) board_area.add_child(pause_badge) # M8(UI 落码批):棋盘底常驻操作提示条(demo ⑦——文案经 board_view 输入代码证实; # 旧 chord 一次性 toast 提示退役归此常驻条;审计第 7 条用户批) var hint := PanelContainer.new() hint.add_theme_stylebox_override("panel", UiKit.panel_flat( Color(0.09, 0.07, 0.05, 0.82), UiKit.HINT_STRIP_EDGE, 0, 1, Vector4(12, 2, 12, 2))) hint.size_flags_horizontal = Control.SIZE_SHRINK_CENTER hint.mouse_filter = Control.MOUSE_FILTER_IGNORE vb.add_child(hint) var hl := UiKit.label("左键 挖掘 / 移动 · 右键 封印(不可逆) · 同格双击 快开",UiKit.FS_CAPTION, false, UiKit.WARM_FAINT) hint.add_child(hl) # 信号转发(组合根只接线一处) board_view.action_requested.connect(_forward_action) board_view.hover_forbidden.connect(_forward_hover) board_view.chord_attempted.connect(_forward_chord) ap_bar.stop_pressed.connect(_emit_stop_pressed) ap_bar.refresh_confirmed.connect(_emit_refresh_confirmed) ap_bar.legend_toggled.connect(_emit_legend_toggled) func _on_board_area_resized() -> void: board_view.set_cell_area(_board_area.size) func _forward_action(c: Vector2i, kind: String) -> void: action_requested.emit(c, kind) func _forward_hover(c: Vector2i) -> void: hover_forbidden.emit(c) func _forward_chord(c: Vector2i) -> void: chord_attempted.emit(c) func _emit_stop_pressed() -> void: stop_pressed.emit() func _emit_refresh_confirmed() -> void: refresh_confirmed.emit() func _emit_legend_toggled() -> void: legend_toggled.emit()