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gplan-2/game/data/schemas/adventure_value_segment.gd

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## 冒险表·令牌件值段(K4′ 拆段——curio_value_* 13 槽随段件嵌套;段内槽名逐字不动;
## 小/大数值对——v2.2 令牌池口径定稿:20/50、+1/+2、+1/+2、+5/+10、恢复+6、AP+1)。
class_name AdventureValueSegment
extends Resource
@export var curio_value_attack_common: int = 1 # [0,999] knob——小增伤
@export var curio_value_attack_excellent: int = 2 # [0,999] knob——大增伤
@export var curio_value_max_hp_common: int = 5 # [0,999] knob——小生命
@export var curio_value_max_hp_excellent: int = 10 # [0,999] knob——大生命
@export var curio_value_armor_common: int = 1 # [0,999] knob——小护甲
@export var curio_value_armor_excellent: int = 2 # [0,999] knob——大护甲
@export var curio_value_gp_common: int = 20 # [0,999] knob——小GP
@export var curio_value_gp_excellent: int = 50 # [0,999] knob——大GP
@export var curio_value_heal_excellent: int = 6 # [0,999] knob——恢复(当即回血,封顶生效上限)
@export var curio_value_refresh_excellent: int = 1 # [0,9] knob(provisional)——刷新次数件兑付值(三选一重抽次数 +N——_attune_refresh_x 增量,不进加算区)
@export var curio_value_ap_rare: int = 1 # [0,10] knob——AP 件每场战斗首轮行动点基线增量
@export var curio_value_rap_rare: int = 3 # [0,99] knob(provisional)——储备金袋 RAP +N
@export var curio_value_time_sand_rare: int = 2 # [0,99] knob(provisional)——时沙 下轮 AP +N