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GDScript

## VERTICAL SLICE - NOT FOR PRODUCTION
## 模态层级状态机:登记序 = 树序 = z 遮挡序,打开显式隐藏其上方可见层、关闭恢复。
## 层必须先 register 方可 open/close;遮挡由本类显式记账,不得靠树序巧合。
## 纯逻辑类——Control 层由组合根喂入 register。
extends RefCounted
var _list: Array[Control] = [] # 登记序 = z 遮挡序(低 → 高)
var _occluded := {} # modal → 被其隐藏的上方层(关闭恢复)
var _tags := {} # modal → 排除组标签集(互斥域随层登记)
# 排除组封闭词表(组合根登记用——新标签=改此处+评审,防调用点拼装回潮)
const TAG_NON_LOCKING := "non_locking" # 开态不计入棋盘输入锁与角标置灰(调试浮窗默认开×遮挡复活×开态计入输入锁的组合=棋盘永久锁死)
const TAG_SCREEN_STATE := "screen_state" # 常驻屏态(关卡地图屏——自身开态不计入本屏角标判据)
func register(m: Control, tags: Array = []) -> void:
_list.append(m)
_tags[m] = tags
func open(m: Control) -> void:
var idx := _list.find(m)
if idx < 0:
push_error("ModalStack.open: 未登记层不可打开(register 先行)")
return
var hidden: Array[Control] = []
for i in range(idx + 1, _list.size()):
var higher: Control = _list[i]
if is_instance_valid(higher) and higher.visible:
higher.visible = false
hidden.append(higher)
# 遮挡账合并非覆盖:同层重复 open 时上方已隐、hidden 为空,旧账须保留
# (空表覆盖会让先前被隐层在本层 close 后永不恢复)
var merged: Array[Control] = []
for h in _occluded.get(m, []):
if not merged.has(h):
merged.append(h)
for h in hidden:
if not merged.has(h):
merged.append(h)
_occluded[m] = merged
m.visible = true
func close(m: Control) -> void:
if _list.find(m) < 0:
push_error("ModalStack.close: 未登记层不可关闭(register 先行)")
return
m.visible = false
for h in _occluded.get(m, []):
if is_instance_valid(h):
h.visible = true
_occluded.erase(m)
# 排除组开态查询(模态协议内聚:排除语义随层登记(register tags),
# 查询按组名集合表达,禁在调用点拼装 has_open_excluding/has_open_excluding_any。
# 只读查询零副作用——登记序/开合记账语义不变;空标签集=全计。
func has_open_excluding_tags(exclude_tags: Array) -> bool:
for m in _list:
if is_instance_valid(m) and m.visible:
var mt: Array[Variant] = _tags.get(m, [])
var excluded := false
for t in exclude_tags:
if mt.has(t):
excluded = true
break
if not excluded:
return true
return false