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## 战区视图域句柄册:战斗屏 A–D 区视图与结算演出覆盖层的注册面域容器。
## 纯字段无方法;RefCounted 不挂树——节点本体树位与 add_child 归属由组合根与装配承接件负责。
class_name UiBattle
extends RefCounted
var stage: BattleStageView # B 区(含 log_view 明细带)
var log_view: BattleLogView
var info_panel: HeroInfoPanelView # C 区(攻击/AC 数据框+两预留区)
var board_zone: BoardZoneView # D 区(含 ap_bar/board_view/toast/fx)
var settlement_fx: SettlementFxView # 结算演出覆盖层(跨区弹道/光带——A–D 之上、模态之下)