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gplan-2/game/presentation/tune_sim_controller.gd
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# VERTICAL SLICE - NOT FOR PRODUCTION
# Date: 2026-09-12(code-review 修复批——自 main.gd 拆出,规范 1.1/1.2 模拟编排独立成类)
# 调整板批量模拟控制器:逐次驱动 关卡自动策略(与 headless 扫描同口径)+ 进度/报告 setter 注入面板。
# 职责边界:零核心写——表基线复位由组合根在移交前完成(_apply_hero_override(0,0)),
# 加成施加 = 自动策略内部 runner.set_hero_override 单路径;报告文案装配归 HudPresenter。
# 组合根只转发 simulate_requested 信号。await 依赖面板所在场景树(进度逐帧刷新)。
# 反向依赖解除(2026-10-02 修复批 T6):presentation → smoke 的 preload 编译期依赖拆除——
# 驱动实例由调用方构造注入(_driver,须供 run_level(...) 与 smoke/level_autoplay 同款签名);
# 构造参数缺省 null = 内部自建旧行为(运行时 load 兜底,同种子同口径零漂移)——main 侧接线归主控后续卡。
extends RefCounted
const SEED_BASE := 4200 # 模拟种子基(与历史实现同源——同种子可回放)
const PlaytestLogger := preload("res://presentation/playtest_logger.gd") # 试玩日志(同层依赖——运行时 load 收敛为 preload 常量)
var db
var panel # TunePanel setter 面:atk_pct/hp_pct/set_sim_running/set_sim_progress/set_sim_report
var _base_hp := 0 # 报告中的"基础 HP"口径注记值
var _driver = null # 关卡自动策略驱动(调用方注入;null = 旧行为运行时 load 兜底)
func _init(db_ref, panel_ref, base_hp: int, driver = null) -> void:
db = db_ref
panel = panel_ref
_base_hp = base_hp
_driver = driver
# 驱动解析:注入优先;缺省回退运行时 load(旧行为——编译期反向依赖已解除,运行时口径与拆分前逐位一致)
func _autoplay():
if _driver != null:
return _driver
return load("res://smoke/level_autoplay.gd") # 与 headless 扫描同口径的自动策略(P3 兜底路径)
func run(n: int) -> void:
# 共享日志会话(2026-09-12 用户要求:模拟运行与真人试玩同日志合规——操作/轮次/战斗/通关全量 JSONL;
# 一文件多局,run 行携带种子切分局次)
var logger = PlaytestLogger.new()
logger.ap_per_round = int(db.action_economy.ap_per_round)
var log_path: String = logger.start_session(SEED_BASE)
print("[tune_sim] 模拟日志: %s" % log_path)
panel.set_sim_running(true)
panel.set_sim_progress("模拟中:0/%d …" % n)
var wins := 0
var dmg_all: Array[float] = []
var hp_left_win: Array[float] = []
var hp_boss: Array[float] = []
var rounds_all: Array[int] = []
var death_nodes := {}
var autoplay = _autoplay()
for i in range(n):
var st = autoplay.run_level(db, SEED_BASE + i, 1, panel.atk_pct(), panel.hp_pct(), false, logger)
dmg_all.append(st.hero_dmg)
rounds_all.append(st.rounds)
if st.result == "victory":
wins += 1
hp_left_win.append(st.hp_left)
hp_boss.append(st.hp_at_boss)
elif st.result == "defeat":
var key := "%d.%s" % [st.defeat_node_index, st.defeat_node_type]
death_nodes[key] = int(death_nodes.get(key, 0)) + 1
panel.set_sim_progress("模拟中:%d/%d …" % [i + 1, n])
await panel.get_tree().process_frame
logger.close_session()
panel.set_sim_report(HudPresenter.tune_sim_report(n, panel.atk_pct(), panel.hp_pct(),
wins, dmg_all, hp_left_win, hp_boss, rounds_all, death_nodes, _base_hp))
panel.set_sim_running(false)