Files
gplan-2/game/sim/board_stat_probe.gd
T

58 lines
2.5 KiB
GDScript

# VERTICAL SLICE - NOT FOR PRODUCTION
# 定位:分析工具·非验收件——零断言取数工具,不出入任何闸。
# 棋盘板形统计探针(判式"实测板形"口径的数据源):
# 对 board_gen.tres 每行 (L, D) 生成 N 张板,统计幸存雷数 |M| 与安全格数 |S|
# 的均值 / 最小 / 最大("先布后删"后的落地值——名义值 density×(W×H−9) 不含删除段)。
# 只读诊断,零游戏代码改动;装载面与冒险扫描工具同源(config_db.load_tables)。
# 运行:Godot_console.exe --headless --path . --script res://sim/board_stat_probe.gd -- [N] [seed0]
extends SceneTree
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
var n := 200
if args.size() >= 1 and args[0].is_valid_int():
n = maxi(10, int(args[0]))
var seed0 := 9000
if args.size() >= 2 and args[1].is_valid_int():
seed0 = int(args[1])
var db = load("res://core/config_db.gd").new()
if not db.load_tables("res://data/tables", false):
print("表加载失败")
quit(1)
return
var gen = load("res://core/board_generator.gd").new()
print("=== 板形统计:N=%d/行 · 种子基 %d ===" % [n, seed0])
print("%-4s %-4s %-8s %-8s %-10s %-10s %-10s %-10s %-10s %-10s" % ["L", "D", "宽x高", "类型", "|M|均", "|M|min", "|M|max", "|S|均", "雷密度实测", "达标率"])
for row in db.combat.board_gen.rows:
var L: int = int(row.get("level_index", 0))
var D: int = int(row.get("node_depth", -1))
var w: int = int(row.get("board_width", 0))
var h: int = int(row.get("board_height", 0))
var btype := String(row.get("board_type", ""))
var mine_counts: Array = []
var accepts := 0
for i in range(n):
var rng = load("res://core/rng_service.gd").new()
rng.set_master_seed(seed0 + L * 1000 + D * 100 + i)
var stream: RandomNumberGenerator = rng.open_stream("board_gen")
var board = gen.generate(L, D, stream, db)
if board == null:
continue
mine_counts.append(board.mines.size())
if not board.illegal_product:
accepts += 1
if mine_counts.is_empty():
print("%-4d %-4d 生成全败" % [L, D])
continue
mine_counts.sort()
var total := 0
for m in mine_counts:
total += int(m)
var mean_m := float(total) / float(mine_counts.size())
var mean_s := float(w * h) - mean_m
print("%-4d %-4d %-8s %-8s %-10.2f %-10d %-10d %-10.2f %-10.4f %-10.3f" % [
L, D, "%dx%d" % [w, h], btype, mean_m, int(mine_counts[0]), int(mine_counts[mine_counts.size() - 1]),
mean_s, mean_m / float(w * h), float(accepts) / float(mine_counts.size())])
quit(0)