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gplan-2/game/tests/run_all.gd
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# tests/run_all.gd — 单元测试统一入口(ADR-0004 双载体的逻辑测试调用点,套件 manifest 协议 D2 AC-2b)
# 用法:godot --headless --path game --script res://tests/run_all.gd (CI 侧包装外部超时:timeout 120s …)
# 协议:套件清单逐条"套件 → 期望退出码";致命类独立进程(expect=1)。
# 执行形态(单元测试与契约层批 2026-09-28):逐套件起独立 Godot 子进程实跑
#(OS.get_executable_path() 解析本引擎二进制——--script 模式无 autoload/全局标识符,
# 每个测试文件自带显式实例化夹具,见 tests/README 协议要点)。
# 场景探针(.tscn 载体)由 CI/轻闸单独步骤调用,不经本入口。
extends SceneTree
func _init() -> void:
print("[run_all] unit/contract suite entry — %d suites" % _suites().size())
if DisplayServer.get_name() != "headless":
push_warning("[run_all] 建议以 --headless 运行(D2 冒烟协议)")
var failures := 0
for suite in _suites():
failures += _run_suite(suite)
if failures > 0:
push_error("[run_all] %d 个套件失败" % failures)
quit(1)
return
print("[run_all] all green (%d suites)" % _suites().size())
quit(0)
# 套件清单:{ "path": String, "expect": int };致命类(期望非 0)独立进程断言退出码。
func _suites() -> Array:
return [
{"path": "res://tests/unit/example_test.gd", "expect": 0},
{"path": "res://tests/unit/data_config/config_db_test.gd", "expect": 0},
{"path": "res://tests/unit/data_config/config_db_fatal_oob_test.gd", "expect": 1},
{"path": "res://tests/unit/data_config/treasure_target_violation_test.gd", "expect": 1}, # 迭代 7 T1——真视窄域护栏
{"path": "res://tests/unit/data_config/reward_dangling_treasure_test.gd", "expect": 1}, # 迭代 7 T1——秘宝双表校验
{"path": "res://tests/unit/data_config/rng_service_test.gd", "expect": 0},
{"path": "res://tests/unit/core/treasure_items_test.gd", "expect": 0}, # 迭代 7 T7——秘宝结构冻结断言面
{"path": "res://tests/unit/core/breakpoint_resume_test.gd", "expect": 0}, # 迭代 8 卡①/T9——断点往返/续玩确定性/幂等/退出清断点
{"path": "res://tests/unit/core/curio_refresh_paid_test.gd", "expect": 0}, # 2026-10-06——三选一刷新免费双源+GP 付费档(对齐商店 MC-1:价曲线/优先序/停点清零/钱包单口)
{"path": "res://tests/unit/presentation/pacing_queue_test.gd", "expect": 0}, # 迭代 8 卡⑦ AC⑤/T9——排空零分叉/零丢行/延迟双态
{"path": "res://tests/unit/presentation/reward_overlay_test.gd", "expect": 0}, # 迭代 7 hotfix——奖励节点 UI 直验(盲区补漏)
{"path": "res://tests/unit/battle_settlement/damage_math_test.gd", "expect": 0},
{"path": "res://tests/unit/battle_settlement/damage_controller_test.gd", "expect": 0},
{"path": "res://tests/unit/battle_settlement/skill_unlock_test.gd", "expect": 0}, # 迭代14④ T6——Boss 半血解锁技·容器机制(门谓词/闩不可逆/双面过滤/保底不逼锁定/零扰动)
{"path": "res://tests/unit/contracts/system_contracts_test.gd", "expect": 0},
{"path": "res://tests/unit/presentation/ui_font_asset_test.gd", "expect": 0},
{"path": "res://tests/unit/presentation/terrain_tile_sets_test.gd", "expect": 0},
{"path": "res://tests/unit/core/fog_lantern_wiring_test.gd", "expect": 0}, # 迭代 19 卡④——提灯载体装配链(行加载/schema/只读出口双态/enc 注入面)
]
func _run_suite(suite: Dictionary) -> int:
var path: String = suite.get("path", "")
var expect: int = int(suite.get("expect", 0))
if path.is_empty():
push_error("[run_all] suite missing path")
return 1
var args := PackedStringArray(["--headless", "--path", ProjectSettings.globalize_path("res://"), "--script", path])
var out := PackedStringArray()
var code: int = OS.execute(OS.get_executable_path(), args, out, true, false)
var text := "\n".join(out)
print(text)
if code != expect:
push_error("[run_all] FAIL %s — 退出码 %d ≠ 期望 %d" % [path, code, expect])
return 1
print("[run_all] PASS %s (exit=%d)" % [path, code])
return 0