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gplan-2/tools/gdstyle_baseline.txt
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# gdstyle 存量基线(S13)——键每行一条;只记基线不记豁免理由。
# 键形态(稳定身份键,计数漂移不换键):函数级带数条目=文件|规则|函数名;类级/文件级带数条目
# (class variables/public methods/file length)=文件|规则;无数字条目=文件|规则|消息全文(裸键)。
# 带数条目行格式「键 = 数值」,数值=消息剥掉 (max N) 段后首个整数;无数字条目裸键。
# 判定=键不在基线红(NEW)、同键数值较登记值恶化红(WORSENED)、改小/持平不红。
# 基线增删改=人工手动编辑本文件(闸件无重写基线入口;禁清基线换绿;登记值只准因还债下降,
# 禁抬高到现状;改规则口径/工具升级须随批人工修订并经用户批准)。
game/core/adventure_runner.gd|quality/max-class-variables = 23
game/core/level_runner.gd|quality/max-class-variables = 30
game/core/level_runner.gd|quality/max-public-methods = 33
game/presentation/main.gd|quality/max-public-methods = 32
game/presentation/views/ui_kit.gd|quality/max-public-methods = 23
game/presentation/views/board_view.gd|quality/max-class-variables = 31
game/presentation/views/board_view.gd|quality/max-public-methods = 27