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gplan-2/game/data/schemas/adventure_cap_segment.gd
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## 冒险表·已拿上限段(K4′ 拆段——curio_cap_* 9 槽随段件嵌套;段内槽名逐字不动;
## 概率与上限解耦〔奇物.md 池结构案D〕——概率位=档+令牌数、上限=本字段〔拿了才计、刷出不计〕;
## cap 满后该 kind 从候选视图剔除〔提前退役〕。99=实质无上限占位,实数归调参;专长 cap 在 feats.tres 行字段)。
class_name AdventureCapSegment
extends Resource
@export var curio_cap_attack: int = 99 # [1,99]
@export var curio_cap_max_hp: int = 99 # [1,99]
@export var curio_cap_armor: int = 99 # [1,99]
@export var curio_cap_gp: int = 99 # [1,99]
@export var curio_cap_ap: int = 99 # [1,99]
@export var curio_cap_heal: int = 99 # [1,99]
@export var curio_cap_refresh: int = 99 # [1,99]
@export var curio_cap_rap: int = 99 # [1,99]
@export var curio_cap_time_sand: int = 99 # [1,99]