122 lines
3.8 KiB
GDScript
122 lines
3.8 KiB
GDScript
# VERTICAL SLICE - NOT FOR PRODUCTION
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# Date: 2026-09-29(迭代 8 卡④ 最小设置面)
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# 设置覆盖层(纯视图边界规范 1.3 同款):音量滑杆/全屏/减动效三件+退出游戏+返回。
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# 生效与持久化全经 SettingsStore 单点(实时应用+即改即存);本类零核心触碰。
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# 减动效转正承载(测试调整板旧开关退役——设置面唯一入口,卡④ AC③)。
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# 探针接缝:retarget(store) = 隔离存档换注口(同 camp 换注先例);控件引用公有只读供断言。
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class_name SettingsOverlay
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extends Control
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signal closed
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var _store
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var _volume: HSlider
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var _volume_val: Label
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var _fs_btn: CheckButton
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var _motion_btn: CheckButton
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func _init(store) -> void:
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_store = store
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_build()
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_sync()
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visible = false
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# 探针隔离换注(冒烟/探针禁碰真实 user://settings.cfg——换注后按新 store 重挂控件态)
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func retarget(store) -> void:
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_store = store
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_sync()
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func _build() -> void:
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var dim := ColorRect.new()
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dim.color = UiKit.BG_OVERLAY
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dim.set_anchors_preset(Control.PRESET_FULL_RECT)
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add_child(dim)
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var center := CenterContainer.new()
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center.set_anchors_preset(Control.PRESET_FULL_RECT)
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dim.add_child(center)
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var box := VBoxContainer.new()
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box.custom_minimum_size = Vector2(560, 0)
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box.add_theme_constant_override("separation", 8)
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center.add_child(box)
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var title := UiKit.label("设置", 26, true)
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title.add_theme_color_override("font_color", UiKit.WARM)
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box.add_child(title)
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var hint := UiKit.label("系统级设置——独立存储不随存档(一安装一份,删游戏才消失)", 13, false)
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hint.add_theme_color_override("font_color", UiKit.WARM_SOFT)
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box.add_child(hint)
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box.add_child(HSeparator.new())
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# 音量(master bus 实时生效——入口归设置、生效口径归 音频.md)
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var vol_row := HBoxContainer.new()
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box.add_child(vol_row)
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vol_row.add_child(UiKit.label("音量", 15, false))
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_volume = HSlider.new()
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_volume.min_value = 0
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_volume.max_value = 100
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_volume.step = 1
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_volume.custom_minimum_size = Vector2(280, 24)
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_volume.value_changed.connect(_on_volume_changed)
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vol_row.add_child(_volume)
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_volume_val = UiKit.label("100%", 15, true)
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_volume_val.custom_minimum_size = Vector2(60, 0)
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vol_row.add_child(_volume_val)
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# 全屏(art-bible 1920 档缩放策略冲突条目挂起注记——现行视口恒等拉伸,全屏切换即窗口模式切换)
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_fs_btn = CheckButton.new()
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_fs_btn.text = "全屏"
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_fs_btn.toggled.connect(_on_fullscreen_toggled)
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box.add_child(_fs_btn)
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# 减动效(battle.md §Transitions 承诺转正——时长减半,结算逐行兑现=信息载体不整体跳过)
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_motion_btn = CheckButton.new()
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_motion_btn.text = "减动效(动画时长减半——运动敏感/演示用)"
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_motion_btn.toggled.connect(_on_motion_toggled)
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box.add_child(_motion_btn)
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box.add_child(HSeparator.new())
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var quit_btn := UiKit.button("退出游戏")
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quit_btn.pressed.connect(_on_quit_pressed)
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box.add_child(quit_btn)
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var close_btn := UiKit.button("返回")
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close_btn.pressed.connect(_emit_closed)
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box.add_child(close_btn)
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func _sync() -> void:
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_volume.set_value_no_signal(roundf(_store.volume_linear * 100.0))
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_volume_val.text = "%d%%" % roundi(_store.volume_linear * 100.0)
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_fs_btn.set_pressed_no_signal(_store.fullscreen)
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_motion_btn.set_pressed_no_signal(_store.reduced_motion)
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func _on_volume_changed(v: float) -> void:
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_store.volume_linear = v / 100.0
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_store.apply()
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_store.save_settings()
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_volume_val.text = "%d%%" % int(v)
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func _on_fullscreen_toggled(on: bool) -> void:
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_store.fullscreen = on
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_store.apply()
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_store.save_settings()
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func _on_motion_toggled(on: bool) -> void:
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_store.reduced_motion = on
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_store.apply()
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_store.save_settings()
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func _on_quit_pressed() -> void:
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_store.save_settings()
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get_tree().quit()
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func _emit_closed() -> void:
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closed.emit()
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