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# === Godot 4 ===
# 编辑器生成的缓存(imported 资源、shader cache、编辑器状态),可由 project.godot 重建
.godot/
# Godot 4 的 .uid 文件必须提交,不要忽略
# 导入元数据
*.import
# 导出构建产物
builds/
exports/
*.pck
*.exe
*.apk
*.aab
*.ipa
*.dmg
export_presets.cfg
# === Python(tools/)===
__pycache__/
*.py[cod]
*.egg-info/
.pytest_cache/
# === OS ===
Thumbs.db
.DS_Store
# Windows shell 缓存误写:某进程环境变量未展开,把 C:\ProgramData 缓存库写进仓库根
%SystemDrive%/
# === Editor ===
*.swp
.vscode/
.idea/
# === Logs & temp ===
*.log
*.tmp
.zcode/plans/
# === 在途图像素材(2026-09-27 目录三层重构:artwork/=唯一图像工作区,图不入库;文本指引仍入库留痕)===
artwork/**
!artwork/**/*.md
!artwork/**/