①shot_probe.gd 两条自检进 _problems:boot 态顶层可见层=start_overlay(内容层树遍历——屏壳容器不当候选,camp 壳透明实证);菜单标题/副标题 label is_visible_in_tree 且 rect 落屏内;隔离档 refresh_resume 开=菜单截图不依赖真实档断点态。②shot_checker.py 增 F 字在判据:菜单文字框与中位灰度差>60 像素占比带 [2%,55%](极性无关——亮字暗底同判;实测标题 13.07%/副标题 11.47% 定 provisional 阈值;对比度只判反差不判字在的缺口由此补)。③启动态菜单 golden:帧差前置验 0.0000%/max_diff=0(光柱静态贴片零动画);golden_baseline_refresh.sh 扩 --menu 模式(shot_probe 取材→game/tests/golden/menu_boot.png,字体+按钮石纹素材守卫);render_gate.sh 补菜单 golden 对比段(素材缺位 SKIP 同 Q5 口径)。闸=render_gate 全绿(探针问题=0+checker A-D/F 全过+棋盘 golden 0.00%×3+菜单 golden 0.00%)。注:本机 render_gate 需 gamedev venv Python 前置 PATH(闸机脚本调 python(PIL),本机默认 python 无 PIL——用户侧环境自带)
77 lines
3.9 KiB
Bash
77 lines
3.9 KiB
Bash
#!/usr/bin/env bash
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# golden 基线换代辅助(迭代 19 卡① T2 2026-10-08——呈现类改动批专用;迭代 28 T4 扩菜单全屏基线路径)。
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# 权限口径(Q6):呈现类改动批内 agent 自行换代+提交说明**强制写明触发原因**;数值/逻辑批禁碰。
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# 前置条件(Q5/S3):素材必须齐盘(本脚本逐项守卫,缺位即拒跑退出 1=基线禁锚回退态;
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# 缺位时先拷主区素材+导入边车再跑)。
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# 模式:
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# --menu(迭代 28 T4 新增):shot_probe 启动态菜单整屏帧 → game/tests/golden/menu_boot.png。
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# 全屏基线可行性前置已验证:菜单连续帧差 0.0000%/max_diff=0(2026-10-15 帧差诊断——光柱为
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# 程序生成静态贴片、零动画着色器,全屏基线不抖动);采集确定性=探针隔离档(无断点+出厂
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# 设置 1280×800),与 render_gate 的 shot_menu 对比段同源同帧。
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# 缺省(棋盘,原口径):board_shot_probe 抓 L1-L3 整屏帧+board_meta.json → golden_board_crop.py
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# 按 meta 取样坐标裁棋盘区(禁硬编码像素)→ 覆盖 game/tests/golden/ 三张基线。
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# 过程截图落 mktemp 临时区即弃(Q2),只有基线产物入库。
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# 用法: tools/golden_baseline_refresh.sh [game目录] [--menu] 触发原因写进当批提交说明(强制)。
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set -u
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G="${GODOT_BIN:-/d/code/godot/Godot_v4.7.2-stable_win64_console.exe}"
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REPO="$(cd "$(dirname "$0")/.." && pwd)"
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GAME=""
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MODE="board"
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for a in "$@"; do
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case "$a" in
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--menu) MODE="menu" ;;
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*) if [ -z "$GAME" ]; then GAME="$a"; fi ;;
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esac
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done
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GAME="${GAME:-$REPO/game}"
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GAME_WIN="$(cygpath -m "$GAME")"
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TMP="$(mktemp -d /tmp/goldenrefresh_XXXXXX)"
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trap 'rm -rf "$TMP"' EXIT
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if [ "$MODE" = "menu" ]; then
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for a in assets/fonts/ui_font_fusion_pixel_zh_hans.ttf \
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assets/art/ui/button_stone.png; do
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if [ ! -f "$GAME/$a" ]; then
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echo "[golden_refresh] 拒跑 — 菜单素材缺位: $a(S3 停机点口径:基线禁锚回退态,先补素材+导入边车)"
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exit 1
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fi
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done
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timeout 240 "$G" --path "$GAME_WIN" res://smoke/shot_probe.tscn -- "$TMP/shots" >"$TMP/run.log" 2>&1
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st=$?
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grep -E "\[shot_probe\]" "$TMP/run.log" | tail -3
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if [ "$st" -ne 0 ] || [ ! -s "$TMP/shots/shot_menu.png" ]; then
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echo "[golden_refresh] FAIL — shot_probe 退出码=$st(菜单截图缺失/探针自检红,见上)"
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exit 1
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fi
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mkdir -p "$REPO/game/tests/golden"
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cp "$TMP/shots/shot_menu.png" "$REPO/game/tests/golden/menu_boot.png" || exit 1
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echo "[golden_refresh] 完成 — 菜单全屏基线已代入 game/tests/golden/menu_boot.png(提交说明须写明触发原因)"
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exit 0
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fi
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for a in assets/fonts/ui_font_fusion_pixel_zh_hans.ttf \
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assets/art/board/flag_seal.png \
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assets/art/character/character_hero_idle.png \
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assets/art/board/terrain_wall_n_dungeon.png assets/art/board/terrain_floor_dungeon_1.png \
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assets/art/board/terrain_wall_n_underdark.png assets/art/board/terrain_floor_underdark_1.png \
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assets/art/board/terrain_wall_n_deep_underdark.png assets/art/board/terrain_floor_deep_underdark_1.png; do
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if [ ! -f "$GAME/$a" ]; then
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echo "[golden_refresh] 拒跑 — 素材缺位: $a(S3 停机点口径:基线禁锚字形回退态,先补素材+导入边车)"
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exit 1
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fi
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done
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timeout 180 "$G" --path "$GAME_WIN" res://smoke/board_shot_probe.tscn -- "$TMP/shots" >"$TMP/run.log" 2>&1
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st=$?
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grep -E "\[board_shot\]" "$TMP/run.log" | tail -6
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if [ "$st" -ne 0 ] || [ ! -s "$TMP/shots/board_meta.json" ]; then
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echo "[golden_refresh] FAIL — board_shot_probe 退出码=$st(meta/截图缺失见上)"
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exit 1
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fi
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python tools/golden_board_crop.py "$TMP/shots/board_meta.json" "$TMP/shots" "$TMP/crop" || exit 1
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mkdir -p "$REPO/game/tests/golden"
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for b in board_L1_dungeon.png board_L2_underdark.png board_L3_deep_underdark.png; do
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cp "$TMP/crop/$b" "$REPO/game/tests/golden/$b" || exit 1
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done
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echo "[golden_refresh] 完成 — 三张基线已换代入 game/tests/golden/(提交说明须写明触发原因)"
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