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46dadbb45d7fdd7f213c499071c39f8fda1c2d19
gplan-2
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design
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registry
T
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DKChan
fd6a8325f0
TP0令牌池落地(迭代12条件卡——node-reward v2.2追认b实施批):三选一池改固定配额令牌池70/25/3=98张(罕见档道具件2席随aux池种退役收窄=台账自决披露项;schema validate结构锚硬断言)+抽签Fisher-Yates同kind去重+选中踢池未选回池+池耗即枯竭+种类次数上限退役+恢复件+6新入池rare档+数值对全落;MC策略316-f落地(autoplay 1级最稀有/2级最左_pick_token单点);货架=令牌级抽签价格tier-blind维持批②裁定+消费在架令牌本体;断点扩键bonus_deck余库逐枚还原(旧断点缺键=满库重建防御单版本周期);跨表校验⑥改令牌配额检查;文档四正主=node-reward v2.4+冒险结构v0.14+registry+06落地状态;normal档重锚runsum_m4iter12_tp0_n20_20261003(seed0=90000配对读数同带0/5/0零结构位移+316-f构成佐证)——闸=冒烟670/0三闸+run_all 15套+探针五绿click存量红零新增+doc三闸零新增+熵增PASS
2026-10-04 00:17:39 +08:00
..
architecture.yaml
refactor: production 解散+docs 并入 design+tests 归 game 三层收敛——active.md/roadmap/stage/review-mode 升根目录;qa 报告→design/qa(gate-checks/alpha 验收/任务书→research);docs/→design/dev+registry 并档+散提案→research;tests/→game/tests(空架子 README+示例,真测试在 game/smoke);game/tools→tools+样例输出→sim-data;qa-data→sim-data;design/ux→gdd/ux;删 loop-dashboard.html(可再生成)+route_overlay_preview(零引用);钩子三件+loop_dashboard/balance_verifier/render_sample_sheet 路径随迁;断链修复 12 文件,余 7 条全为搬前幽灵链
2026-09-27 04:56:27 +08:00
entities.yaml
TP0令牌池落地(迭代12条件卡——node-reward v2.2追认b实施批):三选一池改固定配额令牌池70/25/3=98张(罕见档道具件2席随aux池种退役收窄=台账自决披露项;schema validate结构锚硬断言)+抽签Fisher-Yates同kind去重+选中踢池未选回池+池耗即枯竭+种类次数上限退役+恢复件+6新入池rare档+数值对全落;MC策略316-f落地(autoplay 1级最稀有/2级最左_pick_token单点);货架=令牌级抽签价格tier-blind维持批②裁定+消费在架令牌本体;断点扩键bonus_deck余库逐枚还原(旧断点缺键=满库重建防御单版本周期);跨表校验⑥改令牌配额检查;文档四正主=node-reward v2.4+冒险结构v0.14+registry+06落地状态;normal档重锚runsum_m4iter12_tp0_n20_20261003(seed0=90000配对读数同带0/5/0零结构位移+316-f构成佐证)——闸=冒烟670/0三闸+run_all 15套+探针五绿click存量红零新增+doc三闸零新增+熵增PASS
2026-10-04 00:17:39 +08:00