15 lines
810 B
GDScript
15 lines
810 B
GDScript
class_name CampScreen
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extends Control
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# 营地屏壳(营地场景根的屏壳容器)。
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# 场景图视图代码构建(CampSceneView 继续代码构建、零 .tscn 化改造);布局表经组合根注入
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# (main_ui_build 装配段 setup_layers/bind_hotspots——视图禁自载表路径);购买/开合接线归组合根经
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# CampShopPresenter(信号连接只在组合根)。可独立实例化(F6/headless 挂载)——V2 探针断言载体。
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var camp_scene: CampSceneView # 营地场景图(交互式营地场景根——main 组合根句柄指向本屏成员)
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func _ready() -> void:
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mouse_filter = Control.MOUSE_FILTER_IGNORE # 屏壳=纯容器(ui_input 实证:全屏 STOP 壳会吃掉下层模态鼠标输入)
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camp_scene = CampSceneView.new()
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add_child(camp_scene)
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