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gplan-2/game/presentation/views/confirm_dialog.gd
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## VERTICAL SLICE - NOT FOR PRODUCTION
## 通用确认弹窗:open(text, confirm_label, cancel_label) 双钮外发 confirmed/cancelled;
## open_three(text, confirm_label, secondary_label, cancel_label) 三钮增设 secondary_confirmed
##(营地大门两分支——卡④ T4;双钮调用方零改动:次钮随 open 隐藏)。
## 文案与按钮语义装配归调用方——本类零业务触碰。
class_name ConfirmDialog
extends Control
signal confirmed
signal secondary_confirmed ## 次确认(三钮形态中钮——营地大门「开始新冒险」出口;卡④ T4)
signal cancelled
var _text: Label
var _confirm_btn: Button
var _secondary_btn: Button
var _cancel_btn: Button
func _init() -> void:
var box: VBoxContainer = UiKit.modal_shell(self, Color(UiKit.DIM, 0.55), Vector2(460, 0), 12,
UiKit.panel_skinned(Vector4(14, 12, 14, 12))).box
_text = UiKit.label("",UiKit.FS_BODY, false, UiKit.INK_TITLE)
_text.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_text.custom_minimum_size = Vector2(430, 0)
box.add_child(_text)
box.add_child(HSeparator.new())
var btn_row := HBoxContainer.new()
btn_row.add_theme_constant_override("separation", 12)
btn_row.alignment = BoxContainer.ALIGNMENT_CENTER
box.add_child(btn_row)
_cancel_btn = UiKit.button("取消")
_cancel_btn.pressed.connect(_emit_cancelled)
btn_row.add_child(_cancel_btn)
_secondary_btn = UiKit.button("次选项")
_secondary_btn.pressed.connect(_emit_secondary)
btn_row.add_child(_secondary_btn)
_confirm_btn = UiKit.button("确认")
_confirm_btn.pressed.connect(_emit_confirmed)
btn_row.add_child(_confirm_btn)
visible = false
func open(text: String, confirm_label: String, cancel_label: String = "取消") -> void:
_text.text = text
_confirm_btn.text = confirm_label
_cancel_btn.text = cancel_label
_secondary_btn.visible = false # 双钮形态(次钮隐藏——既有调用方零改动)
# z 序纪律:层序唯一事实源=main.LAYER_CONTRACT(树序与登记序同源派生);开合单口
# 归组合根 ModalFlow(挂起兜底/遮挡记账/开侧同步)——本类只管文案与显示,不自行抬层
visible = true
## 三钮形态(营地大门有断点分支——继续上一段冒险/开始新冒险/取消;Q5 裁甲)
func open_three(text: String, confirm_label: String, secondary_label: String, cancel_label: String) -> void:
open(text, confirm_label, cancel_label)
_secondary_btn.text = secondary_label
_secondary_btn.visible = true
func close() -> void:
visible = false
func is_open() -> bool:
return visible
func _emit_confirmed() -> void:
confirmed.emit()
func _emit_secondary() -> void:
secondary_confirmed.emit()
func _emit_cancelled() -> void:
cancelled.emit()