117 lines
8.4 KiB
Plaintext
117 lines
8.4 KiB
Plaintext
== safe_total 分母(生成器真值 calibrate_boards 200板/行;R₀ 免费展开基线)==
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L1 d0: safe=87 R₀均=68.6 (79% 免费展开)
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L1 d1: safe=87 R₀均=68.6 (79% 免费展开)
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L1 d2: safe=121 R₀均=83.2 (69% 免费展开)
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L1 d3: safe=121 R₀均=83.2 (69% 免费展开)
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L1 d4: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d0: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d1: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d4: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d5: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d6: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d7: safe=121 R₀均=83.2 (69% 免费展开)
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L2 d9: safe=121 R₀均=83.2 (69% 免费展开)
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L3 d0: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d1: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d4: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d5: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d6: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d7: safe=141 R₀均=91.1 (65% 免费展开)
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L3 d9: safe=161 R₀均=92.5 (57% 免费展开)
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[日志清图校准对照] L1 d0 10x10: safe=91 (样本56, min=85, max=96)
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[日志清图校准对照] L1 d1 10x10: safe=91 (样本30, min=87, max=95)
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[日志清图校准对照] L1 d2 12x12: safe=124 (样本198, min=117, max=132)
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[日志清图校准对照] L1 d3 12x12: safe=125 (样本79, min=119, max=132)
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[日志清图校准对照] L1 d4 12x12: safe=123 (样本190, min=115, max=133)
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[日志清图校准对照] L2 d0 12x12: safe=124 (样本92, min=116, max=134)
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[日志清图校准对照] L2 d1 12x12: safe=126 (样本45, min=118, max=131)
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[日志清图校准对照] L2 d6 12x12: safe=125 (样本47, min=119, max=132)
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[日志清图校准对照] L2 d9 12x12: safe=123 (样本128, min=114, max=132)
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[日志清图校准对照] L3 d0 13x13: safe=147 (样本25, min=141, max=151)
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[日志清图校准对照] L3 d1 13x13: safe=148 (样本15, min=142, max=151)
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[日志清图校准对照] L3 d6 13x13: safe=147 (样本11, min=144, max=149)
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[日志清图校准对照] L3 d9 14x14: safe=163 (样本36, min=157, max=174)
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== R1 局级通关率(N=300/策略,零加成)==
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normal: 通关3关 18/300 = 6.0% | 止步L1 178 (59.3%) 止步L2 62 (20.7%) 止步L3 42 (14.0%)
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逐关通过率: L1 40.7% · L2(过L1后累计) 20.0% · 条件通过 L1→L2 49.2% · L2→L3 30.0%
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perfect: 通关3关 96/300 = 32.0% | 止步L1 67 (22.3%) 止步L2 60 (20.0%) 止步L3 77 (25.7%)
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逐关通过率: L1 77.7% · L2(过L1后累计) 57.7% · 条件通过 L1→L2 74.2% · L2→L3 55.5%
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== R2 战斗级(按 策略×关卡×档位)==
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策略 L 档位 场数 胜率 轮数均/中 完成度均/中/p90 挖安全格/场 踩雷/场 清图≥1 承伤%均 输出/轮
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normal 1 normal 600 100% 1.8/2 86/87 /100 8.5 0.06 8% 6.4% 6.6
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normal 1 elite 580 82% 5.9/6 92/98 /100 30.1 0.63 28% 44.6% 8.5
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normal 1 boss 197 62% 9.9/8 99/99 /100 36.8 1.08 49% 55.3% 9.0
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normal 2 normal 351 93% 5.4/5 92/96 /100 28.9 0.45 21% 27.9% 8.1
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normal 2 boss 96 62% 7.9/7 97/99 /100 34.4 0.75 45% 37.3% 11.3
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normal 3 normal 172 94% 5.8/6 89/91 /100 35.1 0.31 10% 21.0% 8.1
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normal 3 boss 49 37% 12.3/11 94/98 /100 58.9 1.24 27% 36.8% 8.2
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perfect 1 normal 600 100% 1.8/2 86/87 /100 8.0 0.00 6% 6.5% 6.5
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perfect 1 elite 599 90% 5.9/6 112/98 /174 32.3 0.00 20% 45.0% 8.1
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perfect 1 boss 239 97% 9.1/10 156/168 /200 49.7 0.00 39% 44.4% 9.4
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perfect 2 normal 690 98% 5.5/5 104/95 /172 30.3 0.00 16% 27.8% 7.9
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perfect 2 boss 219 79% 7.8/8 138/100 /193 43.3 0.00 39% 30.4% 11.5
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perfect 3 normal 507 94% 5.9/6 95/89 /147 34.3 0.00 7% 22.0% 7.9
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perfect 3 boss 145 66% 11.4/12 131/140 /190 71.4 0.00 16% 28.4% 8.2
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== R2b 完成度分布桶(占该组场数%)==
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组 <70 70-90 90-100 100-130 >130
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normal L1 normal 12% 46% 28% 15% 0%
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normal L1 elite 6% 22% 36% 36% 0%
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normal L1 boss 1% 2% 51% 45% 2%
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normal L2 normal 4% 28% 38% 29% 0%
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normal L2 boss 1% 10% 43% 44% 2%
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normal L3 normal 6% 41% 35% 19% 0%
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normal L3 boss 4% 16% 47% 33% 0%
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perfect L1 normal 11% 50% 24% 14% 0%
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perfect L1 elite 3% 22% 28% 21% 26%
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perfect L1 boss 0% 0% 14% 25% 61%
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perfect L2 normal 4% 29% 29% 20% 18%
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perfect L2 boss 1% 8% 17% 27% 47%
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perfect L3 normal 8% 42% 26% 13% 11%
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perfect L3 boss 6% 13% 18% 12% 51%
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== R3 战斗成长数值(按关卡)==
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normal L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=6.0 elite敌HP均=49.8 boss敌HP均=72.0 | 英雄输出/轮均=7.75 敌输出/场均=5.9 变异伤/场均=0.6 雷伤/场均=0.2
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normal L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.0 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.79 敌输出/场均=9.0 变异伤/场均=3.3 雷伤/场均=0.3
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normal L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.8 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=8.15 敌输出/场均=9.8 变异伤/场均=7.8 雷伤/场均=0.3
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perfect L1: 英雄max_hp=[20] atk=[2] | normal敌HP均=5.9 elite敌HP均=50.3 boss敌HP均=72.0 | 英雄输出/轮均=7.65 敌输出/场均=5.8 变异伤/场均=0.6 雷伤/场均=0.0
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perfect L2: 英雄max_hp=[30] atk=[2] | normal敌HP均=45.0 elite敌HP均=— boss敌HP均=85.0 | 英雄输出/轮均=8.75 敌输出/场均=8.5 变异伤/场均=3.3 雷伤/场均=0.0
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perfect L3: 英雄max_hp=[40] atk=[2] | normal敌HP均=49.8 elite敌HP均=— boss敌HP均=105.0 | 英雄输出/轮均=7.99 敌输出/场均=9.4 变异伤/场均=7.4 雷伤/场均=0.0
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== R3b 伤害输出构成(全战斗合计占比)==
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normal: safe_cell=33.2% hero_attack=31.0% flag_hit=21.1% clear_reward=14.8%
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perfect: safe_cell=35.5% hero_attack=29.7% flag_hit=24.8% clear_reward=10.0%
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== R3c 逐深度明细(normal 策略)==
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L.d 敌HP均 轮均 完成度均 承伤%均 胜率
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1.0 8.7 1.9 88 7.5% 100%
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1.1 3.3 1.6 83 5.2% 100%
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1.2 50.0 7.1 96 38.8% 93%
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1.3 49.6 4.7 88 50.9% 70%
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1.4 72.0 9.9 99 55.3% 62%
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2.0 45.0 6.2 94 22.8% 99%
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2.1 44.9 5.0 91 33.6% 89%
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2.6 45.2 5.0 90 27.2% 89%
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2.9 85.0 7.9 97 37.3% 62%
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3.0 50.0 6.4 92 16.3% 98%
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3.1 50.0 5.8 88 22.6% 90%
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3.6 49.4 5.2 86 24.5% 92%
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3.9 105.0 12.3 94 36.8% 37%
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== R4 败北战斗画像(result=defeat 的战斗)==
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normal: 败北场数=282 分布=L1boss×75 L1elite×103 L2boss×36 L2normal×26 L3boss×31 L3normal×11
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进场HP占比 均=64% 中位=65% | 败北场承伤%均=65%
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perfect: 败北场数=204 分布=L1boss×6 L1elite×61 L2boss×46 L2normal×14 L3boss×49 L3normal×28
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进场HP占比 均=50% 中位=50% | 败北场承伤%均=46%
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== R5 逐关 HP 经济(每局每关:承伤合计 vs 治疗+休息;开局回满,关间大奖励+10上限回满)==
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策略 L 局数 战斗/局 敌伤/局 变异+雷伤/局 战斗治疗/局 休息恢复/局 净消耗/局 期初上限
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normal 1 300 4.6 27.1 4.4 12.2 3.6 15.7 20
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normal 2 122 3.7 32.9 14.1 15.3 7.4 24.3 30
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normal 3 60 3.7 36.1 30.6 21.4 8.9 36.3 40
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perfect 1 300 4.8 27.7 2.7 15.8 4.3 10.3 20
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perfect 2 233 3.9 33.3 13.0 18.5 7.8 20.1 30
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perfect 3 173 3.8 35.3 27.9 23.6 9.6 30.0 40
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