120 lines
4.7 KiB
GDScript
120 lines
4.7 KiB
GDScript
## VERTICAL SLICE - NOT FOR PRODUCTION
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## D 区容器:AP 条+棋盘+toast+演出层+两枚角标的组合壳,子件信号原样转发组合根(组合根只接线一处)。
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class_name BoardZoneView
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extends PanelContainer
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var ap_bar: ApBarView
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var board_view: BoardView
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var toast: ToastStack
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var fx: BoardFxView
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var status_badge: Button # 状态面板入口角标(迭代 17 卡③ P1 丁;连接归组合根)
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var _board_area: Control # resized 命名转发用(勿回退为 lambda 局部捕获)
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signal action_requested(cell: Vector2i, kind: String)
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signal stop_pressed
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signal refresh_confirmed
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signal legend_toggled
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signal hover_forbidden(cell: Vector2i)
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signal chord_attempted(cell: Vector2i)
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func _init() -> void:
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size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var vb := VBoxContainer.new()
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vb.add_theme_constant_override("separation", 4)
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add_child(vb)
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_build_views(vb)
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_build_status_corner()
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## 视图三件域:AP 条+棋盘区(含动效与 toast 叠层)
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func _build_views(vb: VBoxContainer) -> void:
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ap_bar = ApBarView.new()
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vb.add_child(ap_bar)
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var board_area := Control.new()
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board_area.size_flags_vertical = Control.SIZE_EXPAND_FILL
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board_area.clip_contents = true
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vb.add_child(board_area)
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_board_area = board_area
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board_area.resized.connect(_on_board_area_resized)
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_build_board_children(board_area)
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## 棋盘子件域:视图+动效+toast 三叠层挂接
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func _build_board_children(board_area: Control) -> void:
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board_view = BoardView.new()
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board_view.set_anchors_preset(Control.PRESET_FULL_RECT)
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board_area.add_child(board_view)
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fx = BoardFxView.new()
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board_area.add_child(fx)
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toast = ToastStack.new()
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board_area.add_child(toast)
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# 状态角标(右下角常驻;调试角标已迁全局浮层,本屏只留状态):
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# 17卡③同形制:紧凑钮豁免宽度基准+字号降档。可见性/置灰归组合根 _sync_status_entry
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#(其他模态开着=置灰不可点——排除式开态查询);信号连接归组合根。
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# 全局调试浮层角标常驻右下角 16px(main 直接子层、ModalStack 登记外——任何 UI 不遮挡),
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# 状态角标经 MarginContainer 让位抬高(right 16/bottom 52=浮层钮高约24+间距8+16 贴底);
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# preset 在子件全部入列后调用——MINSIZE 锚按当时最小尺寸计偏移(空容器调用=零尺寸锚外溢屏边)
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var corner_wrap := MarginContainer.new()
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corner_wrap.add_theme_constant_override("margin_right", 16)
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corner_wrap.add_theme_constant_override("margin_bottom", 52)
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corner_wrap.grow_horizontal = Control.GROW_DIRECTION_BEGIN
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corner_wrap.grow_vertical = Control.GROW_DIRECTION_BEGIN
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corner_wrap.set_anchors_and_offsets_preset.call_deferred(Control.PRESET_BOTTOM_RIGHT, Control.PRESET_MODE_MINSIZE, 0)
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board_area.add_child(corner_wrap)
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var corner := HBoxContainer.new()
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corner.add_theme_constant_override("separation", 8)
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status_badge = UiKit.button("状态", 0.0) # 角落小件豁免宽度基准
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status_badge.add_theme_font_size_override("font_size", UiKit.FS_HINT)
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status_badge.tooltip_text = "查看本局冒险进度(只读)"
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status_badge.visible = false # 显式初始化——非对局期不误现(可见性归组合根同步)
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corner.add_child(status_badge)
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corner_wrap.add_child(corner)
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# M8(UI 落码批):棋盘底常驻操作提示条(demo ⑦——文案经 board_view 输入代码证实;
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# 旧 chord 一次性 toast 提示退役归此常驻条;审计第 7 条用户批)
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var hint := PanelContainer.new()
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hint.add_theme_stylebox_override("panel", UiKit.panel_flat(
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Color(0.09, 0.07, 0.05, 0.82), UiKit.HINT_STRIP_EDGE, 0, 1, Vector4(12, 2, 12, 2)))
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hint.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
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hint.mouse_filter = Control.MOUSE_FILTER_IGNORE
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vb.add_child(hint)
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var hl := UiKit.label("左键 挖掘 / 移动 · 右键 封印(不可逆) · 同格双击 快开",UiKit.FS_CAPTION, false, UiKit.WARM_FAINT)
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hint.add_child(hl)
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# 信号转发(组合根只接线一处)
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board_view.action_requested.connect(_forward_action)
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board_view.hover_forbidden.connect(_forward_hover)
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board_view.chord_attempted.connect(_forward_chord)
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ap_bar.stop_pressed.connect(_emit_stop_pressed)
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ap_bar.refresh_confirmed.connect(_emit_refresh_confirmed)
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ap_bar.legend_toggled.connect(_emit_legend_toggled)
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func _on_board_area_resized() -> void:
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board_view.set_cell_area(_board_area.size)
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func _forward_action(c: Vector2i, kind: String) -> void:
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action_requested.emit(c, kind)
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func _forward_hover(c: Vector2i) -> void:
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hover_forbidden.emit(c)
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func _forward_chord(c: Vector2i) -> void:
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chord_attempted.emit(c)
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func _emit_stop_pressed() -> void:
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stop_pressed.emit()
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func _emit_refresh_confirmed() -> void:
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refresh_confirmed.emit()
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func _emit_legend_toggled() -> void:
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legend_toggled.emit()
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