61 lines
1.5 KiB
Plaintext
61 lines
1.5 KiB
Plaintext
# === Godot 4 ===
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# 编辑器生成的缓存(imported 资源、shader cache、编辑器状态),可由 project.godot 重建
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.godot/
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# Godot 4 的 .uid 文件必须提交,不要忽略
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# 导入元数据
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*.import
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# 导出构建产物
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builds/
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exports/
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*.pck
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*.exe
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*.apk
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*.aab
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*.ipa
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*.dmg
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export_presets.cfg
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# === Python(tools/)===
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__pycache__/
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*.py[cod]
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*.egg-info/
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.pytest_cache/
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# === OS ===
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Thumbs.db
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.DS_Store
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# Windows shell 缓存误写:某进程环境变量未展开,把 C:\ProgramData 缓存库写进仓库根
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%SystemDrive%/
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# === Editor ===
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*.swp
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.vscode/
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.idea/
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# === Logs & temp ===
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*.log
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*.tmp
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.zcode/plans/
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# === 非本项目批次产物(2026-10-02 用户裁:入 .gitignore,本地保留不入库)===
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.qoder/
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.workbuddy/
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# === 归档压缩包(2026-09-26 批目录归档产物,本地留存不入库)===
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archive/
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# === 在途图像素材(2026-10-02 用户裁:artwork/ 整目录不入库,取消 md 例外——此前文本指引入库留痕的口子关闭)===
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artwork/
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# === 游戏包美术素材(2026-09-29 裁定维持:素材不入 git,运行时资源本地生成不入库)===
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game/assets/art/**
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!game/assets/art/**/*.md
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!game/assets/art/**/
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# === 模拟数据缓存层(2026-10-03 用户裁:sim-data/ 数据件不入库——最新 MC 锚常驻留盘作分析缓存,无数值调整不重跑;同日二裁:README+分析工具三件留库,其余留盘)===
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sim-data/*
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!sim-data/README.md
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!sim-data/analyze.py
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!sim-data/growth_model.py
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