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a832965a35a383609573afba2cbb59f00516743d
gplan-2
/
game
/
core
/
settlement
T
History
DKChan
a832965a35
卡②T2(战斗编排归约批): RoundCycle建件(8类变量·三参直构·五段构造逐字迁入)——宿主段驱动迁移: 五段成员+settling+mines_hits七声明删·_maybe_settle/_settle/_roll_round_actions三函数删·settle_if_due合体(闸序逐字·终局早退不回置)·roll_round_actions逐字(oc改指·behavior_roll流名开流时点取号序逐字);宿主916→817行·调用点改址五处;测试改指(trigger_cond 3/round_flow 1/feat_vouchers 5/meta 3)+V1断言内嵌(_rounds在座回指+facts在座+五段齐);static_scan S8/S7两清单增行round_cycle.gd;七套件+冒烟绿
2026-10-30 05:14:52 +08:00
..
aura_segment.gd
chore(禁写变更记录批): 版本历史节/日期批注全面废除——gdd_lint R4 反转禁设+三工具去豁免+48 文档删节+game/README 流水段删+代码注释 900 余行轨迹标签清偿(约束句保留)+规约/skills 五层指令面同批改指 git 沿革
2026-10-20 00:22:18 +08:00
aura_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00
combat_segment.gd
卡②T1(战斗编排归约批): BattleFacts建件(15类变量贴顶+reset_round逐字+三mark写口)——宿主事实族15成员+_hero_atk快照迁出: 宿主读写点全量改指_facts.X+encounter/attunement词替换(流名与bundle键占位保护)+_reset_round_facts删三调用点改_facts.reset_round()+_hero_atk派生读(写点删spawn读点改调);grant_segment 18处改指+完美三处直写升级mark方法;combat_segment 2处改指;测试改址(seal6/feat_vouchers6/treasure1/adventure1)+V2断言内嵌(终局后呈现快照refresh_used==末轮结算快照economy值);七套件+冒烟绿
2026-10-30 05:11:18 +08:00
combat_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00
decay_segment.gd
卡①T3(拆件批wr5): 宿主超标函数拆分全清+_emit_row束形改形——begin_battle(141行/17分支/16局部/7返回四键)拆编排骨架+_begin_<段>私有族(accept含spawn受理门/dice区间骰+_dice_roll单轴函数/preview_economy),段序=受理与敌人spawn→装板→同调/fx运行态与订阅重建→常时参数与充能重置→巢穴预告与经济注入→轮始发射,取号序逐字(数量骰先/atk骰后/行集空不开流);_place_variants(52行/14局部/6嵌套三键)拆_place_variants_apply+_variants_fringe(嵌套深度5→3,variant_place取号序逐字:vrow单抽先于片生长);_emit_row 8参→5参head归因束(键集type/source_class/origin_cell/highlight缺省空,行字典字段与step_row载荷逐字)调用点全量改形28处=宿主2+grant段6+combat段2+verdict段3+decay段1+battle_fx_host emit_cb 3+reward_grant 9+damage_controller emit_row_cb 6+damage_controller_test _on_row签名+extended_row_violation直调2(卡面G5/G6清单漏计combat2/verdict3/decay1与grant段实为6处、两测试消费方,实查补全);宿主行数压至999≤1000(契约2还债归绿:拆分壳开销以家族归并+陈旧横幅合并+叙事类注释清理吸收,禁删注释凑行数红线未碰——所删皆变更叙事/三写重复说明);gdstyle键账=宿主仅剩类变量38(豁免第三条在案)行数键消失,全闸0 NEW。验收:十套件绿(round_flow/seal/feats/settle/treasure/level_shop/forge/damage/contracts/node_map_determinism)+零SCRIPT ERROR〔拆件批 V9〕
2026-10-27 07:11:56 +08:00
decay_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00
grant_segment.gd
卡②T1(战斗编排归约批): BattleFacts建件(15类变量贴顶+reset_round逐字+三mark写口)——宿主事实族15成员+_hero_atk快照迁出: 宿主读写点全量改指_facts.X+encounter/attunement词替换(流名与bundle键占位保护)+_reset_round_facts删三调用点改_facts.reset_round()+_hero_atk派生读(写点删spawn读点改调);grant_segment 18处改指+完美三处直写升级mark方法;combat_segment 2处改指;测试改址(seal6/feat_vouchers6/treasure1/adventure1)+V2断言内嵌(终局后呈现快照refresh_used==末轮结算快照economy值);七套件+冒烟绿
2026-10-30 05:11:18 +08:00
grant_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00
round_cycle.gd
卡②T2(战斗编排归约批): RoundCycle建件(8类变量·三参直构·五段构造逐字迁入)——宿主段驱动迁移: 五段成员+settling+mines_hits七声明删·_maybe_settle/_settle/_roll_round_actions三函数删·settle_if_due合体(闸序逐字·终局早退不回置)·roll_round_actions逐字(oc改指·behavior_roll流名开流时点取号序逐字);宿主916→817行·调用点改址五处;测试改指(trigger_cond 3/round_flow 1/feat_vouchers 5/meta 3)+V1断言内嵌(_rounds在座回指+facts在座+五段齐);static_scan S8/S7两清单增行round_cycle.gd;七套件+冒烟绿
2026-10-30 05:14:52 +08:00
round_cycle.gd.uid
卡②T2(战斗编排归约批): RoundCycle建件(8类变量·三参直构·五段构造逐字迁入)——宿主段驱动迁移: 五段成员+settling+mines_hits七声明删·_maybe_settle/_settle/_roll_round_actions三函数删·settle_if_due合体(闸序逐字·终局早退不回置)·roll_round_actions逐字(oc改指·behavior_roll流名开流时点取号序逐字);宿主916→817行·调用点改址五处;测试改指(trigger_cond 3/round_flow 1/feat_vouchers 5/meta 3)+V1断言内嵌(_rounds在座回指+facts在座+五段齐);static_scan S8/S7两清单增行round_cycle.gd;七套件+冒烟绿
2026-10-30 05:14:52 +08:00
verdict_segment.gd
卡①T3(拆件批wr5): 宿主超标函数拆分全清+_emit_row束形改形——begin_battle(141行/17分支/16局部/7返回四键)拆编排骨架+_begin_<段>私有族(accept含spawn受理门/dice区间骰+_dice_roll单轴函数/preview_economy),段序=受理与敌人spawn→装板→同调/fx运行态与订阅重建→常时参数与充能重置→巢穴预告与经济注入→轮始发射,取号序逐字(数量骰先/atk骰后/行集空不开流);_place_variants(52行/14局部/6嵌套三键)拆_place_variants_apply+_variants_fringe(嵌套深度5→3,variant_place取号序逐字:vrow单抽先于片生长);_emit_row 8参→5参head归因束(键集type/source_class/origin_cell/highlight缺省空,行字典字段与step_row载荷逐字)调用点全量改形28处=宿主2+grant段6+combat段2+verdict段3+decay段1+battle_fx_host emit_cb 3+reward_grant 9+damage_controller emit_row_cb 6+damage_controller_test _on_row签名+extended_row_violation直调2(卡面G5/G6清单漏计combat2/verdict3/decay1与grant段实为6处、两测试消费方,实查补全);宿主行数压至999≤1000(契约2还债归绿:拆分壳开销以家族归并+陈旧横幅合并+叙事类注释清理吸收,禁删注释凑行数红线未碰——所删皆变更叙事/三写重复说明);gdstyle键账=宿主仅剩类变量38(豁免第三条在案)行数键消失,全闸0 NEW。验收:十套件绿(round_flow/seal/feats/settle/treasure/level_shop/forge/damage/contracts/node_map_determinism)+零SCRIPT ERROR〔拆件批 V9〕
2026-10-27 07:11:56 +08:00
verdict_segment.gd.uid
refactor(迭代27 T2): 波二 _settle 五段拆 Segment+_resolve_hero_attack 拆步——逐位一致对拍全同
2026-10-14 22:09:29 +08:00