Files
gplan-2/game/core/effect_engine.gd
T
DKChan a33ddaf542 秘宝六件迁移+掘进蓄能受理闸数据化+令牌兑付 match 收敛进效果类型(T4+T5——内容数据驱动扩展批)
T4 秘宝侧(六件按 id 硬编码全部拆除,行为与迁移前逐位一致):
- 淬毒刃纹:begin_battle attune_venom 注入+伤害控制器特判分支拆除——行 triggers clamp_check
  modify(mode:clamp_bonus) 双订阅(pierce_vs_ward / magic_vs_heavy eq 行=旧「pierce|magic × 矩阵>0」
  的精确集;mode 路由=主角攻击面专享,棋盘克制窗只消费无模式 delta——棋盘不吃毒面保持)。
- 偏运硬币:reward_economy.luck_bias 注入拆除——行 triggers reward_roll bias_rewards 订阅,
  发射点命中合计经 _biased_cell_rows 入参(合成序「图级先件级后」不变);冒烟偏斜段断言面随迁。
- 工兵晨令:编排器两处直调入队拆除——行 triggers round_start grant_ap(mode:queue) 订阅,
  when round_index ≤ effective_rounds(when value_from 行字段定影——新查询面,悬空校验同面补齐)。
- 惊巢反制:_grant_routed 按 id 减半特判拆除——mine_hit damage_mult(50) 订阅命中经 halve_pct
  入参(ceil(power×50%) 与旧 ceil(power/2) 逐位一致)+ open_ticket(channel:reflect) 订阅施加。
- 标中殉爆:flag_hit 按 id 开单特判拆除——行 triggers open_ticket(channel:blast, value_from
  magnitude) 订阅施加(施加位=迁移前开单位:殉爆→净化→图谱)。
- 掘进蓄能:use_treasure 按 id 受理闸特判拆除——treasure_used counter_spend 订阅施加(消耗成功
  才受理、积点不足拒绝零消耗,进度文案逐字保留);积点账本迁效果引擎计数器 dig_charge_bank
  (模判定留编排器侧:「每 N 格积 1 点」在发射点施加架构下无法行内表达先增后判——when 于
  dispatch 预评估,逐位等价优先;词汇表边界注记留档,遗留观察项随出口报告呈报)。
- pick_refresh:adventure_runner 按 id 特判拆除——effect_kinds bonus_refresh kind 分发查询
  (装配集行 magnitude 合计;刷新件类加件零 id 分支)。
- 主动件 kind 词族换代(reveal_tiles/preview/grant_ap/remove_mines/refresh_pick)挂账保留:
  本批只要求 pick_refresh 合流;全词族 rename 波及库存/呈现/单测零行为收益,不随批(出口报告
  遗留人闸项呈报)。
- curio_interact_controller 秘宝卡片文案表值化:kind 硬编码映射拆除,读行 desc——13 件 desc
  补齐(措辞按现行卡片文本逐字迁移;掘进蓄能/失义件补实际摘要=文案微调呈报级)。
- schema 适配:triggers 与 effect_kinds 互斥校验收窄至 passive 行(active_charged 双形合法=
  effect_kinds 主动分发+triggers 受理闸);trigger 行豁免「非 N 值 kind magnitude 应 0」与
  「非 ap_rounds_front 行 effective_rounds 应 0」两面(行字段=value_from 取数源)。

T5 令牌/树收尾:
- _apply_curio_pick match 收敛进效果类型:属性值提升四类(attack/max_hp/armor/ap)改
  adventure_table.CURIO_APPLY_ROUTES 声明路由(加算落点键,与效果引擎加法族同构)——加新加算类
  令牌=表行+配额/件值键零代码;gp/heal/refresh/relic 副作用通道面显式分支保留。
- meta_tree 规则键同面:先手压制/稳健拓荒两键已在 T3/T4 随 round_start/damage_taken 订阅行
  走效果引擎同面(rebuild 合成订阅+发射点施加),旧直调零残留。

验证:冒烟 800 项 0 失败(三闸过)· 单元 17 套全绿。

设计权威:design/research/研究-内容数据驱动扩展架构-2026-10-06.md(案乙)。
任务书:design/research/任务书-内容数据驱动扩展批-2026-10-06.md §六 T4/T5、§五映射表秘宝侧。
2026-10-06 23:54:58 +08:00

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# VERTICAL SLICE - NOT FOR PRODUCTION
# Date: 2026-10-06(迭代 17 卡⓪ 内容数据驱动扩展批 T1——效果引擎框架)
# 内容数据驱动扩展(任务书 design/research/任务书-内容数据驱动扩展批-2026-10-06.md;设计权威
# design/research/研究-内容数据驱动扩展架构-2026-10-06.md):把「内容的效果行为」从散布在结算
# 代码里的硬编码分支搬进内容数据行三个字段——订阅哪个事件(on)/ 什么条件(when)/ 什么效果(do)
# ——由本解释器统一执行。完成后加一件「已有效果类型」的新专长/新秘宝=只改 .tres 数据行,零代码。
# 架构模型(R1 裁决):发布订阅——结算管线同步 emit 事件(无队列无异步,确定性优先)→ 本引擎遍历
# 持有订阅集匹配 → 返回按声明序排列的效果命中(do 列表),由发射点按组合规则施加。
# 多订阅与冲突(R3 裁决):一事件多订阅=常态;冲突在效果类型层用组合规则封死(§3.4 六族);遍历序
# =数据表声明序(feats 表序→treasure 表序→树规则合成行,装载时定死),写死保种子复放。
# 重建时机(v1.1 补):每战 begin_battle 从持有集/装备集重建 trigger 列表——冒险中途获得/换取的
# 专长下一战生效,同战内不热载,确定性优先。计数器账本随重建清零(battle 域)。
# 确定性契约:全同步调用、零 RNG、零 signal 时序依赖;同输入同命中序。
# 护栏保留:事件/效果/事实/算子四词表封闭(本文件常量),行内出域=加载期校验致命(schema 侧),
# 运行期 dispatch 对未知事件/效果类型 fail-fast(push_error+断言)。
class_name EffectEngine
extends RefCounted
## 事件词汇(16 个发射点——任务书 §3.1 定稿;4 个登记暂不做事件不入本表)
const EVENTS := ["dig_reveal", "dig_paid", "flag_hit", "mine_hit", "attack_commit", "clamp_check",
"armor_roll", "kill", "damage_taken", "enemy_hp_threshold", "round_start", "flag_settle",
"round_end", "reward_roll", "treasure_used", "charge_full"]
## 扫雷侧事件集(🔴 流派扫雷触发铁律新形态:每流派 ≥1 行订阅本集事件——schema 加载校验。
## 原 MINE_HOOKS 的同义迁移:挖掘/标旗/轮末结算面事件)
const MINE_EVENTS := ["dig_reveal", "dig_paid", "flag_hit", "mine_hit", "flag_settle", "round_end", "reward_roll"]
## 效果类型词汇(解释器 switch 闭集——任务书 §3.3 定稿 19 行;类型实数 24,含共享行拆型:
## grant_gp/bias_wallet、counter_add/counter_spend、reveal_tiles/remove_mines/refresh_pick、
## bias_rewards/preview。任务书标题计 23 系笔误,落码按行内容全收——commit 留痕)
const EFFECT_KINDS := ["add_ticket_rider", "modify_ticket", "damage_mult", "open_ticket",
"attack_bonus", "attack_segments", "yield_mult", "spawn_spell", "overflow", "grant_material",
"grant_ap", "grant_gp", "bias_wallet", "shield", "spike", "apply_status", "counter_add",
"counter_spend", "rewrite_board", "reveal_tiles", "remove_mines", "refresh_pick",
"bias_rewards", "preview"]
## fact 条件词汇(封闭枚举 9 项——任务书 §四定稿)
const FACTS := ["matchup", "is_first_dig_of_battle", "terrain_kind", "target_armor_class",
"flags_count", "charge_layers", "nest_count", "round_index", "counter"]
## when 算子词汇(封闭——fact 查询面落法随批登记:mod_zero=计数器取模判满〔掘进蓄能〕、
## advantageous=克制矩阵正面判定〔淬毒刃纹〕、gte_ref/lt_ref=与另一计数器比较〔深挖钻头配额〕、
## ends_with=后缀匹配〔对某甲族的泛条件〕。均系映射表现状条件装进 9 项 fact 的查询面落法,
## 代拍板白名单覆盖,commit 留痕)
const OPS := ["eq", "neq", "gt", "gte", "lt", "lte", "ends_with", "has", "mod_zero",
"advantageous", "gte_ref", "lt_ref"]
## when 条件键白名单(trigger 行 when 数组元素键)
const WHEN_KEYS := ["fact", "op", "value", "id", "ref", "value_from"]
## do 效果键白名单(trigger 行 do 字典键——零裸 flat 同族护栏:kind 外键全部参数引用面)
const DO_KEYS := ["kind", "value", "value_from", "delta", "delta_from", "mult", "mult_from",
"cap", "cap_from", "cost_mult", "per", "divisor", "dtype", "mode", "channel", "counter_id",
"reset_at", "set", "status_id", "label", "fallback", "target_kinds", "trade_atk", "trade_hit"]
## 主动件分发通道(不经事件订阅——刷新/显影/移除是玩家主动动作;use_treasure 按 kind 分发)
const ACTIVE_KINDS := ["reveal_tiles", "preview", "grant_ap", "remove_mines", "refresh_pick"]
# ---- 订阅集与计数器账本 ----
var _triggers: Array = [] # [{source, id, on, when, do}](装载序=声明序,重建时定死)
var _counters: Dictionary = {} # counter_id → int(battle 域账本;重建清零;重置点由订阅行声明)
var _reset_on_round_start: Array[String] = [] # round_start 重置点计数器名单(装载时收集)
var db: ConfigDb # 矩阵/表读取(advantageous 算子消费)——可空(纯计数器用法零依赖)
func _init(db_ref: ConfigDb = null) -> void:
db = db_ref
## 订阅装载(每战 begin_battle 调用——重建时机 v1.1):feats 表序→treasure 表序(各按持有/装备
## 集过滤)→树规则合成行。同一数据行的多个 trigger 按行内数组序。计数器账本同步清零并按订阅行
## 声明收集重置点(round_start)。
func rebuild(feat_ids: Array, item_ids: Array, tree_rules: Array = []) -> void:
_triggers.clear()
_counters.clear()
_reset_on_round_start.clear()
if db != null and db.feats != null:
for row in db.feats.rows:
var fid := String(row.get("feat_id", ""))
if not feat_ids.has(fid):
continue
for tr in (row.get("triggers", []) as Array):
_push_trigger("feat", fid, tr, row)
if db != null:
for row in db.treasure_attunement_rows():
var iid := String(row.get("item_id", ""))
if not item_ids.has(iid):
continue
for tr in (row.get("triggers", []) as Array):
_push_trigger("attune", iid, tr, row)
# 树规则合成订阅(T5——规则键效果走同面:非数据行,词表同闭集)
for key_v in tree_rules:
var rk := String(key_v)
match rk:
"posture_first_strike":
_push_trigger("tree", rk, {"on": "round_start",
"when": [{"fact": "round_index", "op": "eq", "value": 1}],
"do": {"kind": "grant_ap", "mode": "queue", "value": 1}}, {})
"posture_bulwark":
_push_trigger("tree", rk, {"on": "damage_taken",
"do": {"kind": "shield", "value": 1}}, {})
func _push_trigger(source: String, id: String, tr: Dictionary, row: Dictionary) -> void:
var on := String(tr.get("on", ""))
assert(EVENTS.has(on), "[效果引擎] 订阅事件出域: %s(%s %s)" % [on, source, id])
var do_d: Dictionary = (tr.get("do", {}) as Dictionary).duplicate(true)
# *_from 解析(rebuild 时把行字段引用定影为值——value_from:"magnitude" → value=行 magnitude)
for pair in [["value_from", "value"], ["delta_from", "delta"], ["mult_from", "mult"], ["cap_from", "cap"]]:
if do_d.has(pair[0]):
do_d[pair[1]] = int(row.get(String(do_d[pair[0]]), 0))
do_d.erase(pair[0])
# when value_from 同面解析(行字段引用条件——dawn_order effective_rounds 先例:字面量出行=数值
# 单一事实源破面,行引用随 rebuild 定影)
var when_d: Array = (tr.get("when", []) as Array).duplicate(true)
for c_v in when_d:
var c: Dictionary = c_v as Dictionary
if c.has("value_from"):
c["value"] = int(row.get(String(c["value_from"]), 0))
c.erase("value_from")
var t := {"source": source, "id": id, "on": on,
"when": when_d,
"do": do_d}
_triggers.append(t)
# 计数器重置点收集(counter_add/counter_spend 行声明 reset_at)
if do_d.has("counter_id") and String(do_d.get("reset_at", "")) == "round_start":
var cid := String(do_d.counter_id)
if not _reset_on_round_start.has(cid):
_reset_on_round_start.append(cid)
## 订阅查询面(发射点缺省行为仲裁用——如 round_end 无 transfer 订阅时走 RAP 转存)
func has_effect_on(event: String, kind: String, mode: String = "") -> bool:
for tr in _triggers:
if String(tr.on) != event:
continue
var d: Dictionary = tr.do
if String(d.get("kind", "")) == kind and (mode == "" or String(d.get("mode", "")) == mode):
# 有 when 时不能预判命中(发射点缺省行为保守按「可能命中」计——命中由 dispatch 定夺)
return true
return false
## 事件分发(发射点唯一入口):返回命中效果列表(装载序=声明序;零命中=空数组零扰动)。
## payload = 事件现场(fact 取值第一优先源);facts = 补充事实面(charge_layers/nest_count 等
## 运行态读数 Callable——payload 未带时回落)。
func dispatch(event: String, payload: Dictionary, facts: Callable = Callable()) -> Array:
assert(EVENTS.has(event), "[效果引擎] 未知事件: %s(发射点出域)" % event)
if event == "round_start":
for cid in _reset_on_round_start:
_counters[cid] = 0
var hits: Array = []
for tr in _triggers:
if String(tr.on) != event:
continue
if not _when_ok(tr.when, payload, facts):
continue
hits.append(tr.do)
return hits
## 计数器读数(fact counter 与发射点配额面共用)
func counter(counter_id: String) -> int:
return int(_counters.get(counter_id, 0))
func counter_add(counter_id: String, value: int, set_mode: bool = false) -> void:
if set_mode:
_counters[counter_id] = value
else:
_counters[counter_id] = int(_counters.get(counter_id, 0)) + value
## 计数器消耗(counter_spend 组合规则——按订阅序消耗共享资源,耗尽即止):
## 返回 true=消耗成功;false=资源不足(调用方按 reason 通道拒绝)。
func counter_spend(counter_id: String, value: int) -> bool:
var cur := int(_counters.get(counter_id, 0))
if cur < value:
return false
_counters[counter_id] = cur - value
return true
# ---- when 判定(条件谓词——零随机全确定) ----
func _when_ok(when: Array, payload: Dictionary, facts: Callable) -> bool:
for c_v in when:
if not _cond_ok(c_v as Dictionary, payload, facts):
return false
return true
func _cond_ok(c: Dictionary, payload: Dictionary, facts: Callable) -> bool:
var fact := String(c.get("fact", ""))
var op := String(c.get("op", "eq"))
var val = c.get("value", null)
var actual = _fact_value(fact, c, payload, facts)
match op:
"eq":
return str(actual) == str(val)
"neq":
return str(actual) != str(val)
"gt":
return int(actual) > int(val)
"gte":
return int(actual) >= int(val)
"lt":
return int(actual) < int(val)
"lte":
return int(actual) <= int(val)
"ends_with":
if val is Array:
for v in (val as Array):
if String(actual).ends_with(String(v)):
return true
return false
return String(actual).ends_with(String(val))
"has":
# 在场判定(fact 查询面落法——代拍板白名单,commit 留痕):value 缺省=非空判定
# (terrain_kind fact:伤害型变异集非空=挖开伤害型地形格/邻格有伤害型地形/地形伤种类在场);
# value 给定=数组包含判定(保留泛用面)。
if c.has("value"):
if actual is Array:
return (actual as Array).has(val)
return false
if actual is Array:
return not (actual as Array).is_empty()
return String(actual) != ""
"mod_zero":
var m := int(val)
return m > 0 and int(actual) % m == 0
"advantageous":
# 克制矩阵正面判定(matchup = "{attack_type}_vs_{armor}"——矩阵值 > 0 = 克制成立)
return _counter_delta_of(String(actual)) > 0
"gte_ref":
return int(actual) >= counter(String(c.get("ref", "")))
"lt_ref":
return int(actual) < counter(String(c.get("ref", "")))
assert(false, "[效果引擎] when 算子出域: %s" % op)
return false
func _fact_value(fact: String, c: Dictionary, payload: Dictionary, facts: Callable):
match fact:
"counter":
return counter(String(c.get("id", "")))
_:
# fact 取值序:payload 同名字段优先 → 补充事实面(发射点注入的运行态读数)
if payload.has(fact):
return payload[fact]
if facts.is_valid():
return facts.call(fact)
return null
## 克制矩阵读值(advantageous 算子消费——与伤害控制器 _counter_delta 同源同表)
func _counter_delta_of(matchup: String) -> int:
if db == null or matchup == "" or not matchup.contains("_vs_"):
return 0
var parts := matchup.split("_vs_")
if parts.size() != 2:
return 0
var tbl: Dictionary = db.settlement.armor_effectiveness
var row: Dictionary = tbl.get(String(parts[0]), {})
return int(row.get(String(parts[1]), 0))
## ---- 加载期校验(schema 侧共用——单一事实源;悬空引用/词表出域=致命) ----
## trigger 行校验:返回该行是否含扫雷侧事件订阅(流派铁律聚合面)。
## row 用于 value_from 类引用的字段存在性判定(悬空=加载致命)。
static func validate_trigger_row(rid: String, row: Dictionary, triggers: Array, errs: Array) -> bool:
var mine_covered := false
for tr_v in triggers:
var tr: Dictionary = tr_v as Dictionary
for k in tr.keys():
if not ["on", "when", "do"].has(String(k)):
errs.append({"category": "zero_flat", "message": "%s trigger 键出白名单: %s" % [rid, String(k)]})
var on := String(tr.get("on", ""))
if not EVENTS.has(on):
errs.append({"category": "enum", "message": "%s 订阅事件出域(事件词汇封闭): %s" % [rid, on]})
elif MINE_EVENTS.has(on):
mine_covered = true
for c_v in (tr.get("when", []) as Array):
var c: Dictionary = c_v as Dictionary
for k in c.keys():
if not WHEN_KEYS.has(String(k)):
errs.append({"category": "zero_flat", "message": "%s when 键出白名单: %s" % [rid, String(k)]})
var fact := String(c.get("fact", ""))
if not FACTS.has(fact):
errs.append({"category": "enum", "message": "%s fact 出域(事实词汇封闭 9 项): %s" % [rid, fact]})
if not OPS.has(String(c.get("op", "eq"))):
errs.append({"category": "enum", "message": "%s when 算子出域: %s" % [rid, String(c.get("op", ""))]})
var do_d: Dictionary = tr.get("do", {}) as Dictionary
for k in do_d.keys():
if not DO_KEYS.has(String(k)):
errs.append({"category": "zero_flat", "message": "%s do 键出白名单: %s(机制轴禁无条件属性加项)" % [rid, String(k)]})
var kind := String(do_d.get("kind", ""))
if not EFFECT_KINDS.has(kind):
errs.append({"category": "enum", "message": "%s 效果类型出域(解释器闭集): %s" % [rid, kind]})
# value_from/delta_from/mult_from/cap_from 引用面:行字段存在性(悬空=加载致命)——
# do 与 when 两侧同面(when value_from=dawn_order effective_rounds 先例)
for vf_k in ["value_from", "delta_from", "mult_from", "cap_from"]:
if do_d.has(vf_k):
var fld := String(do_d.get(vf_k, ""))
if fld != "" and not row.has(fld):
errs.append({"category": "dangling", "message": "%s do.%s 悬空(行无字段 %s)" % [rid, vf_k, fld]})
for c_v in (tr.get("when", []) as Array):
var c_w: Dictionary = c_v as Dictionary
if c_w.has("value_from"):
var wfld := String(c_w.get("value_from", ""))
if wfld != "" and not row.has(wfld):
errs.append({"category": "dangling", "message": "%s when.value_from 悬空(行无字段 %s)" % [rid, wfld]})
return mine_covered
## 组合规则(任务书 §3.4 六族——效果类型的必填属性,发射点施加面引用)
## 加法族(数值相加,可交换):add_ticket_rider、attack_bonus、grant_material、grant_ap(非 transfer)、
## counter_add、shield——发射点逐条累加收集器。
## 乘法族(收集后一次施加,正负分桶):yield_mult、damage_mult。
## 任意真族(任一命中即生效):spawn_spell、overflow、spike。
## 按序改写族(收集→单点按声明序施加):modify_ticket 及一切改写窗口效果。
## 按序消耗族(按订阅序消耗共享资源,耗尽即止;可选 fallback):counter_spend。
## 即时执行族(每条命中各自执行一次,执行序=声明序):open_ticket、grant_ap(mode:transfer)、
## rewrite_board、apply_status——发射点逐条执行。
static func combo_of(kind: String) -> String:
match kind:
"add_ticket_rider", "attack_bonus", "grant_material", "counter_add", "shield":
return "additive"
"grant_ap":
return "additive" # mode:transfer 由发射点即时执行族承载(转移非加法)
"yield_mult", "damage_mult":
return "multiplicative"
"spawn_spell", "overflow", "spike":
return "any_true"
"modify_ticket":
return "ordered_write"
"counter_spend":
return "ordered_spend"
"open_ticket", "rewrite_board", "apply_status":
return "immediate"
return "immediate" # 默认即时执行(每条命中各自执行一次)