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gplan-2/game/tests/unit/battle_settlement/boss_gate_test.gd
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# tests/unit/battle_settlement/boss_gate_test.gd — Boss 节点开战必选 Boss 行集(端到端)
# 断言面 = 行类路由(resolver:boss 行集全行 boss / battle 行集零 boss 行)+端到端
# (begin_battle(node_type="boss") → 实例化敌人全部出自 boss 行集)。固定种子经 RngService 流口。
# 运行:godot --headless --path game --script res://tests/unit/battle_settlement/boss_gate_test.gd
extends SceneTree
const Kit := preload("res://tests/unit/test_kit.gd")
func _init() -> void:
# oracle: design/gdd/systems/战斗循环/敌人系统.md:293 Boss 节点开战行集宿主(装载组)
_test_boss_node_spawns_boss_rowset()
quit(Kit.finish("boss_gate_test"))
func _test_boss_node_spawns_boss_rowset() -> void:
# oracle: design/gdd/systems/战斗循环/敌人系统.md:295 开战生成按遭遇坐标取行集(Boss 行集组)
var db = load("res://core/config_db.gd").new()
var load_ok: bool = db.load_tables("res://data/tables", true) and db.diagnostics_count("error") == 0
Kit.check("前置:表加载零 error", load_ok)
if not load_ok:
return
var rng = load("res://core/rng_service.gd").new()
rng.set_master_seed(20261103) # 固定种子经 RngService 流口(RNG 单点)
# 行类路由面:resolver 预解析(boss 行集全行 row_kind=="boss";对照 battle 行集零 boss 行)
var boss_ids := {}
var battle_ids := {}
var boss_kind_ok := true
for row in db.combat.enemy.resolve_rowset(1, 4, "boss"):
boss_ids[String(row["enemy_id"])] = true
if String(row["row_kind"]) != "boss":
boss_kind_ok = false
var battle_kind_ok := true
for row in db.combat.enemy.resolve_rowset(1, 4, "battle"):
battle_ids[String(row["enemy_id"])] = true
if String(row["row_kind"]) == "boss":
battle_kind_ok = false
Kit.check("行类路由:boss 行集非空全行 boss、battle 行集非空零 boss 行〔断言补齐批 V10〕",
boss_kind_ok and battle_kind_ok and boss_ids.size() > 0 and battle_ids.size() > 0)
# 端到端:begin_battle(node_type="boss") → 实例化敌人行键全部出自 boss 行集
var oc = load("res://core/battle_orchestrator.gd").new(db, rng)
var ok_boss: bool = oc.begin_battle({"level_index": 1, "node_depth": 4, "hero_hp": int(db.combat.hero.max_hp), "node_type": "boss"})
Kit.check("前置:boss 节点开局受理(L1 D4 Boss 行集)", ok_boss)
if not ok_boss:
return
var all_from_boss := true
for u in oc._enemy_system.all_enemies():
if not boss_ids.has(String(u["enemy_id"])):
all_from_boss = false
Kit.check("Boss 节点开战必选 Boss 行集(实例化敌人全部出自 boss 行集——跨宿主真实入口链)〔断言补齐批 V10〕", all_from_boss)