Files
gplan-2/game/presentation/views/settings_overlay.gd
T

118 lines
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GDScript

# VERTICAL SLICE - NOT FOR PRODUCTION
# Date: 2026-09-29(迭代 8 卡④ 最小设置面)
# 设置覆盖层(纯视图边界规范 1.3 同款):音量滑杆/全屏/减动效三件+返回(退出游戏已提级开始菜单)。
# 生效与持久化全经 SettingsStore 单点(实时应用+即改即存);本类零核心触碰。
# 减动效转正承载(测试调整板旧开关退役——设置面唯一入口,卡④ AC③)。
# 探针接缝:retarget(store) = 隔离存档换注口(同 camp 换注先例);控件引用公有只读供断言。
class_name SettingsOverlay
extends Control
signal closed
var _store
var _volume: HSlider
var _volume_val: Label
var _fs_btn: Button
var _motion_btn: Button
func _init(store) -> void:
_store = store
_build()
_sync()
visible = false
# 探针隔离换注(冒烟/探针禁碰真实 user://settings.cfg——换注后按新 store 重挂控件态)
func retarget(store) -> void:
_store = store
_sync()
func _build() -> void:
var dim := ColorRect.new()
dim.color = UiKit.BG_OVERLAY
dim.set_anchors_preset(Control.PRESET_FULL_RECT)
add_child(dim)
var center := CenterContainer.new()
center.set_anchors_preset(Control.PRESET_FULL_RECT)
dim.add_child(center)
var box := VBoxContainer.new()
box.custom_minimum_size = Vector2(560, 0)
box.add_theme_constant_override("separation", 8)
center.add_child(box)
var title := UiKit.label("设置", 26, true)
title.add_theme_color_override("font_color", UiKit.WARM)
box.add_child(title)
var hint := UiKit.label("系统级设置——独立存储不随存档(一安装一份,删游戏才消失)", 13, false)
hint.add_theme_color_override("font_color", UiKit.WARM_SOFT)
box.add_child(hint)
box.add_child(HSeparator.new())
# 音量(master bus 实时生效——入口归设置、生效口径归 音频.md)
var vol_row := HBoxContainer.new()
box.add_child(vol_row)
vol_row.add_child(UiKit.label("音量", 15, false))
_volume = HSlider.new()
_volume.min_value = 0
_volume.max_value = 100
_volume.step = 1
_volume.custom_minimum_size = Vector2(280, 24)
_volume.value_changed.connect(_on_volume_changed)
vol_row.add_child(_volume)
_volume_val = UiKit.label("100%", 15, true)
_volume_val.custom_minimum_size = Vector2(60, 0)
vol_row.add_child(_volume_val)
# 开关形态(二轮修改批 D2 2026-09-29 用户目检——原生 CheckButton 暗底不显眼,
# 换 UiKit 按钮形态 toggle:文字「全屏:开/关」随态换面)
_fs_btn = UiKit.button("全屏:关")
_fs_btn.toggle_mode = true
_fs_btn.toggled.connect(_on_fullscreen_toggled)
box.add_child(_fs_btn)
# 减动效(battle.md §Transitions 承诺转正——时长减半,结算逐行兑现=信息载体不整体跳过)
_motion_btn = UiKit.button("减动效:关(动画时长减半——运动敏感/演示用)")
_motion_btn.toggle_mode = true
_motion_btn.toggled.connect(_on_motion_toggled)
box.add_child(_motion_btn)
box.add_child(HSeparator.new())
# 退出游戏已提级开始菜单(D1——设置面不再承载,用户裁决「退出只在一级菜单出现」)
var close_btn := UiKit.button("返回")
close_btn.pressed.connect(_emit_closed)
box.add_child(close_btn)
func _sync() -> void:
_volume.set_value_no_signal(roundf(_store.volume_linear * 100.0))
_volume_val.text = "%d%%" % roundi(_store.volume_linear * 100.0)
_fs_btn.set_pressed_no_signal(_store.fullscreen)
_fs_btn.text = "全屏:%s" % ("开" if _store.fullscreen else "关")
_motion_btn.set_pressed_no_signal(_store.reduced_motion)
_motion_btn.text = "减动效:%s(动画时长减半——运动敏感/演示用)" % ("开" if _store.reduced_motion else "关")
func _on_volume_changed(v: float) -> void:
_store.volume_linear = v / 100.0
_store.apply()
_store.save_settings()
_volume_val.text = "%d%%" % int(v)
func _on_fullscreen_toggled(on: bool) -> void:
_store.fullscreen = on
_store.apply()
_store.save_settings()
func _on_motion_toggled(on: bool) -> void:
_store.reduced_motion = on
_store.apply()
_store.save_settings()
func _emit_closed() -> void:
closed.emit()