12 lines
1.4 KiB
Plaintext
12 lines
1.4 KiB
Plaintext
Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
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模拟日志: user://logs/playtest_4200_20260921T042329.jsonl
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=== 关卡期望扫描:level 1 · N=20/格 · 种子 4200+20 · 策略=normal · 种子模式=shared ===
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策略 atk%/hp% 通关率 整关承伤均/p90 通关剩余HP均(胜) 进BossHP均 平均轮数 踩雷/战 普通承伤/场% 跳战率 Boss承伤% 踩雷/局 刷新/局
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基线 atk +0% hp +0% 35% 16.4 / 22.0 4.3 14.0 15.2 0.03 14.6 7% 44.9 0.15 0.00 6.boss×12 4.battle×1
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(F4 带:承伤 ≤20%/普通场 · ≤50%/Boss 场,占生效 max_hp · F5 带:基线通关率 L1 [35,55]% / L2 [25,45]%——2026-09-20 用户拍板分带 · 跳战率 = 普通战斗 round-1 即胜(首轮全灭)占比 · 承伤含败者至死 · 败北节点 0-3=战斗节点序 4=Boss · 踩雷/战=每战斗负向兑付触发期望(格面资源批口径) · 完美档 = 技能轴上界测量(零盲挖/全标旗/卡死刷新——口径见 auto_player.gd)· 耗时 21.2 秒)
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WARNING: 49 ObjectDB instances were leaked at exit (run with `--verbose` for details).
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at: cleanup (core/object/object.cpp:2536)
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ERROR: 26 resources still in use at exit (run with --verbose for details).
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at: clear (core/io/resource.cpp:822)
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