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gplan-2/game/data/schemas/adventure_quota_segment.gd
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## 冒险表·令牌配额段(K4′ 拆段——curio_quota_* 13 槽随段件嵌套;段内槽名逐字不动;
## 嵌套段单 .tres 保持——形态同 settlement_table 拆段既裁)。kind/tier 词表与配额结构锚留宿主。
class_name AdventureQuotaSegment
extends Resource
@export var curio_quota_attack_common: int = 18 # [0,99]
@export var curio_quota_attack_excellent: int = 5 # [0,99]
@export var curio_quota_max_hp_common: int = 17 # [0,99]
@export var curio_quota_max_hp_excellent: int = 5 # [0,99]
@export var curio_quota_armor_common: int = 17 # [0,99]
@export var curio_quota_armor_excellent: int = 5 # [0,99]
@export var curio_quota_gp_common: int = 18 # [0,99]
@export var curio_quota_gp_excellent: int = 5 # [0,99]
@export var curio_quota_heal_excellent: int = 3 # [0,99]——恢复件(refresh 挤占 2 席位,总量 102 锚不变)
@export var curio_quota_refresh_excellent: int = 2 # [0,99]——刷新次数件(补给类成员;provisional 归曲线调参)
@export var curio_quota_ap_rare: int = 3 # [0,99]——AP 件(稀有档)
@export var curio_quota_rap_rare: int = 2 # [0,99]——储备金袋(投放 provisional 归调参)
@export var curio_quota_time_sand_rare: int = 2 # [0,99]——时沙(投放 provisional 归调参)