548 lines
22 KiB
GDScript
548 lines
22 KiB
GDScript
## 关卡节点图参数化长图生成器(节点图生成器核心批 卡① T2)。
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## 纯函数产图面:generate(参数档, 种子) → 一张合法节点图({nodes, entries, terminals})——
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## 图 = (参数档, 种子) 的函数,复现不依赖统一流计数器号位(契约 1),结构取数只经 RngService.pure_stream。
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## 产前强制自证(契约 3 产出约束五条+结构铁律、契约 5 摆放约束三条、契约 2 深度赋值与多终点深度互异);
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## 不合格产出=参数无解致命中止(契约 4:无兜底图、无软回退、无残图交付)。
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## 生成器只吃参数档、不认关卡号(契约 6);节点深度 = 自入口最长路径步数(契约 2)。
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class_name NodeMapGenerator
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extends RefCounted
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const NODE_TYPES := ["battle", "boss", "reward", "rest", "shop"]
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const FILLER_TYPES := ["battle", "reward", "rest"]
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const MAX_WIDTH := 4 # 产出约束·宽度=分叉生长(同深度节点数由岔口长出 1→2→3→4,禁摆平行层)
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# 多终点图的支路互斥段必须各有独有类型(契约 5③),而商店与 Boss 是每条支路共有件,
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# 独有类型只能来自 battle/reward/rest 三件 ⇒ 归属大岔口各区域的填充节点取互斥签名类型。
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# 入口与主链段(大岔口上游,不属任何支路互斥段)恒为战斗节点——承载战斗保底与岔口下一跳互异基准形。
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const REGION_SIGNATURES := ["rest", "reward", "battle"]
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const SCOPE_STRUCTURE := 0 # 纯流面取数分域:结构流(代拍板 §10 ①——单流多次取数)
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var _rng_service
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var _params := {}
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var _pool: Array[Dictionary] = []
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var _by_id := {}
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var _next_id := 0
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var _detour_heads: Array[Dictionary] = [] # 岔口侧链首节点(下一跳类型互异的修型面)
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var _detour_ids := {} # 侧链节点 id 集(配比填余不动侧链——战斗保底只由链上槽承载)
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var _fatal_flag := false # 致命封印(沿数值表单点入口的致命置位体例——参数无解/产出不合格置位)
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func _init(rng_service = null) -> void:
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_rng_service = rng_service
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## 产图主入口(§7 接口块定稿签名——不收 level_index,契约 6)
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func generate(params: Dictionary, seed_val: int) -> Dictionary:
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_fatal_flag = false
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var errs := check_params(params)
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if not errs.is_empty():
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for e in errs:
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push_error("[NodeMapGenerator] 参数无解: " + String(e["message"]))
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_fatal("参数无解致命中止(契约 4——无兜底图、禁软回退)")
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return {} # 致命中止后不可达;本行即「无残图交付」的显式证明
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if _rng_service == null:
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push_error("[NodeMapGenerator] 未注入 RngService(RNG 单点红线——生成器取数唯一源缺失)")
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_fatal("未注入 RngService")
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return {}
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var built := _setup_and_build(params, seed_val)
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var out_errs := validate_output(built, params)
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if not out_errs.is_empty():
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for e in out_errs:
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push_error("[NodeMapGenerator] 产出不合格: " + String(e["message"]))
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_fatal("产出自证不过=产出不合格(执行边界①——禁止进玩法)")
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return {}
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return built
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## 调试面(卡① §8 测试方式两分法——能力验证可经调试接口直改参数档/种子驱动生成图):
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## 只构型、不自证不致命,供断言逐条读产出规格违例;生产路径仍走 generate(不合格即致命中止)。
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func generate_for_debug(params: Dictionary, seed_val: int) -> Dictionary:
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if _rng_service == null:
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return {}
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return _setup_and_build(params, seed_val)
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func _setup_and_build(params: Dictionary, seed_val: int) -> Dictionary:
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_params = params
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var rg: RandomNumberGenerator = _rng_service.pure_stream(seed_val, SCOPE_STRUCTURE)
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_pool = []
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_by_id = {}
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_next_id = 0
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_detour_heads = []
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_detour_ids = {}
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return _build(rg)
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## 参数档可行性判定(执行边界③:参数无解=配置错误)——域校验外加深度预算与战斗保底可放性。
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static func check_params(params: Dictionary) -> Array:
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var errs: Array[Dictionary] = []
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var L := int(params.get("layers", 0))
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var e := int(params.get("exit_count", 0))
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var en := int(params.get("entry_count", 0))
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var bf := int(params.get("battle_floor", -1))
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var bd := float(params.get("branch_density", -1.0))
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if L < 6:
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errs.append({"category": "domain", "message": "层深 %d 低于下限 6(层高已锁)" % L})
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if e < 1 or e > 3:
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errs.append({"category": "domain", "message": "出口个数 %d 越域 [1,3]" % e})
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if en < 1:
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errs.append({"category": "domain", "message": "入口个数 %d 越域(≥1)" % en})
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if bd < 0.0 or bd > 1.0:
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errs.append({"category": "domain", "message": "分支密度 %f 越域 [0,1]" % bd})
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if bf < 0:
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errs.append({"category": "domain", "message": "战斗保底 %d 越域(≥0)" % bf})
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if int(params.get("fork_ways_min", 2)) < 2 or int(params.get("fork_ways_max", 3)) > 3:
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errs.append({"category": "domain", "message": "岔口去路数域越界(锁 2/3)"})
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var sum := 0.0
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for rk in ["battle_ratio", "reward_ratio", "rest_ratio", "shop_ratio"]:
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sum += float(params.get(rk, -1.0))
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if not is_equal_approx(sum, 1.0):
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errs.append({"category": "domain", "message": "配比四类合计 %f ≠ 1" % sum})
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if not errs.is_empty():
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return errs
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var t := 0 if e == 1 else _trunk_len(L, e)
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if e > 1 and t < 1:
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errs.append({"category": "structural", "message": "层深 %d 与出口数 %d 无解(主链段放不下归属区域)" % [L, e]})
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var battle_slots := en + t
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if e == 1:
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battle_slots += maxi(0, L - 2)
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else:
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for r in range(e):
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if String(REGION_SIGNATURES[r]) == "battle":
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battle_slots += maxi(0, (L - r) - t - 2)
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if battle_slots < bf:
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errs.append({"category": "structural", "message": "可放战斗节点 %d 低于战斗保底 %d(参数无解)" % [battle_slots, bf]})
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return errs
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## 产出侧自证(契约 3/契约 5/契约 2)——generate 产前强制;错误类别沿
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## structural/dangling_next/dup_key/enum/domain 词表。params 为空时跳过与参数档对照的计数判据。
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func validate_output(graph: Dictionary, params: Dictionary = {}) -> Array:
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var errs: Array[Dictionary] = []
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var nodes = graph.get("nodes", [])
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if nodes.is_empty():
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errs.append({"category": "structural", "message": "产出为空图(执行边界①——不合格产出禁止进玩法)"})
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return errs
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var by_id := {}
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var indeg := {}
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for n in nodes:
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for k in ["id", "type", "depth", "next"]:
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if not (n as Dictionary).has(k):
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errs.append({"category": "structural", "message": "节点字段缺失: %s" % k})
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return errs
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var id: int = int(n["id"])
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if by_id.has(id):
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errs.append({"category": "dup_key", "message": "节点句柄重复: %d" % id})
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by_id[id] = n
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if not NODE_TYPES.has(String(n["type"])):
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errs.append({"category": "enum", "message": "节点类型出域: %s" % n["type"]})
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if int(n["depth"]) < 0:
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errs.append({"category": "domain", "message": "节点深度为负: %d" % n["depth"]})
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indeg[id] = 0
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if not errs.is_empty():
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return errs
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for n in nodes:
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for oid in (n["next"] as Array):
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if not by_id.has(int(oid)):
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errs.append({"category": "dangling_next", "message": "出边悬空: %d → %s" % [n["id"], oid]})
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continue
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if int(by_id[int(oid)]["depth"]) <= int(n["depth"]):
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errs.append({"category": "structural", "message": "连线未朝前进方向(目标深度 %d 不严格大于源 %d)——环/回边" % [
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int(by_id[int(oid)]["depth"]), int(n["depth"])]})
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indeg[int(oid)] = int(indeg[int(oid)]) + 1
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if not errs.is_empty():
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return errs
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var entries := []
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var terminals := []
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for n in nodes:
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var id0: int = int(n["id"])
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var outs = n["next"]
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if int(indeg[id0]) == 0:
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entries.append(id0)
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if outs.is_empty():
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terminals.append(id0)
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if String(n["type"]) != "boss":
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errs.append({"category": "structural", "message": "终点(无出边)非 Boss: 节点 %d 类型 %s" % [id0, n["type"]]})
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elif String(n["type"]) == "boss":
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errs.append({"category": "structural", "message": "Boss 节点带出边: %d" % id0})
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elif outs.size() != 1 and not (outs.size() >= 2 and outs.size() <= 3):
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errs.append({"category": "domain", "message": "节点 %d 去路数 %d 非〔恰一条或岔口 2–3〕" % [id0, outs.size()]})
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if not errs.is_empty():
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return errs
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# 深度=自入口最长路径步数(契约 2 赋值语义——出边严格前进的无环判据成立的前提)
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var longest := _longest_paths(nodes, by_id, entries, indeg)
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for n in nodes:
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var id1: int = int(n["id"])
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if int(n["depth"]) != int(longest.get(id1, -1)):
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errs.append({"category": "domain", "message": "节点 %d 深度 %d ≠ 自入口最长路径步数 %d" % [
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id1, n["depth"], int(longest.get(id1, -1))]})
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var reaches := {}
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for tid in terminals:
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_mark_ancestors(int(tid), by_id, reaches)
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for n in nodes:
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if not reaches.has(int(n["id"])):
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errs.append({"category": "structural", "message": "节点 %d 不可达任何终点(断头/孤儿)" % n["id"]})
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if not errs.is_empty():
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return errs
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# 摆放约束①:每终点前一位恰一店、商店总数=终点数、终点前一层去路集合恰含一个终点
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var shop_count := 0
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for n in nodes:
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if String(n["type"]) == "shop":
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shop_count += 1
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if shop_count != terminals.size():
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errs.append({"category": "structural", "message": "商店总数 %d ≠ 终点数 %d(商店数=出口数已锁)" % [shop_count, terminals.size()]})
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for tid in terminals:
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var preds := []
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for n in nodes:
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if (n["next"] as Array).has(tid):
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preds.append(n)
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if preds.size() != 1:
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errs.append({"category": "structural", "message": "终点 %d 直接前驱数 %d ≠ 1" % [tid, preds.size()]})
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continue
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var pred = preds[0]
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if String(pred["type"]) != "shop":
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errs.append({"category": "structural", "message": "终点 %d 前一位非商店: %s" % [tid, pred["type"]]})
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continue
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var t_hits := 0
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for oid in (pred["next"] as Array):
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if terminals.has(int(oid)):
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t_hits += 1
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if t_hits != 1:
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errs.append({"category": "structural", "message": "终点 %d 前一层去路集合含终点 %d 个(归属锁定破)" % [tid, t_hits]})
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if not _all_paths_one_shop(by_id, entries, terminals):
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errs.append({"category": "structural", "message": "存在入口→终点路径穿店数 ≠ 1(必经恰一店破)"})
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_check_fork_rules(nodes, by_id, errs)
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var tdepths := {}
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for tid in terminals:
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var dd: int = int(by_id[tid]["depth"])
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if tdepths.has(dd):
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errs.append({"category": "structural", "message": "多终点同深度 %d(推论条款 A 破——定位信息只有两样)" % dd})
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tdepths[dd] = true
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var per_depth := {}
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for n in nodes:
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var d2: int = int(n["depth"])
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per_depth[d2] = int(per_depth.get(d2, 0)) + 1
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for d3 in per_depth:
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if int(per_depth[d3]) > MAX_WIDTH:
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errs.append({"category": "structural", "message": "深度 %d 节点数 %d 超分叉生长上限 4(平行层摆放)" % [d3, per_depth[d3]]})
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var battles := 0
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for n in nodes:
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if String(n["type"]) == "battle":
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battles += 1
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if not params.is_empty():
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if battles < int(params.get("battle_floor", 0)):
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errs.append({"category": "domain", "message": "战斗节点数 %d 低于保底 %d" % [battles, params.get("battle_floor", 0)]})
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if entries.size() != int(params.get("entry_count", entries.size())):
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errs.append({"category": "structural", "message": "入口数 %d ≠ 参数档 entry_count %d" % [entries.size(), params.get("entry_count", 0)]})
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if terminals.size() != int(params.get("exit_count", terminals.size())):
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errs.append({"category": "structural", "message": "终点数 %d ≠ 参数档 exit_count %d" % [terminals.size(), params.get("exit_count", 0)]})
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var maxd := 0
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for tid in terminals:
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maxd = maxi(maxd, int(by_id[tid]["depth"]))
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if maxd != int(params.get("layers", maxd)):
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errs.append({"category": "domain", "message": "层高(最长路径步数)%d ≠ 参数档 layers %d" % [maxd, params.get("layers", 0)]})
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return errs
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# ---- 构型(长图算法 HOW 归实现——D1:28;合法性由 validate_output 强制)----
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func _build(rg: RandomNumberGenerator) -> Dictionary:
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var L := int(_params["layers"])
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var e := int(_params["exit_count"])
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var en := int(_params["entry_count"])
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var t := 0 if e == 1 else _trunk_len(L, e)
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var entries: Array[int] = []
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for i in range(en):
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entries.append(_mk("battle", 0))
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var prevs: Array[int] = entries.duplicate()
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for d in range(1, t + 1):
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var nid := _mk("battle", d)
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for p in prevs:
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(_by_id[p]["next"] as Array).append(nid)
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prevs = [nid]
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var terminals: Array[int] = []
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for r in range(e):
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var bdepth := L - r
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var bid := _mk("boss", bdepth)
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var sid := _mk("shop", bdepth - 1)
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(_by_id[sid]["next"] as Array).append(bid)
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var cur := sid
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var sig := String(REGION_SIGNATURES[r]) if e > 1 else "battle"
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for d in range(bdepth - 2, t, -1):
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var fid := _mk(sig, d)
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(_by_id[fid]["next"] as Array).append(cur)
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cur = fid
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terminals.append(bid)
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for p in prevs:
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(_by_id[p]["next"] as Array).append(cur)
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# e>1 时 prevs 收束为主链段末节点一处 ⇒ 该节点即归属大岔口(各区域互不连达);
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# e==1 时 prevs 为入口数组,直接接单区域头(无大岔口——L1 出口恒 1)。
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_add_forks(rg, L, t, e)
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_assign_types(rg, e)
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var nodes: Array[Dictionary] = []
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for n in _pool:
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nodes.append(n)
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return {"nodes": nodes, "entries": entries, "terminals": terminals}
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## 岔口布置:主链段(深度 ≤ t-2)或单出口图链上(深度 ≤ L-3)的节点扩为 2–3 去路岔口;
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## 侧支节点与主去路同深(保持「深度=自入口最长路径步数」不变量),两支各自汇入主去路的后继,
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## 于是支路互斥段={主去路节点} 与 {侧支节点}——两支类型互异即同时满足「下一跳互异」与「各有独有类型」。
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func _add_forks(rg: RandomNumberGenerator, L: int, t: int, e: int) -> void:
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var wanted := clampi(int(round(float(_params["branch_density"]) * float(L))), 1, 24)
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var anchors := []
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for n in _pool:
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if int(n["depth"]) > (t - 2 if e > 1 else L - 3):
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continue
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if (n["next"] as Array).size() != 1:
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continue
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anchors.append(n)
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anchors = _shuffle(rg, anchors)
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var selected := {} # 已扩岔节点 id
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var succ_selected := {} # 已扩岔节点的主去路 id(禁再作锚点)
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for a in anchors:
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if wanted <= 0:
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break
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var node = a
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var nid := int(node["id"])
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if (node["next"] as Array).size() != 1:
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continue # 同一节点不重复扩岔(去路数上限 3)
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var v = _by_id[int((node["next"] as Array)[0])]
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var vid := int(v["id"])
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# 相邻两层不得同时扩岔:若主去路 v 也是岔口,v 的侧支会落进本岔口主支路的互斥段,
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# 使侧支自己的类型不再独有(契约 5③)——两个方向都要拦。
|
||
if selected.has(vid) or succ_selected.has(nid):
|
||
continue
|
||
var v_outs = v["next"]
|
||
if v_outs.is_empty():
|
||
continue # 主去路无后继(无可汇入点)——该锚点弃用
|
||
var extra := 2 if (int(_params["fork_ways_max"]) >= 3 and rg.randf() < 0.35) else 1
|
||
var made := 0
|
||
for k in range(extra):
|
||
if _depth_count(int(v["depth"])) >= MAX_WIDTH:
|
||
break
|
||
var wid := _mk("battle", int(v["depth"]))
|
||
(node["next"] as Array).append(wid)
|
||
(_by_id[wid]["next"] as Array).append(int(v_outs[0]))
|
||
_detour_heads.append(_by_id[wid])
|
||
_detour_ids[wid] = true
|
||
made += 1
|
||
if made > 0:
|
||
selected[nid] = true
|
||
succ_selected[vid] = true
|
||
wanted -= 1
|
||
|
||
|
||
# 确定性洗牌(Fisher-Yates,取数只经注入的纯流 RNG——Array.shuffle() 走引擎全局随机、
|
||
# 破「同(种子,参数档)⇒ 同图」的纯函数复现前提,禁用于生成器)
|
||
func _shuffle(rg: RandomNumberGenerator, arr: Array) -> Array:
|
||
var out := arr.duplicate()
|
||
for i in range(out.size() - 1, 0, -1):
|
||
var j := rg.randi_range(0, i)
|
||
var tmp = out[i]
|
||
out[i] = out[j]
|
||
out[j] = tmp
|
||
return out
|
||
|
||
|
||
func _depth_count(d: int) -> int:
|
||
var c := 0
|
||
for n in _pool:
|
||
if int(n["depth"]) == d:
|
||
c += 1
|
||
return c
|
||
|
||
|
||
## 类型装配:多出口图区域签名/主链段类型在构型期已定(支路互斥段的独有类型来源),此处只补
|
||
## 单出口图的配比填余(摆放优先、配比填余、战斗保底兜底——§8.1 次序),再统一修岔口下一跳互异。
|
||
func _assign_types(rg: RandomNumberGenerator, e: int) -> void:
|
||
if e == 1:
|
||
var free: Array[Dictionary] = []
|
||
var chain_battles := 0
|
||
for n in _pool:
|
||
if String(n["type"]) == "shop" or String(n["type"]) == "boss":
|
||
continue
|
||
if _detour_ids.has(int(n["id"])):
|
||
continue # 侧链节点类型由岔口互异修型决定,不占配比填余面
|
||
if int(n["depth"]) == 1:
|
||
continue # 区域首节点留战斗——配比填余不破坏岔口下一跳互异的基准形
|
||
if String(n["type"]) == "battle":
|
||
chain_battles += 1
|
||
free.append(n)
|
||
free = _shuffle(rg, free)
|
||
var want := int(round(float(_pool.size()) * (float(_params["reward_ratio"]) + float(_params["rest_ratio"]))))
|
||
var floor_n := int(_params["battle_floor"])
|
||
var rest_first := rg.randf() < 0.5
|
||
for i in range(want):
|
||
if i >= free.size():
|
||
break
|
||
# 战斗保底优先:链上战斗数降到保底下限即停(侧链修型可能再让出战斗位,故保底只看链上)
|
||
if chain_battles - 1 < floor_n:
|
||
break
|
||
var node = free[i]
|
||
node["type"] = "rest" if ((i % 2 == 0) == rest_first) else "reward"
|
||
chain_battles -= 1
|
||
for head in _detour_heads:
|
||
var h = head
|
||
var fork = null
|
||
for n in _pool:
|
||
if (n["next"] as Array).has(int(h["id"])):
|
||
fork = n
|
||
break
|
||
if fork == null:
|
||
continue
|
||
var used := {}
|
||
for oid in (fork["next"] as Array):
|
||
if int(oid) != int(h["id"]):
|
||
used[String(_by_id[int(oid)]["type"])] = true
|
||
for cand in FILLER_TYPES:
|
||
if not used.has(cand):
|
||
h["type"] = cand
|
||
break
|
||
|
||
|
||
func _mk(type_: String, depth_: int) -> int:
|
||
var n := {"id": _next_id, "type": type_, "depth": depth_, "next": []}
|
||
_next_id += 1
|
||
_pool.append(n)
|
||
_by_id[int(n["id"])] = n
|
||
return int(n["id"])
|
||
|
||
|
||
static func _trunk_len(L: int, e: int) -> int:
|
||
return mini(int(L / 2), L - e - 1)
|
||
|
||
|
||
# ---- 自证辅助 ----
|
||
|
||
func _longest_paths(nodes: Array, by_id: Dictionary, entries: Array, indeg: Dictionary) -> Dictionary:
|
||
var out := {}
|
||
var din := {}
|
||
var q := []
|
||
for id in indeg:
|
||
din[int(id)] = int(indeg[int(id)])
|
||
for eid in entries:
|
||
out[int(eid)] = 0
|
||
q.append(int(eid))
|
||
while not q.is_empty():
|
||
var id: int = int(q.pop_front())
|
||
for oid in (by_id[id]["next"] as Array):
|
||
var nid: int = int(oid)
|
||
out[nid] = maxi(int(out.get(nid, 0)), int(out[id]) + 1)
|
||
din[nid] = int(din[nid]) - 1
|
||
if din[nid] == 0:
|
||
q.append(nid)
|
||
return out
|
||
|
||
|
||
func _mark_ancestors(t: int, by_id: Dictionary, reached: Dictionary) -> void:
|
||
var q := [t]
|
||
reached[t] = true
|
||
while not q.is_empty():
|
||
var id: int = int(q.pop_front())
|
||
for n in by_id.values():
|
||
if (n["next"] as Array).has(id) and not reached.has(int(n["id"])):
|
||
reached[int(n["id"])] = true
|
||
q.append(int(n["id"]))
|
||
|
||
|
||
func _all_paths_one_shop(by_id: Dictionary, entries: Array, terminals: Array) -> bool:
|
||
var stack := []
|
||
for eid in entries:
|
||
stack.append([int(eid), 1 if String(by_id[int(eid)]["type"]) == "shop" else 0])
|
||
while not stack.is_empty():
|
||
var frame = stack.pop_back()
|
||
var id: int = int(frame[0])
|
||
var shops := int(frame[1])
|
||
var outs = by_id[id]["next"]
|
||
if outs.is_empty():
|
||
if shops != 1 or not terminals.has(id):
|
||
return false
|
||
continue
|
||
for oid in outs:
|
||
stack.append([int(oid), shops + (1 if String(by_id[int(oid)]["type"]) == "shop" else 0)])
|
||
return true
|
||
|
||
|
||
func _check_fork_rules(nodes: Array, by_id: Dictionary, errs: Array) -> void:
|
||
for n in nodes:
|
||
var outs = n["next"]
|
||
if outs.size() < 2:
|
||
continue
|
||
var head_types := {}
|
||
for oid in outs:
|
||
var ty := String(by_id[int(oid)]["type"])
|
||
if head_types.has(ty):
|
||
errs.append({"category": "structural", "message": "岔口 %d 各去路下一节点类型重复: %s" % [n["id"], ty]})
|
||
head_types[ty] = true
|
||
var reach_sets := []
|
||
for oid in outs:
|
||
reach_sets.append(_descendants(int(oid), by_id))
|
||
var comps := []
|
||
for i in range(reach_sets.size()):
|
||
var excl := {}
|
||
for rid in reach_sets[i]:
|
||
var shared := false
|
||
for j in range(reach_sets.size()):
|
||
if j != i and reach_sets[j].has(rid):
|
||
shared = true
|
||
break
|
||
if not shared:
|
||
excl[int(rid)] = String(by_id[int(rid)]["type"])
|
||
var arr := []
|
||
for v in excl.values():
|
||
arr.append(v)
|
||
arr.sort()
|
||
comps.append(arr)
|
||
for i in range(comps.size()):
|
||
for j in range(i + 1, comps.size()):
|
||
if comps[i] == comps[j]:
|
||
errs.append({"category": "structural", "message": "岔口 %d 支路 %d/%d 类型构成相同" % [n["id"], i, j]})
|
||
for i in range(comps.size()):
|
||
var uniq := false
|
||
for ty in comps[i]:
|
||
var in_other := false
|
||
for j in range(comps.size()):
|
||
if j != i and (comps[j] as Array).has(ty):
|
||
in_other = true
|
||
break
|
||
if not in_other:
|
||
uniq = true
|
||
break
|
||
if not uniq:
|
||
errs.append({"category": "structural", "message": "岔口 %d 支路 %d 无独有类型" % [n["id"], i]})
|
||
|
||
|
||
func _descendants(start: int, by_id: Dictionary) -> Dictionary:
|
||
var out := {start: true}
|
||
var q := [start]
|
||
while not q.is_empty():
|
||
var id: int = int(q.pop_front())
|
||
for oid in (by_id[id]["next"] as Array):
|
||
if not out.has(int(oid)):
|
||
out[int(oid)] = true
|
||
q.append(int(oid))
|
||
return out
|
||
|
||
|
||
func _fatal(msg: String) -> void:
|
||
# 致命面沿数值表单点入口的既有体例:Core 层置致命封印+push_error(调用方已落),退出决策归组合根
|
||
# (main.gd `_fatal_screen`/卡② 起关拒绝路径)。generate 已致命中止时不产出任何图,
|
||
# 空返回不是兜底图——消费侧必须按 is_fatal() 拒收(契约 4 零软回退)。
|
||
_fatal_flag = true
|
||
assert(false, msg)
|
||
|
||
|
||
## 致命封印读面(沿 ConfigDB.is_fatal 体例)——组合根/消费侧据此停机或拒收起关
|
||
func is_fatal() -> bool:
|
||
return _fatal_flag
|