Files
gplan-2/game/tests/unit/presentation/terrain_tile_sets_test.gd
T
DKChan 5c9c5f8083 refactor(iter37③): boardview 拆件——瓦片调色板/英雄精灵两族出根(行为等价,golden 逐像素零变)
r2-1 瓦片族(排版+素材装载+墨族判据+查表)→ views/tile_palette.gd;
r2-2 英雄族(贴图/位移/影/朝向/缩放几何)→ views/hero_sprite.gd(Node2D);
r2-3 board_view 改引+直引面换指(terrain_tile_sets_test/ui_contrast_probe),
探针与 main 的组合根直读面经转发属性/常量别名保持零改动。

S13 计数守恒:基线含类变量数/公有方法数两条计数型键,故 board_view 用 13 个转发属性
+2 个组件引用压回原计数(45 变量/27 公有方法);baselined 的 wall_tile_for/
wall_center_tile/digit_ink_mode 以查表/辅助函数重构压回阈值内(非改名保违例),
旧文件级键随函数迁出自然失效——基线文件零改动(用户令:只改代码不改基线)。

验收:terrain_tile_sets_test 19 检查绿(判据读数与迁移前同值);gdstyle 基线外新违规 0;
S9/S10 绿;probe_gate --click 全绿(含 ui_input_probe 十八断言/click 走查 0 问题);
render_gate 棋盘三图+菜单 golden changed=0.00%;撤销证明:测试改引回退旧址符号
→ SCRIPT ERROR(Parse Error: Static function "_normalize_floor_luma()" not found)+
error_scan exit 1,还原后 19 检查复绿、error_scan exit 0。
2026-10-25 06:43:03 +08:00

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# tests/unit/presentation/terrain_tile_sets_test.gd — 瓦片换色机检(T6 卡交付:色相域抽检+套完整性)
# 运行:godot --headless --path game --script res://tests/unit/presentation/terrain_tile_sets_test.gd
# 事实源:board_gen.tres board_type 词表 v1.1(dungeon/underdark/deep_underdark——从表读值,禁写死);
# 色相域方向 = art-bible §4.3 三关方向(underdark 灰白蓝紫 / deep_underdark 蓝黑紫黑);
# 图底分离 = 圣经 §8.5(已开地面明度低于未开墙体)。
# 前置守卫:素材不入 git——fresh checkout 无瓦片文件时本套件跳过(打印注记,不红);
# 源 dungeon 套在盘而换色套缺位 = 回归(换色脚本在库可复现)。
extends SceneTree
const ConfigDBScript := preload("res://core/config_db.gd")
const TilePaletteScript := preload("res://presentation/views/tile_palette.gd")
const Kit := preload("res://tests/unit/test_kit.gd") # T6 收口:_check/汇总退出样板单点
func _init() -> void:
var board_dir := ProjectSettings.globalize_path("res://assets/art/board/")
var probe_path := board_dir.path_join("terrain_wall_center_dungeon.png")
if not FileAccess.file_exists(probe_path):
print("[terrain_tile_sets_test] SKIP——素材工作区缺位(瓦片不入 git 纪律,fresh checkout 预期态)")
quit(0)
return
var db = ConfigDBScript.new()
var load_ok: bool = db.load_tables("res://data/tables", true)
Kit.check("前置:表加载零 error", load_ok and db.diagnostics_count("error") == 0)
if not load_ok:
quit(1)
return
# board_type 词表自 board_gen 行集推导(禁测试侧写死词表)
var types: Array = []
for row in db.board_gen.rows:
var bt := String(row.get("board_type", ""))
if bt != "" and not types.has(bt):
types.append(bt)
Kit.check("前置:board_gen 词表非空(%d 型)" % types.size(), types.size() > 0)
_test_set_completeness(board_dir, types)
_test_hue_domains(board_dir)
_test_digit_ink_modes(board_dir, types)
quit(Kit.finish("terrain_tile_sets_test"))
# 套完整性:词表每个 board_type 的 16 墙 + 5 地面变体全部在盘(缺位 → BoardView 整批回落 dungeon 的
# 缺位回退断言由 ui_input_probe 覆盖;本断言管「入包完整」面)
func _test_set_completeness(board_dir: String, types: Array) -> void:
var wall_names: Array = TilePaletteScript.TILE_WALL_NAMES
var variants: int = int(TilePaletteScript.TILE_FLOOR_VARIANTS)
for bt in types:
var missing: Array = []
for w in wall_names:
var p := board_dir.path_join("terrain_%s_%s.png" % [String(w), String(bt)])
if not FileAccess.file_exists(p):
missing.append(String(w))
for i in range(1, variants + 1):
var pf := board_dir.path_join("terrain_floor_%s_%d.png" % [String(bt), i])
if not FileAccess.file_exists(pf):
missing.append("floor_%d" % i)
Kit.check("图型 %s 瓦片套完整(16 墙 + %d 地面,缺=%s)" % [String(bt), variants, str(missing)], missing.is_empty())
# 色相域抽检:wall_center 上半幅(墙顶面)与 floor_1 全幅的均值色相/明度
func _test_hue_domains(board_dir: String) -> void:
var bands := {
"dungeon": [0.02, 0.16], # 暖石棕 ≈15°–58°
"underdark": [0.50, 0.72], # 灰白蓝紫 ≈180°–260°
"deep_underdark": [0.55, 0.78], # 蓝黑紫黑 ≈200°–280°
}
var wall_v := {}
var floor_v := {}
for bt in bands.keys():
var wall := _load_stats(board_dir, "terrain_wall_center_%s.png" % String(bt), true)
var floor_img := _load_stats(board_dir, "terrain_floor_%s_1.png" % String(bt), false)
if wall.is_empty() or floor_img.is_empty():
Kit.check("图型 %s 抽检样本可读" % String(bt), false)
continue
wall_v[bt] = float(wall["v"])
floor_v[bt] = float(floor_img["v"])
var band: Array = bands[bt]
Kit.check("图型 %s 墙顶均值色相在带 %s(实测 %.3f)" % [String(bt), str(band), float(wall["h"])],
float(wall["h"]) >= float(band[0]) and float(wall["h"]) <= float(band[1]))
Kit.check("图型 %s 图底分离(墙顶明度 %.3f > 地面 %.3f)" % [String(bt), wall_v[bt], floor_v[bt]],
wall_v[bt] > floor_v[bt])
if wall_v.has("underdark") and wall_v.has("deep_underdark"):
Kit.check("deep_underdark 墙顶更暗于 underdark(更深蓝黑方向)", float(wall_v["deep_underdark"]) < float(wall_v["underdark"]))
# 均值读数:hue 取饱和度 > 0.05 的像素(墨线/灰黑不影响色相均值);v 取全幅均值
func _load_stats(board_dir: String, fname: String, top_half: bool) -> Dictionary:
var p := board_dir.path_join(fname)
if not FileAccess.file_exists(p):
return {}
var img := Image.load_from_file(p)
if img == null:
return {}
if img.is_compressed():
img.decompress()
var w := img.get_width()
var h := img.get_height()
var y0 := 0
var y1 := h
if top_half:
y1 = h / 2 # 墙顶面 = 上半幅(立面暗带不参与色相均值)
var h_sum := 0.0
var v_sum := 0.0
var n_h := 0
var n_v := 0
for y in range(y0, y1):
for x in range(w):
var c := img.get_pixel(x, y)
v_sum += c.v
n_v += 1
if c.s > 0.05:
h_sum += c.h
n_h += 1
if n_v == 0 or n_h == 0:
return {}
return {"h": h_sum / n_h, "v": v_sum / n_v}
# 数字呈现模式对比断言(L2/L3 亮瓦融字缺陷的甲案机检面,v3.4 扩三态):
# 每个图型走 BoardView 同一归一+测光+选模式管线(禁测试侧另写算法),断言:
# ①dungeon=亮墨族直画(对 p90 ≥4.5 且对均值 ≥2.5);②underdark/deep_underdark=色牌垫底
# (双峰纹理直画不可救——渲染帧取证深墨隐形实证,牌上深墨 12:1);③直画模式的双门槛值照抄
# TilePalette 判据常量(防判据漂移)
func _test_digit_ink_modes(board_dir: String, types: Array) -> void:
var expect_plate := {"dungeon": false, "underdark": true, "deep_underdark": true}
var variants: int = int(TilePaletteScript.TILE_FLOOR_VARIANTS)
for bt in types:
var lumas: Array = []
var readable := true
for i in range(1, variants + 1):
var p := board_dir.path_join("terrain_floor_%s_%d.png" % [String(bt), i])
if not FileAccess.file_exists(p):
readable = false
break
var tex: Texture2D = ImageTexture.create_from_image(Image.load_from_file(p))
TilePaletteScript.normalize_floor_luma(tex, 0.10, lumas)
if not readable:
Kit.check("图型 %s 数字墨族断言样本可读" % String(bt), false)
continue
var mode: Dictionary = TilePaletteScript.digit_ink_mode(lumas)
var plate: bool = bool(mode["plate"])
var dark: bool = bool(mode["dark"])
var mode_name := "色牌垫底" if plate else ("深墨族直画" if dark else "亮墨族直画")
if plate:
Kit.check("图型 %s 双峰纹理落牌(亮族 p90 %.2f/均值 %.2f,深族 p90 %.2f/均值 %.2f 均未过门)" % [
String(bt), float(mode["cr_p90_bright"]), float(mode["cr_mean_bright"]),
float(mode["cr_p90_dark"]), float(mode["cr_mean_dark"])],
float(mode["cr_mean_dark"]) < float(TilePaletteScript.DIGIT_INK_CR_MEAN_DARK))
else:
var cr_p90 := float(mode["cr_p90_bright"]) if not dark else float(mode["cr_p90_dark"])
var cr_mean := float(mode["cr_mean_bright"]) if not dark else float(mode["cr_mean_dark"])
Kit.check("图型 %s 所选%s 对 p90 ≥%.1f(实测 %.2f)" % [String(bt), mode_name,
float(TilePaletteScript.DIGIT_INK_CR_P90), cr_p90],
cr_p90 >= float(TilePaletteScript.DIGIT_INK_CR_P90))
var mean_gate := float(TilePaletteScript.DIGIT_INK_CR_MEAN_BRIGHT) if not dark else float(TilePaletteScript.DIGIT_INK_CR_MEAN_DARK)
Kit.check("图型 %s 所选%s 对均值 ≥%.1f(实测 %.2f)" % [String(bt), mode_name, mean_gate, cr_mean],
cr_mean >= mean_gate)
if expect_plate.has(bt):
Kit.check("图型 %s 呈现模式期望=%s(实测=%s)" % [String(bt),
"色牌" if bool(expect_plate[bt]) else "直画", mode_name], plate == bool(expect_plate[bt]))