Files
gplan-2/game/tests/unit/presentation/terrain_tile_sets_test.gd
T
DKChan 2301db5540 iter9-numfix-a: L2/L3 数字可读性修复(甲案——数字墨族按板自适应)
- 根因:v3.5 冻结④亮墨三档(#D8ECF0 系)直画只按 L1 dungeon 验收;underdark/deep_underdark
  地板亮白筋纹归一后 p90=0.40/0.66,亮墨对亮斑 CR 1.0-1.9 融字(用户实机截图 2026-09-30 实证)
- 修法:_digit_ink_mode 按归一后地板逐像素分位数选墨族——对 p90 ≥4.5 且对均值 ≥2.0,
  亮族过选亮族否则深墨三档(青墨/赭墨/锈墨色温语义同构);缺盘平色回退态默认深墨
- 实测(引擎口径):dungeon 亮族 4.79/5.80 维持;underdark 深族 5.34/2.41;deep_underdark 深族 5.08/2.42
- 机检面:terrain_tile_sets_test 增三关对比断言(同一归一+选族管线+期望族表)21/21 绿
- 轻闸:冒烟 596/0+ui_input/ui/click/layout 四探针 PASS
2026-10-01 00:43:54 +08:00

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# tests/unit/presentation/terrain_tile_sets_test.gd — 瓦片换色机检(T6 卡交付:色相域抽检+套完整性)
# 运行:godot --headless --path game --script res://tests/unit/presentation/terrain_tile_sets_test.gd
# 事实源:board_gen.tres board_type 词表 v1.1(dungeon/underdark/deep_underdark——从表读值,禁写死);
# 色相域方向 = art-bible §4.3 三关方向(underdark 灰白蓝紫 / deep_underdark 蓝黑紫黑);
# 图底分离 = 圣经 §8.5(已开地面明度低于未开墙体)。
# 前置守卫:素材不入 git(用户裁定)——fresh checkout 无瓦片文件时本套件跳过(打印注记,不红);
# 源 dungeon 套在盘而换色套缺位 = 回归(换色脚本在库可复现)。
extends SceneTree
const ConfigDBScript := preload("res://core/config_db.gd")
const BoardViewScript := preload("res://presentation/views/board_view.gd")
var _failures := 0
var _checks := 0
func _init() -> void:
var board_dir := ProjectSettings.globalize_path("res://assets/art/board/")
var probe_path := board_dir.path_join("terrain_wall_center_dungeon.png")
if not FileAccess.file_exists(probe_path):
print("[terrain_tile_sets_test] SKIP——素材工作区缺位(瓦片不入 git 纪律,fresh checkout 预期态)")
quit(0)
return
var db = ConfigDBScript.new()
var load_ok: bool = db.load_tables("res://data/tables", true)
_check("前置:表加载零 error", load_ok and db.diagnostics_count("error") == 0)
if not load_ok:
quit(1)
return
# board_type 词表自 board_gen 行集推导(禁测试侧写死词表)
var types: Array = []
for row in db.board_gen.rows:
var bt := String(row.get("board_type", ""))
if bt != "" and not types.has(bt):
types.append(bt)
_check("前置:board_gen 词表非空(%d 型)" % types.size(), types.size() > 0)
_test_set_completeness(board_dir, types)
_test_hue_domains(board_dir)
_test_digit_ink_modes(board_dir, types)
if _failures > 0:
push_error("[terrain_tile_sets_test] %d/%d 项失败" % [_failures, _checks])
quit(1)
return
print("[terrain_tile_sets_test] all green (%d checks)" % _checks)
quit(0)
func _check(desc: String, ok: bool) -> void:
_checks += 1
if ok:
print(" [PASS] " + desc)
else:
_failures += 1
push_error(" [FAIL] " + desc)
# 套完整性:词表每个 board_type 的 16 墙 + 5 地面变体全部在盘(缺位 → BoardView 整批回落 dungeon 的
# 缺位回退断言由 ui_input_probe 覆盖;本断言管「入包完整」面)
func _test_set_completeness(board_dir: String, types: Array) -> void:
var wall_names: Array = BoardViewScript.TILE_WALL_NAMES
var variants: int = int(BoardViewScript.TILE_FLOOR_VARIANTS)
for bt in types:
var missing: Array = []
for w in wall_names:
var p := board_dir.path_join("terrain_%s_%s.png" % [String(w), String(bt)])
if not FileAccess.file_exists(p):
missing.append(String(w))
for i in range(1, variants + 1):
var pf := board_dir.path_join("terrain_floor_%s_%d.png" % [String(bt), i])
if not FileAccess.file_exists(pf):
missing.append("floor_%d" % i)
_check("图型 %s 瓦片套完整(16 墙 + %d 地面,缺=%s)" % [String(bt), variants, str(missing)], missing.is_empty())
# 色相域抽检:wall_center 上半幅(墙顶面)与 floor_1 全幅的均值色相/明度
func _test_hue_domains(board_dir: String) -> void:
var bands := {
"dungeon": [0.02, 0.16], # 暖石棕 ≈15°–58°
"underdark": [0.50, 0.72], # 灰白蓝紫 ≈180°–260°
"deep_underdark": [0.55, 0.78], # 蓝黑紫黑 ≈200°–280°
}
var wall_v := {}
var floor_v := {}
for bt in bands.keys():
var wall := _load_stats(board_dir, "terrain_wall_center_%s.png" % String(bt), true)
var floor_img := _load_stats(board_dir, "terrain_floor_%s_1.png" % String(bt), false)
if wall.is_empty() or floor_img.is_empty():
_check("图型 %s 抽检样本可读" % String(bt), false)
continue
wall_v[bt] = float(wall["v"])
floor_v[bt] = float(floor_img["v"])
var band: Array = bands[bt]
_check("图型 %s 墙顶均值色相在带 %s(实测 %.3f)" % [String(bt), str(band), float(wall["h"])],
float(wall["h"]) >= float(band[0]) and float(wall["h"]) <= float(band[1]))
_check("图型 %s 图底分离(墙顶明度 %.3f > 地面 %.3f)" % [String(bt), wall_v[bt], floor_v[bt]],
wall_v[bt] > floor_v[bt])
if wall_v.has("underdark") and wall_v.has("deep_underdark"):
_check("deep_underdark 墙顶更暗于 underdark(更深蓝黑方向)", float(wall_v["deep_underdark"]) < float(wall_v["underdark"]))
# 均值读数:hue 取饱和度 > 0.05 的像素(墨线/灰黑不影响色相均值);v 取全幅均值
func _load_stats(board_dir: String, fname: String, top_half: bool) -> Dictionary:
var p := board_dir.path_join(fname)
if not FileAccess.file_exists(p):
return {}
var img := Image.load_from_file(p)
if img == null:
return {}
if img.is_compressed():
img.decompress()
var w := img.get_width()
var h := img.get_height()
var y0 := 0
var y1 := h
if top_half:
y1 = h / 2 # 墙顶面 = 上半幅(立面暗带不参与色相均值)
var h_sum := 0.0
var v_sum := 0.0
var n_h := 0
var n_v := 0
for y in range(y0, y1):
for x in range(w):
var c := img.get_pixel(x, y)
v_sum += c.v
n_v += 1
if c.s > 0.05:
h_sum += c.h
n_h += 1
if n_v == 0 or n_h == 0:
return {}
return {"h": h_sum / n_h, "v": v_sum / n_v}
# 数字墨族按板自适应对比断言(L2/L3 亮瓦融字缺陷修复 2026-10-01——甲案机检面):
# 每个图型走 BoardView 同一归一+测光+选族管线(禁测试侧另写算法),断言:
# ①所选墨族对 p90 亮斑 ≥4.5 且对均值 ≥2.5(双门槛,同 _digit_ink_mode 判据常量)
# ②期望族面:dungeon=亮族(样张 v3.5 冻结④原样);underdark/deep_underdark=深族(亮白筋纹 p95
# 0.66–0.77 上亮墨 CR 1.0–1.9 融字实证)——期望表防「选族逻辑被顺手改坏」回归
func _test_digit_ink_modes(board_dir: String, types: Array) -> void:
var expect_dark := {"dungeon": false, "underdark": true, "deep_underdark": true}
var variants: int = int(BoardViewScript.TILE_FLOOR_VARIANTS)
for bt in types:
var lumas: Array = []
var readable := true
for i in range(1, variants + 1):
var p := board_dir.path_join("terrain_floor_%s_%d.png" % [String(bt), i])
if not FileAccess.file_exists(p):
readable = false
break
var tex: Texture2D = ImageTexture.create_from_image(Image.load_from_file(p))
BoardViewScript._normalize_floor_luma(tex, 0.10, lumas)
if not readable:
_check("图型 %s 数字墨族断言样本可读" % String(bt), false)
continue
var mode: Dictionary = BoardViewScript._digit_ink_mode(lumas)
var dark: bool = bool(mode["dark"])
var cr_p90 := float(mode["cr_p90_bright"]) if not dark else float(mode["cr_p90_dark"])
var cr_mean := float(mode["cr_mean_bright"]) if not dark else float(mode["cr_mean_dark"])
var family := "亮墨族" if not dark else "深墨族"
_check("图型 %s 所选%s 对 p90 ≥%.1f(实测 %.2f)" % [String(bt), family,
float(BoardViewScript.DIGIT_INK_CR_P90), cr_p90],
cr_p90 >= float(BoardViewScript.DIGIT_INK_CR_P90))
_check("图型 %s 所选%s 对均值 ≥%.1f(实测 %.2f)" % [String(bt), family,
float(BoardViewScript.DIGIT_INK_CR_MEAN), cr_mean],
cr_mean >= float(BoardViewScript.DIGIT_INK_CR_MEAN))
if expect_dark.has(bt):
_check("图型 %s 墨族期望=%s(实测=%s)" % [String(bt),
"深族" if bool(expect_dark[bt]) else "亮族", family], dark == bool(expect_dark[bt]))